2,472 research outputs found

    The development of a finite elements based springback compensation tool for sheet metal products

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    Springback is a major problem in the deep drawing process. When the tools are released after the forming stage, the product springs back due to the action of internal stresses. In many cases the shape deviation is too large and springback compensation is needed: the tools of the deep drawing process are changed so, that the product becomes geometrically accurate after springback. In this paper, two different ways of geometric optimization are presented, the smooth displacement adjustment (SDA) method and the surface controlled overbending (SCO) method. Both methods use results from a finite elements deep drawing simulation for the optimization of the tool shape. The methods are demonstrated on an industrial product. The results are satisfactory, but it is shown that both methods still need to be improved and that the FE simulation needs to become more reliable to allow industrial application

    Application of direct inverse analogy method (DIVA) and viscous design optimization techniques

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    A direct-inverse approach to the transonic design problem was presented in its initial state at the First International Conference on Inverse Design Concepts and Optimization in Engineering Sciences (ICIDES-1). Further applications of the direct inverse analogy (DIVA) method to the design of airfoils and incremental wing improvements and experimental verification are reported. First results of a new viscous design code also from the residual correction type with semi-inverse boundary layer coupling are compared with DIVA which may enhance the accuracy of trailing edge design for highly loaded airfoils. Finally, the capabilities of an optimization routine coupled with the two viscous full potential solvers are investigated in comparison to the inverse method

    Smooth quasi-developable surfaces bounded by smooth curves

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    Computing a quasi-developable strip surface bounded by design curves finds wide industrial applications. Existing methods compute discrete surfaces composed of developable lines connecting sampling points on input curves which are not adequate for generating smooth quasi-developable surfaces. We propose the first method which is capable of exploring the full solution space of continuous input curves to compute a smooth quasi-developable ruled surface with as large developability as possible. The resulting surface is exactly bounded by the input smooth curves and is guaranteed to have no self-intersections. The main contribution is a variational approach to compute a continuous mapping of parameters of input curves by minimizing a function evaluating surface developability. Moreover, we also present an algorithm to represent a resulting surface as a B-spline surface when input curves are B-spline curves.Comment: 18 page

    A Dislocation based Constitutive Model for Warm Forming of Aluminum Sheet

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    The formability of aluminum sheet can be improved considerably by increasing the temperature.\ud At elevated temperatures, the mechanical response of the material becomes strain rate dependent.\ud To accurately simulate warm forming of aluminum sheet, a material model is required that\ud incorporates the temperature and strain rate dependency. In this paper, the dislocation based\ud Alflow hardening model is used. The model incorporates the influence of the temperature and\ud strain rate effect on the flow stress by means of the storage and dynamic recovery of dislocations.\ud It also includes the effects of solute level, particle fraction and grain size. Cylindrical cup deep\ud drawing simulations are presented using shell elements. The anisotropic behavior of the sheet is\ud described by using the Vegter yield locus. Experimental drawing test data is used to validate the\ud modeling approach, where the model parameters follow from tensile tests

    Extensions to OpenGL for CAGD.

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    Many computer graphic API’s, including OpenGL, emphasize modeling with rectangular patches, which are especially useful in Computer Aided Geomeric Design (CAGD). However, not all shapes are rectangular; some are triangular or more complex. This paper extends the OpenGL library to support the modeling of triangular patches, Coons patches, and Box-splines patches. Compared with the triangular patch created from degenerate rectangular Bezier patch with the existing functions provided by OpenGL, the triangular Bezier patches can be used in certain design situations and allow designers to achieve high-quality results that are less CPU intense and require less storage space. The addition of Coons patches and Box splines to the OpenGL library also give it more functionality. Both patch types give CAGD users more flexibility in designing surfaces. A library for all three patch types was developed as an addition to OpenGL
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