12,473 research outputs found
A human computer interactions framework for biometric user identification
Computer assisted functionalities and services have saturated our world becoming such an integral part of our daily activities that we hardly notice them. In this study we are focusing on enhancements in Human-Computer Interaction (HCI) that can be achieved by natural user recognition embedded in the employed interaction models. Natural identification among humans is mostly based on biometric characteristics representing what-we-are (face, body outlook, voice, etc.) and how-we-behave (gait, gestures, posture, etc.) Following this observation, we investigate different approaches and methods for adapting existing biometric identification methods and technologies to the needs of evolving natural human computer interfaces
Biometrics-as-a-Service: A Framework to Promote Innovative Biometric Recognition in the Cloud
Biometric recognition, or simply biometrics, is the use of biological
attributes such as face, fingerprints or iris in order to recognize an
individual in an automated manner. A key application of biometrics is
authentication; i.e., using said biological attributes to provide access by
verifying the claimed identity of an individual. This paper presents a
framework for Biometrics-as-a-Service (BaaS) that performs biometric matching
operations in the cloud, while relying on simple and ubiquitous consumer
devices such as smartphones. Further, the framework promotes innovation by
providing interfaces for a plurality of software developers to upload their
matching algorithms to the cloud. When a biometric authentication request is
submitted, the system uses a criteria to automatically select an appropriate
matching algorithm. Every time a particular algorithm is selected, the
corresponding developer is rendered a micropayment. This creates an innovative
and competitive ecosystem that benefits both software developers and the
consumers. As a case study, we have implemented the following: (a) an ocular
recognition system using a mobile web interface providing user access to a
biometric authentication service, and (b) a Linux-based virtual machine
environment used by software developers for algorithm development and
submission
Usability and Trust in Information Systems
The need for people to protect themselves and their assets is as old as humankind. People's physical safety and their possessions have always been at risk from deliberate attack or accidental damage. The advance of information technology means that many individuals, as well as corporations, have an additional range of physical (equipment) and electronic (data) assets that are at risk. Furthermore, the increased number and types of interactions in cyberspace has enabled new forms of attack on people and their possessions. Consider grooming of minors in chat-rooms, or Nigerian email cons: minors were targeted by paedophiles before the creation of chat-rooms, and Nigerian criminals sent the same letters by physical mail or fax before there was email. But the technology has decreased the cost of many types of attacks, or the degree of risk for the attackers. At the same time, cyberspace is still new to many people, which means they do not understand risks, or recognise the signs of an attack, as readily as they might in the physical world. The IT industry has developed a plethora of security mechanisms, which could be used to mitigate risks or make attacks significantly more difficult. Currently, many people are either not aware of these mechanisms, or are unable or unwilling or to use them. Security experts have taken to portraying people as "the weakest link" in their efforts to deploy effective security [e.g. Schneier, 2000]. However, recent research has revealed at least some of the problem may be that security mechanisms are hard to use, or be ineffective. The review summarises current research on the usability of security mechanisms, and discusses options for increasing their usability and effectiveness
PIN generation using EEG : a stability study
In a previous study, it has been shown that brain activity, i.e.
electroencephalogram (EEG) signals, can be used to generate personal
identification number (PIN). The method was based on brainâcomputer
interface (BCI) technology using a P300-based BCI approach and showed that
a single-channel EEG was sufficient to generate PIN without any error for
three subjects. The advantage of this method is obviously its better fraud
resistance compared to conventional methods of PIN generation such as
entering the numbers using a keypad. Here, we investigate the stability of these
EEG signals when used with a neural network classifier, i.e. to investigate the
changes in the performance of the method over time. Our results, based on
recording conducted over a period of three months, indicate that a single
channel is no longer sufficient and a multiple electrode configuration is
necessary to maintain acceptable performances. Alternatively, a recording
session to retrain the neural network classifier can be conducted on shorter
intervals, though practically this might not be viable
Biometric identity-based cryptography for e-Government environment
Government information is a vital asset that must be kept in a trusted environment and efficiently managed by authorised parties. Even though e-Government provides a number of advantages, it also introduces a range of new security risks. Sharing confidential and top-secret information in a secure manner among government sectors tend to be the main element that government agencies look for. Thus, developing an effective methodology is essential and it is a key factor for e-Government success. The proposed e-Government scheme in this paper is a combination of identity-based encryption and biometric technology. This new scheme can effectively improve the security in authentication systems, which provides a reliable identity with a high degree of assurance. In addition, this paper demonstrates the feasibility of using Finite-state machines as a formal method to analyse the proposed protocols
Recommended from our members
Visa Waiver Program
Since the events of September 11, 2001, concerns have been raised about the
ability of terrorists to enter the United States under the visa waiver program. The
visa waiver program (VWP) allows nationals from certain countries to enter the
United States as temporary visitors (nonimmigrants) for business or pleasure without
first obtaining a visa from a U.S. consulate abroad. Temporary visitors for business
or pleasure from non-VWP countries must obtain a visa from Department of State
(DOS) officers at a consular post abroad before coming to the United States. The
VWP constitutes one of a few exceptions under the Immigration and Nationality Act
(INA) in which foreign nationals are admitted into the United States without a valid
visa
Linking recorded data with emotive and adaptive computing in an eHealth environment
Telecare, and particularly lifestyle monitoring, currently relies on the ability to detect and respond to changes in individual behaviour using data derived from sensors around the home. This means that a significant aspect of behaviour, that of an individuals emotional state, is not accounted for in reaching a conclusion as to the form of response required. The linked concepts of emotive and adaptive computing offer an opportunity to include information about emotional state and the paper considers how current developments in this area have the potential to be integrated within telecare and other areas of eHealth. In doing so, it looks at the development of and current state of the art of both emotive and adaptive computing, including its conceptual background, and places them into an overall eHealth context for application and development
Machine Understanding of Human Behavior
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
- âŠ