48,765 research outputs found
Ecological Solutions For The Blind
A number of inappropriate navigation devices have been foisted onto the visually impaired population over the past twenty years. These portable electronic devices are usually mounted on a long cane adaptation, or hand-held by the visually impaired user. Their function is primarily to help prevent a collision with an obstacle in the immediate path. Some of these navigation devices use laser technology to gauge subject-to-object distance. Others use infrared transceivers or ultrasonic pulse-echo techniques to locate and warn of obstacles. Some extend their role beyond giving warning signals, to crudely assisting the user map the immediate path ahead. These devices exhibit a number of problems, the most significant of which are related to the interface display that conveys navigation/obstacle warning information to the blind user. As sound is often used in these displays, the vital auditory channel is typically compromised. The author has produced a solution, which is at an early stage of development. Several successful prototypes using tactile displays, have been produced
Interdependence as a Frame for Assistive Technology Research and Design
In this paper, we describe interdependence for assistive technology design, a frame developed to complement the traditional focus on independence in the Assistive Technology field. Interdependence emphasizes collaborative access and people with disabilities' important and often understated contribution in these efforts. We lay the foundation of this frame with literature from the academic discipline of Disability Studies and popular media contributed by contemporary disability justice activists. Then, drawing on cases from our own work, we show how the interdependence frame (1) synthesizes findings from a growing body of research in the Assistive Technology field and (2) helps us orient to additional technology design opportunities. We position interdependence as one possible orientation to, not a prescription for, research and design practice--one that opens new design possibilities and affirms our commitment to equal access for people with disabilities
SEMA4A: An ontology for emergency notification systems accessibility
This is the post-print version of the final paper published in Expert Systems with Applications. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Providing alert communication in emergency situations is vital to reduce the number of victims. Reaching this goal is challenging due to usersâ diversity: people with disabilities, elderly and children, and other vulnerable groups. Notifications are critical when an emergency scenario is going to happen (e.g. a typhoon approaching) so the ability to transmit notifications to different kind of users is a crucial feature for such systems. In this work an ontology was developed by investigating different sources: accessibility guidelines, emergency response systems, communication devices and technologies, taking into account the different abilities of people to react to different alarms (e.g. mobile phone vibration as an alarm for deafblind people). We think that the proposed ontology addresses the information needs for sharing and integrating emergency notification messages over distinct emergency response information systems providing accessibility under different conditions and for different kind of users.Ministerio de EducaciĂłn y Cienci
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In the dark â designing navigation for a haptic theatre experience
We describe the ongoing work of a collaborative theatre project, in which blind and sighted members of an interdisciplinary team are working on the creation of an immersive and accessible theatre experience. The theatre experience is set in pitch dark, and uses audio and haptic ubiquitous technologies to guide both blind and sighted members of the audience. During two sessions which explored the use of enactive navigation in the dark space, participants were able to locate areas of interest within the dark, using enactive explorative navigation, and some participants described this as a âdenseâ experience
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An interface to virtual environments for people who are blind using Wii technology - mental models and navigation
Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed. Research into accessible Virtual Environments has demonstrated great potential for allowing people who are blind to explore new spaces, reducing their reliance on guides, and aiding development of more efficient spatial maps and strategies. Importantly, Lahav and Mioduser (2005, 2008) have demonstrated that, when exploring virtual spaces, people who are blind use more and different strategies than when exploring real physical spaces, and develop relatively accurate spatial representations of them. The present paper describes the design, development and evaluation of a system in which a virtual environment may be explored by people who are blind using Nintendo Wii devices, with auditory and haptic feedback. The nature of the various types of feedback is considered, with the aim of creating an intuitive and usable system. Using Wii technology has many advantages, not least of which are that it is mainstream, readily available and cheap. The potential of the system for exploration and navigation is demonstrated. Results strongly support the possibilities of the system for facilitating and supporting the construction of cognitive maps and spatial strategies. Intelligent support is discussed. Systems such as the present one will facilitate the development of accessible games, and thus enable Universal Design and accessible interactive technology to become more accepted and widespread
Perceptual impact of environmental factors in sighted and visually impaired individuals
To a visually impaired individual the physical world presents many challenges. For a person with impaired sight, wayfinding through a complex environment is fraught with dangers, both actual and imagined. The current generation of mobility aids have the possibility of addressing a broad range of physical issues through technological solutions. The perception of difficulty however, can mean that many visually impaired individuals are fearful or uncomfortable about independent mobility or travel. In this context it becomes necessary to discover exactly what environments, environmental factors or items constitute a âperception of difficultyâ in the individuals mental landscape and may trigger a negative response before they interact with the physical environment. This paper reports on research, which sought to ascertain what levels of perceptual difficulties specific environments and factors presented to individuals. The research was conducted with both visually impaired and sighted groups and compared differences and similarities in perceptual difficulty between these two groups
Overcoming barriers and increasing independence: service robots for elderly and disabled people
This paper discusses the potential for service robots to overcome barriers and increase independence of
elderly and disabled people. It includes a brief overview of the existing uses of service robots by disabled and elderly
people and advances in technology which will make new uses possible and provides suggestions for some of these new
applications. The paper also considers the design and other conditions to be met for user acceptance. It also discusses
the complementarity of assistive service robots and personal assistance and considers the types of applications and
users for which service robots are and are not suitable
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TUGS â The tactile user guidance system
The Electronic System and Information Technology Research Group at Brunel University has designed a multifaceted navigation system for blind and visually impaired pedestrians. The primary operation of the system mimics the advantages of an informed sighted guide by using Global Positioning Systems and remote (sighted on the user) video cameras as navigational sensors. The information generated is streamed to a central control centre. This allows the system to operate in a fully automatic or operator assisted mode dependent on the users requirements. Initially the system used an audio link to transfer information to the user, however this has proved problematic. Clear unimpeded access to ambient sound is vital for visually impaired and blind pedestrians, both for efficient wayfinding and safety. Any system which has a continuing dialogue with the user, for example, navigational instructions received through an audio link, interferes with the users ability to process ambient sounds. To solve this problem a novel Tactile User Guidance System (TUGS) with vibrating actuators, has been designed and experimentally tested.
In this paper we present the design and experimental verification of TUGS with both visually impaired and sighted users. Although we have taken the visually impaired user as the âworst case scenarioâ a practical ability to transfer information through the tactile sense has considerable value to other groups who may find themselves in restricted or overloaded visual or audio situations. These groups include; front line responders in the emergency services, railroad workers, pilots and remote vehicle operators
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