105 research outputs found

    Game Characterization of Probabilistic Bisimilarity, and Applications to Pushdown Automata

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    We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata (without epsilon-transitions). We first show a general characterization of probabilistic bisimilarity in terms of two-player games, which naturally reduces checking bisimilarity of probabilistic labelled transition systems to checking bisimilarity of standard (non-deterministic) labelled transition systems. This reduction can be easily implemented in the framework of pPDA, allowing to use known results for standard (non-probabilistic) PDA and their subclasses. A direct use of the reduction incurs an exponential increase of complexity, which does not matter in deriving decidability of bisimilarity for pPDA due to the non-elementary complexity of the problem. In the cases of probabilistic one-counter automata (pOCA), of probabilistic visibly pushdown automata (pvPDA), and of probabilistic basic process algebras (i.e., single-state pPDA) we show that an implicit use of the reduction can avoid the complexity increase; we thus get PSPACE, EXPTIME, and 2-EXPTIME upper bounds, respectively, like for the respective non-probabilistic versions. The bisimilarity problems for OCA and vPDA are known to have matching lower bounds (thus being PSPACE-complete and EXPTIME-complete, respectively); we show that these lower bounds also hold for fully probabilistic versions that do not use non-determinism

    Equivalence-Checking on Infinite-State Systems: Techniques and Results

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    The paper presents a selection of recently developed and/or used techniques for equivalence-checking on infinite-state systems, and an up-to-date overview of existing results (as of September 2004)

    From computability to executability : a process-theoretic view on automata theory

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    The theory of automata and formal language was devised in the 1930s to provide models for and to reason about computation. Here we mean by computation a procedure that transforms input into output, which was the sole mode of operation of computers at the time. Nowadays, computers are systems that interact with us and also each other; they are non-deterministic, reactive systems. Concurrency theory, split off from classical automata theory a few decades ago, provides a model of computation similar to the model given by the theory of automata and formal language, but focuses on concurrent, reactive and interactive systems. This thesis investigates the integration of the two theories, exposing the differences and similarities between them. Where automata and formal language theory focuses on computations and languages, concurrency theory focuses on behaviour. To achieve integration, we look for process-theoretic analogies of classic results from automata theory. The most prominent difference is that we use an interpretation of automata as labelled transition systems modulo (divergence-preserving) branching bisimilarity instead of treating automata as language acceptors. We also consider similarities such as grammars as recursive specifications and finite automata as labelled finite transition systems. We investigate whether the classical results still hold and, if not, what extra conditions are sufficient to make them hold. We especially look into three levels of Chomsky's hierarchy: we study the notions of finite-state systems, pushdown systems, and computable systems. Additionally we investigate the notion of parallel pushdown systems. For each class we define the central notion of automaton and its behaviour by associating a transition system with it. Then we introduce a suitable specification language and investigate the correspondence with the respective automaton (via its associated transition system). Because we not only want to study interaction with the environment, but also the interaction within the automaton, we make it explicit by means of communicating parallel components: one component representing the finite control of the automaton and one component representing the memory. First, we study finite-state systems by reinvestigating the relation between finite-state automata, left- and right-linear grammars, and regular expressions, but now up to (divergence-preserving) branching bisimilarity. For pushdown systems we augment the finite-state systems with stack memory to obtain the pushdown automata and consider different termination styles: termination on empty stack, on final state, and on final state and empty stack. Unlike for language equivalence, up to (divergence-preserving) branching bisimilarity the associated transition systems for the different termination styles fall into different classes. We obtain (under some restrictions) the correspondence between context-free grammars and pushdown automata for termination on final state and empty stack. We show how for contrasimulation, a weaker equivalence than branching bisimilarity, we can obtain the correspondence result without some of the restrictions. Finally, we make the interaction within a pushdown automaton explicit, but in a different way depending on the termination style. By analogy of pushdown systems we investigate the parallel pushdown systems, obtained by augmenting finite-state systems with bag memory, and consider analogous termination styles. We investigate the correspondence between context-free grammars that use parallel composition instead of sequential composition and parallel pushdown automata. While the correspondence itself is rather tight, it unfortunately only covers a small subset of the parallel pushdown automata, i.e. the single-state parallel pushdown automata. When making the interaction within parallel pushdown automata explicit, we obtain a rather uniform result for all termination styles. Finally, we study computable systems and the relation with exective and computable transition systems and Turing machines. For this we present the reactive Turing machine, a classical Turing machine augmented with capabilities for interaction. Again, we make the interaction in the reactive Turing machine between its finite control and the tape memory explicit

    Model Checking Probabilistic Pushdown Automata

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    We consider the model checking problem for probabilistic pushdown automata (pPDA) and properties expressible in various probabilistic logics. We start with properties that can be formulated as instances of a generalized random walk problem. We prove that both qualitative and quantitative model checking for this class of properties and pPDA is decidable. Then we show that model checking for the qualitative fragment of the logic PCTL and pPDA is also decidable. Moreover, we develop an error-tolerant model checking algorithm for PCTL and the subclass of stateless pPDA. Finally, we consider the class of omega-regular properties and show that both qualitative and quantitative model checking for pPDA is decidable

    Lattice structures for bisimilar Probabilistic Automata

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    The paper shows that there is a deep structure on certain sets of bisimilar Probabilistic Automata (PA). The key prerequisite for these structures is a notion of compactness of PA. It is shown that compact bisimilar PA form lattices. These results are then used in order to establish normal forms not only for finite automata, but also for infinite automata, as long as they are compact.Comment: In Proceedings INFINITY 2013, arXiv:1402.661
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