587 research outputs found

    Surface networks

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    © Copyright CASA, UCL. The desire to understand and exploit the structure of continuous surfaces is common to researchers in a range of disciplines. Few examples of the varied surfaces forming an integral part of modern subjects include terrain, population density, surface atmospheric pressure, physico-chemical surfaces, computer graphics, and metrological surfaces. The focus of the work here is a group of data structures called Surface Networks, which abstract 2-dimensional surfaces by storing only the most important (also called fundamental, critical or surface-specific) points and lines in the surfaces. Surface networks are intelligent and “natural ” data structures because they store a surface as a framework of “surface ” elements unlike the DEM or TIN data structures. This report presents an overview of the previous works and the ideas being developed by the authors of this report. The research on surface networks has fou

    Loop quantum gravity and Planck-size black hole entropy

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    The Loop Quantum Gravity (LQG) program is briefly reviewed and one of its main applications, namely the counting of black hole entropy within the framework is considered. In particular, recent results for Planck size black holes are reviewed. These results are consistent with an asymptotic linear relation (that fixes uniquely a free parameter of the theory) and a logarithmic correction with a coefficient equal to -1/2. The account is tailored as an introduction to the subject for non-experts.Comment: 21 pages, 5 figures. Contribution to the Proceedings of the NEB XII International Conferenc

    Comparing Features of Three-Dimensional Object Models Using Registration Based on Surface Curvature Signatures

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    This dissertation presents a technique for comparing local shape properties for similar three-dimensional objects represented by meshes. Our novel shape representation, the curvature map, describes shape as a function of surface curvature in the region around a point. A multi-pass approach is applied to the curvature map to detect features at different scales. The feature detection step does not require user input or parameter tuning. We use features ordered by strength, the similarity of pairs of features, and pruning based on geometric consistency to efficiently determine key corresponding locations on the objects. For genus zero objects, the corresponding locations are used to generate a consistent spherical parameterization that defines the point-to-point correspondence used for the final shape comparison

    Optimal field coverage path planning on 2D and 3D surfaces

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    With the rapid adoption of automatic guidance systems, automated path planning has great potential to further optimize field operations. Field operations should be done in a manner that minimizes time, travel over field surfaces and is coordinated with specific field operations, machine characteristics and topographical features of arable lands. To reach this goal, intelligent coverage path planning algorithm is key. This dissertation documents our innovative research in optimal field coverage path planning on both 2D and 3D surfaces. To determine the full coverage pattern of a given 2D planar field by using boustrophedon paths, it is necessary to know whether to and how to decompose a field into sub-regions and how to determine the travel direction within each sub-region. A geometric model was developed to represent this coverage path planning problem, and a path planning algorithm was developed based on this geometric model. The search mechanism of the algorithm was guided by a customized cost function resulting from the analysis of different headland turning types and implemented with a divide-and-conquer strategy. The complexity of the algorithm was analyzed, and methods for reducing the computational time were discussed. Field examples with complexity ranging from a simple convex shape to an irregular polygonal shape that has multiple obstacles within its interior were tested with this algorithm. The results were compared with other reported approaches or farmers\u27 actual driving patterns. These results indicated the proposed algorithm was effective in producing optimal field decomposition and coverage path direction in each sub-region. In real world, a great proportion of farms have rolling terrains, which have considerable influences to the design of coverage paths. Coverage path planning in 3D space has a great potential to further optimize field operations. To design optimal coverage paths on 3D terrain surfaces, there were five important steps: terrain modeling and representation, topography impacts analysis, terrain decomposition and classification, coverage cost analysis and the development of optimal path searching algorithm. Each of the topics was investigated in this dissertation research. The developed algorithms and methods were successfully implemented in software and tested with practical 3D terrain farm fields with various topographical features. Each field was decomposed into sub-regions based on terrain features. An optimal seed curve was found for each sub-region and parallel coverage paths were generated by offsetting the seed curve sideways until the whole sub-region was completely covered. Compared with the 2D planning results, the experimental results of 3D coverage path planning showed its superiority in reducing both headland turning cost and soil erosion cost

    Retopology: a comprehensive study of current automation solutions from an artist’s workflow perspective

