14 research outputs found

    Recent progress on univariate and multivariate polynomial and spline quasi-interpolants

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    Polynomial and spline quasi-interpolants (QIs) are practical and effective approximation operators. Among their remarkable properties, let us cite for example: good shape properties, easy computation and evaluation (no linear system to solve), uniform boundedness independently of the degree (polynomials) or of the partition (splines), good approximation order. We shall emphasize new results on various types of univariate and multivariate polynomial or spline QIs, depending on the nature of coefficient functionals, which can be differential, discrete or integral. We shall also present some applications of QIs to numerical methods

    Recent Results on Near-Best Spline Quasi-Interpolants

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    Roughly speaking, a near-best (abbr. NB) quasi-interpolant (abbr. QI) is an approximation operator of the form Qaf=αAΛα(f)BαQ_af=\sum_{\alpha\in A} \Lambda_\alpha (f) B_\alpha where the BαB_\alpha's are B-splines and the Λα(f)\Lambda_\alpha (f)'s are linear discrete or integral forms acting on the given function ff. These forms depend on a finite number of coefficients which are the components of vectors aαa_\alpha for αA\alpha\in A. The index aa refers to this sequence of vectors. In order that Qap=pQ_a p=p for all polynomials pp belonging to some subspace included in the space of splines generated by the BαB_\alpha's, each vector aαa_\alpha must lie in an affine subspace VαV_\alpha, i.e. satisfy some linear constraints. However there remain some degrees of freedom which are used to minimize aα1\Vert a_\alpha \Vert_1 for each αA\alpha\in A. It is easy to prove that max{aα1;αA}\max \{\Vert a_\alpha \Vert_1 ; \alpha\in A\} is an upper bound of Qa\Vert Q_a \Vert_{\infty}: thus, instead of minimizing the infinite norm of QaQ_a, which is a difficult problem, we minimize an upper bound of this norm, which is much easier to do. Moreover, the latter problem has always at least one solution, which is associated with a NB QI. In the first part of the paper, we give a survey on NB univariate or bivariate spline QIs defined on uniform or non-uniform partitions and already studied by the author and coworkers. In the second part, we give some new results, mainly on univariate and bivariate integral QIs on {\sl non-uniform} partitions: in that case, NB QIs are more difficult to characterize and the optimal properties strongly depend on the geometry of the partition. Therefore we have restricted our study to QIs having interesting shape properties and/or infinite norms uniformly bounded independently of the partition

    Near minimally normed spline quasi-interpolants on uniform partitions

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    International audienceSpline quasi-interpolants are local approximating operators for functions or discrete data. We consider the construction of discrete and integral spline quasi-interpolants on uniform partitions of the real line having small infinite norms. We call them near minimally normed quasi-interpolants: they are exact on polynomial spaces and minimize a simple upper bound of their infinite norms. We give precise results for cubic and quintic quasi-interpolants. Also the quasi-interpolation error is considered, as well as the advantage that these quasi-interpolants present when approximating functions with isolated discontinuities

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface
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