8,570 research outputs found

    A Subband-Based SVM Front-End for Robust ASR

    Full text link
    This work proposes a novel support vector machine (SVM) based robust automatic speech recognition (ASR) front-end that operates on an ensemble of the subband components of high-dimensional acoustic waveforms. The key issues of selecting the appropriate SVM kernels for classification in frequency subbands and the combination of individual subband classifiers using ensemble methods are addressed. The proposed front-end is compared with state-of-the-art ASR front-ends in terms of robustness to additive noise and linear filtering. Experiments performed on the TIMIT phoneme classification task demonstrate the benefits of the proposed subband based SVM front-end: it outperforms the standard cepstral front-end in the presence of noise and linear filtering for signal-to-noise ratio (SNR) below 12-dB. A combination of the proposed front-end with a conventional front-end such as MFCC yields further improvements over the individual front ends across the full range of noise levels

    Human gesture classification by brute-force machine learning for exergaming in physiotherapy

    Get PDF
    In this paper, a novel approach for human gesture classification on skeletal data is proposed for the application of exergaming in physiotherapy. Unlike existing methods, we propose to use a general classifier like Random Forests to recognize dynamic gestures. The temporal dimension is handled afterwards by majority voting in a sliding window over the consecutive predictions of the classifier. The gestures can have partially similar postures, such that the classifier will decide on the dissimilar postures. This brute-force classification strategy is permitted, because dynamic human gestures show sufficient dissimilar postures. Online continuous human gesture recognition can classify dynamic gestures in an early stage, which is a crucial advantage when controlling a game by automatic gesture recognition. Also, ground truth can be easily obtained, since all postures in a gesture get the same label, without any discretization into consecutive postures. This way, new gestures can be easily added, which is advantageous in adaptive game development. We evaluate our strategy by a leave-one-subject-out cross-validation on a self-captured stealth game gesture dataset and the publicly available Microsoft Research Cambridge-12 Kinect (MSRC-12) dataset. On the first dataset we achieve an excellent accuracy rate of 96.72%. Furthermore, we show that Random Forests perform better than Support Vector Machines. On the second dataset we achieve an accuracy rate of 98.37%, which is on average 3.57% better then existing methods

    Machine Learning Methods for Attack Detection in the Smart Grid

    Get PDF
    Attack detection problems in the smart grid are posed as statistical learning problems for different attack scenarios in which the measurements are observed in batch or online settings. In this approach, machine learning algorithms are used to classify measurements as being either secure or attacked. An attack detection framework is provided to exploit any available prior knowledge about the system and surmount constraints arising from the sparse structure of the problem in the proposed approach. Well-known batch and online learning algorithms (supervised and semi-supervised) are employed with decision and feature level fusion to model the attack detection problem. The relationships between statistical and geometric properties of attack vectors employed in the attack scenarios and learning algorithms are analyzed to detect unobservable attacks using statistical learning methods. The proposed algorithms are examined on various IEEE test systems. Experimental analyses show that machine learning algorithms can detect attacks with performances higher than the attack detection algorithms which employ state vector estimation methods in the proposed attack detection framework.Comment: 14 pages, 11 Figure
    • …
    corecore