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    Dissertação de mestrado em Engenharia InformáticaTopology (the density, organization and flow of a 3D mesh’s connectivity) constrains the suitability of a 3D model for any given purpose, be it surface showcasing through renders, use in real-time engines, posing or animation. While some of these use cases might not have very strict topology requirements, others may demand optimized polygon counts for performance reasons, or even specific geometry distribution in order to take deformation directions into account. Many processes for creating 3D models such as sculpting try to make the user unaware of the inner workings of geometry, by providing flexible levels of surface detailing through dynamic geometry allocation. The resulting models have a dense, unorganized topology that is inefficient and unfit for most use cases, with the additional drawback of being hard to work with manually. Retopology is the process of providing a new topology to a model such as these, while maintaining the shape of its surface. It’s a technical and time-consuming process that clashes with the rest of the artist’s workflow, which is mainly composed of creative processes. While there’s abundant research in this area focusing on polygon distribution quality based on surface shape, artists are still left with no options but to resort to manual work when it comes to deformation-optimized topology. This document exposes this disconnect, along with a proposed framework that attempts to provide a more complete retopology solution for 3D artists. This framework combines traditional mesh extraction algorithms with adapting manually-made meshes in a pipeline that tries to understand the input on a higher level, in order to solve deficiencies that are present in current retopology tools. Our results are very positive, presenting an improvement over state of the art solutions, which could possibly steer discussion and research in this area to be more in line with the needs of 3D artists.A topologia (a densidade, organização e direções tomadas pela conectividade de uma mesh 3D) limita a adequação de um modelo 3D para um leque variado de usos, entre os quais, visualização da superfície através de renders, uso em motores real-time, poses ou animações. Embora muitos destes usos não possuam requerimentos de topologia muito rigorosos, outros podem exigir número de polígonos mais baixos por questões de performance, ou até distribuição de geometria específica para acomodar direções de deformação corretamente. Muitos processos de criação de modelos 3D, como escultura, permitem que o utilizador não esteja ciente do que se passa em termos de funcionamento da geometria por debaixo da utilização. Isto é conseguido oferecendo níveis de detalhe flexíveis, alocando geometria de forma dinâmica. Os modelos resultantes têm uma topologia densa e desorganizada, que é ineficiente e pouco apropriada para a maior parte dos casos de uso, com a desvantagem adicional de ser difícil de trabalhar com a mesma manualmente. A retopologia é o processo de gerar uma nova topologia para um modelo, ao mesmo tempo que se mantém a forma da superfície. É um processo técnico e demorado, que entra em conflito com o resto do fluxo de trabalho do artista, que é composto maioritariamente por processos artísticos. Apesar de haver investigação abundante nesta área focada na qualidade da distribuição de polígonos baseada na forma da superfície, os artistas continuam a ter de recorrer ao trabalho manual quando se trata de topologia otimizada para deformações. Este documento expõe esta divergência, propondo, em conjunto, uma framework que tenta oferecer uma solução mais completa para os artistas 3D. Esta framework combina algoritmos de extração de meshes tradicionais com adaptação de meshes feitas manualmente, numa pipeline que tenta compreender o input a um nível superior, resolvendo as deficiências presentes nas ferramentas de retopologia atuais. Os nossos resultados são bastante positivos, apresentando melhorias em relação a soluções de estado da arte, facto que poderá mudar o rumo da discussão e investigação neste campo, para melhor se adequar às necessidades dos artistas 3D

    High Resolution Maps of the Vasculature of An Entire Organ

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    The structure of vascular networks represents a great, unsolved problem in anatomy. Network geometry and topology differ dramatically from left to right and person to person as evidenced by the superficial venation of the hands and the vasculature of the retinae. Mathematically, we may state that there is no conserved topology in vascular networks. Efficiency demands that these networks be regular on a statistical level and perhaps optimal. We have taken the first steps towards elucidating the principles underlying vascular organization, creating the rst map of the hierarchical vasculature (above the capillaries) of an entire organ. Using serial blockface microscopy and fluorescence imaging, we are able to identify vasculature at 5 μm resolution. We have designed image analysis software to segment, align, and skeletonize the resulting data, yielding a map of the individual vessels. We transformed these data into a mathematical graph, allowing computationally efficient storage and the calculation of geometric and topological statistics for the network. Our data revealed a complexity of structure unexpected by theory. We observe loops at all scales that complicate the assignment of hierarchy within the network and the existence of set length scales, implying a distinctly non-fractal structure of components within

    3D Mesh Simplification. A survey of algorithms and CAD model simplification tests

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    Simplification of highly detailed CAD models is an important step when CAD models are visualized or by other means utilized in augmented reality applications. Without simplification, CAD models may cause severe processing and storage is- sues especially in mobile devices. In addition, simplified models may have other advantages like better visual clarity or improved reliability when used for visual pose tracking. The geometry of CAD models is invariably presented in form of a 3D mesh. In this paper, we survey mesh simplification algorithms in general and focus especially to algorithms that can be used to simplify CAD models. We test some commonly known algorithms with real world CAD data and characterize some new CAD related simplification algorithms that have not been surveyed in previous mesh simplification reviews.Siirretty Doriast
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