540 research outputs found

    Research in Applied Mathematics, Fluid Mechanics and Computer Science

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    This report summarizes research conducted at the Institute for Computer Applications in Science and Engineering in applied mathematics, fluid mechanics, and computer science during the period October 1, 1998 through March 31, 1999

    FullSWOF_Paral: Comparison of two parallelization strategies (MPI and SKELGIS) on a software designed for hydrology applications

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    In this paper, we perform a comparison of two approaches for the parallelization of an existing, free software, FullSWOF 2D (http://www. univ-orleans.fr/mapmo/soft/FullSWOF/ that solves shallow water equations for applications in hydrology) based on a domain decomposition strategy. The first approach is based on the classical MPI library while the second approach uses Parallel Algorithmic Skeletons and more precisely a library named SkelGIS (Skeletons for Geographical Information Systems). The first results presented in this article show that the two approaches are similar in terms of performance and scalability. The two implementation strategies are however very different and we discuss the advantages of each one.Comment: 27 page

    High-performance tsunami modelling with modern GPU technology

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    PhD ThesisEarthquake-induced tsunamis commonly propagate in the deep ocean as long waves and develop into sharp-fronted surges moving rapidly coastward, which may be effectively simulated by hydrodynamic models solving the nonlinear shallow water equations (SWEs). Tsunamis can cause substantial economic and human losses, which could be mitigated through early warning systems given efficient and accurate modelling. Most existing tsunami models require long simulation times for real-world applications. This thesis presents a graphics processing unit (GPU) accelerated finite volume hydrodynamic model using the compute unified device architecture (CUDA) for computationally efficient tsunami simulations. Compared with a standard PC, the model is able to reduce run-time by a factor of > 40. The validated model is used to reproduce the 2011 Japan tsunami. Two source models were tested, one based on tsunami waveform inversion and another using deep-ocean tsunameters. Vertical sea surface displacement is computed by the Okada model, assuming instantaneous sea-floor deformation. Both source models can reproduce the wave propagation at offshore and nearshore gauges, but the tsunameter-based model better simulates the first wave amplitude. Effects of grid resolutions between 450-3600 m, slope limiters, and numerical accuracy are also investigated for the simulation of the 2011 Japan tsunami. Grid resolutions of 1-2 km perform well with a proper limiter; the Sweby limiter is optimal for coarser resolutions, recovers wave peaks better than minmod, and is more numerically stable than Superbee. One hour of tsunami propagation can be predicted in 50 times on a regular low-cost PC-hosted GPU, compared to a single CPU. For 450 m resolution on a larger-memory server-hosted GPU, performance increased by ~70 times. Finally, two adaptive mesh refinement (AMR) techniques including simplified dynamic adaptive grids on CPU and a static adaptive grid on GPU are introduced to provide multi-scale simulations. Both can reduce run-time by ~3 times while maintaining acceptable accuracy. The proposed computationally-efficient tsunami model is expected to provide a new practical tool for tsunami modelling for different purposes, including real-time warning, evacuation planning, risk management and city planning

    Two-dimensional, Time-dependent, Multi-group, Multi-angle Radiation Hydrodynamics Test Simulation in the Core-Collapse Supernova Context

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    We have developed a time-dependent, multi-energy-group, and multi-angle (Sn_n) Boltzmann transport scheme for radiation hydrodynamics simulations, in one and two spatial dimensions. The implicit transport is coupled to both 1D (spherically-symmetric) and 2D (axially-symmetric) versions of the explicit Newtonian hydrodynamics code VULCAN. The 2D variant, VULCAN/2D, can be operated in general structured or unstructured grids and though the code can address many problems in astrophysics it was constructed specifically to study the core-collapse supernova problem. Furthermore, VULCAN/2D can simulate the radiation/hydrodynamic evolution of differentially rotating bodies. We summarize the equations solved and methods incorporated into the algorithm and present results of a time-dependent 2D test calculation. A more complete description of the algorithm is postponed to another paper. We highlight a 2D test run that follows for 22 milliseconds the immediate post-bounce evolution of a collapsed core. We present the relationship between the anisotropies of the overturning matter field and the distribution of the corresponding flux vectors, as a function of energy group. This is the first 2D multi-group, multi-angle, time-dependent radiation/hydro calculation ever performed in core collapse studies. Though the transport module of the code is not gray and does not use flux limiters (however, there is a flux-limited variant of VULCAN/2D), it still does not include energy redistribution and most velocity-dependent terms.Comment: 19 pages, plus 13 figures in JPEG format. Submitted to the Astrophysical Journa

    The VOLNA code for the numerical modelling of tsunami waves: generation, propagation and inundation

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    A novel tool for tsunami wave modelling is presented. This tool has the potential of being used for operational purposes: indeed, the numerical code \VOLNA is able to handle the complete life-cycle of a tsunami (generation, propagation and run-up along the coast). The algorithm works on unstructured triangular meshes and thus can be run in arbitrary complex domains. This paper contains the detailed description of the finite volume scheme implemented in the code. The numerical treatment of the wet/dry transition is explained. This point is crucial for accurate run-up/run-down computations. Most existing tsunami codes use semi-empirical techniques at this stage, which are not always sufficient for tsunami hazard mitigation. Indeed the decision to evacuate inhabitants is based on inundation maps which are produced with this type of numerical tools. We present several realistic test cases that partially validate our algorithm. Comparisons with analytical solutions and experimental data are performed. Finally the main conclusions are outlined and the perspectives for future research presented.Comment: 47 pages, 27 figures. Other author's papers can be downloaded at http://www.lama.univ-savoie.fr/~dutykh

    To CG or to HDG: A Comparative Study in 3D

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