1,013 research outputs found

    Co-Localization of Audio Sources in Images Using Binaural Features and Locally-Linear Regression

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    This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient because, contrary to prior work, it relies neither on source separation, nor on monaural segregation. The method starts with a training stage that establishes a locally-linear Gaussian regression model between the directional coordinates of all the sources and the auditory features extracted from binaural measurements. While fixed-length wide-spectrum sounds (white noise) are used for training to reliably estimate the model parameters, we show that the testing (localization) can be extended to variable-length sparse-spectrum sounds (such as speech), thus enabling a wide range of realistic applications. Indeed, we demonstrate that the method can be used for audio-visual fusion, namely to map speech signals onto images and hence to spatially align the audio and visual modalities, thus enabling to discriminate between speaking and non-speaking faces. We release a novel corpus of real-room recordings that allow quantitative evaluation of the co-localization method in the presence of one or two sound sources. Experiments demonstrate increased accuracy and speed relative to several state-of-the-art methods.Comment: 15 pages, 8 figure

    Two vs. Four-Channel Sound Event Localization and Detection

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    Sound event localization and detection (SELD) systems estimate both the direction-of-arrival (DOA) and class of sound sources over time. In the DCASE 2022 SELD Challenge (Task 3), models are designed to operate in a 4-channel setting. While beneficial to further the development of SELD systems using a multichannel recording setup such as first-order Ambisonics (FOA), most consumer electronics devices rarely are able to record using more than two channels. For this reason, in this work we investigate the performance of the DCASE 2022 SELD baseline model using three audio input representations: FOA, binaural, and stereo. We perform a novel comparative analysis illustrating the effect of these audio input representations on SELD performance. Crucially, we show that binaural and stereo (i.e. 2-channel) audio-based SELD models are still able to localize and detect sound sources laterally quite well, despite overall performance degrading as less audio information is provided. Further, we segment our analysis by scenes containing varying degrees of sound source polyphony to better understand the effect of audio input representation on localization and detection performance as scene conditions become increasingly complex

    Binaural scene analysis : localization, detection and recognition of speakers in complex acoustic scenes

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    The human auditory system has the striking ability to robustly localize and recognize a specific target source in complex acoustic environments while ignoring interfering sources. Surprisingly, this remarkable capability, which is referred to as auditory scene analysis, is achieved by only analyzing the waveforms reaching the two ears. Computers, however, are presently not able to compete with the performance achieved by the human auditory system, even in the restricted paradigm of confronting a computer algorithm based on binaural signals with a highly constrained version of auditory scene analysis, such as localizing a sound source in a reverberant environment or recognizing a speaker in the presence of interfering noise. In particular, the problem of focusing on an individual speech source in the presence of competing speakers, termed the cocktail party problem, has been proven to be extremely challenging for computer algorithms. The primary objective of this thesis is the development of a binaural scene analyzer that is able to jointly localize, detect and recognize multiple speech sources in the presence of reverberation and interfering noise. The processing of the proposed system is divided into three main stages: localization stage, detection of speech sources, and recognition of speaker identities. The only information that is assumed to be known a priori is the number of target speech sources that are present in the acoustic mixture. Furthermore, the aim of this work is to reduce the performance gap between humans and machines by improving the performance of the individual building blocks of the binaural scene analyzer. First, a binaural front-end inspired by auditory processing is designed to robustly determine the azimuth of multiple, simultaneously active sound sources in the presence of reverberation. The localization model builds on the supervised learning of azimuthdependent binaural cues, namely interaural time and level differences. Multi-conditional training is performed to incorporate the uncertainty of these binaural cues resulting from reverberation and the presence of competing sound sources. Second, a speech detection module that exploits the distinct spectral characteristics of speech and noise signals is developed to automatically select azimuthal positions that are likely to correspond to speech sources. Due to the established link between the localization stage and the recognition stage, which is realized by the speech detection module, the proposed binaural scene analyzer is able to selectively focus on a predefined number of speech sources that are positioned at unknown spatial locations, while ignoring interfering noise sources emerging from other spatial directions. Third, the speaker identities of all detected speech sources are recognized in the final stage of the model. To reduce the impact of environmental noise on the speaker recognition performance, a missing data classifier is combined with the adaptation of speaker models using a universal background model. This combination is particularly beneficial in nonstationary background noise

    Sound Event Localization, Detection, and Tracking by Deep Neural Networks

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    In this thesis, we present novel sound representations and classification methods for the task of sound event localization, detection, and tracking (SELDT). The human auditory system has evolved to localize multiple sound events, recognize and further track their motion individually in an acoustic environment. This ability of humans makes them context-aware and enables them to interact with their surroundings naturally. Developing similar methods for machines will provide an automatic description of social and human activities around them and enable machines to be context-aware similar to humans. Such methods can be employed to assist the hearing impaired to visualize sounds, for robot navigation, and to monitor biodiversity, the home, and cities. A real-life acoustic scene is complex in nature, with multiple sound events that are temporally and spatially overlapping, including stationary and moving events with varying angular velocities. Additionally, each individual sound event class, for example, a car horn can have a lot of variabilities, i.e., different cars have different horns, and within the same model of the car, the duration and the temporal structure of the horn sound is driver dependent. Performing SELDT in such overlapping and dynamic sound scenes while being robust is challenging for machines. Hence we propose to investigate the SELDT task in this thesis and use a data-driven approach using deep neural networks (DNNs). The sound event detection (SED) task requires the detection of onset and offset time for individual sound events and their corresponding labels. In this regard, we propose to use spatial and perceptual features extracted from multichannel audio for SED using two different DNNs, recurrent neural networks (RNNs) and convolutional recurrent neural networks (CRNNs). We show that using multichannel audio features improves the SED performance for overlapping sound events in comparison to traditional single-channel audio features. The proposed novel features and methods produced state-of-the-art performance for the real-life SED task and won the IEEE AASP DCASE challenge consecutively in 2016 and 2017. Sound event localization is the task of spatially locating the position of individual sound events. Traditionally, this has been approached using parametric methods. In this thesis, we propose a CRNN for detecting the azimuth and elevation angles of multiple temporally overlapping sound events. This is the first DNN-based method performing localization in complete azimuth and elevation space. In comparison to parametric methods which require the information of the number of active sources, the proposed method learns this information directly from the input data and estimates their respective spatial locations. Further, the proposed CRNN is shown to be more robust than parametric methods in reverberant scenarios. Finally, the detection and localization tasks are performed jointly using a CRNN. This method additionally tracks the spatial location with time, thus producing the SELDT results. This is the first DNN-based SELDT method and is shown to perform equally with stand-alone baselines for SED, localization, and tracking. The proposed SELDT method is evaluated on nine datasets that represent anechoic and reverberant sound scenes, stationary and moving sources with varying velocities, a different number of overlapping sound events and different microphone array formats. The results show that the SELDT method can track multiple overlapping sound events that are both spatially stationary and moving
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