828 research outputs found
IMPLEMENTATION OF A LOCALIZATION-ORIENTED HRI FOR WALKING ROBOTS IN THE ROBOCUP ENVIRONMENT
This paper presents the design and implementation of a human–robot interface capable of evaluating robot localization performance and maintaining full control of robot behaviors in the RoboCup domain. The system consists of legged robots, behavior modules, an overhead visual tracking system, and a graphic user interface. A human–robot communication framework is designed for executing cooperative and competitive processing tasks between users and robots by using object oriented and modularized software architecture, operability, and functionality. Some experimental results are presented to show the performance of the proposed system based on simulated and real-time information. </jats:p
Online Visual Robot Tracking and Identification using Deep LSTM Networks
Collaborative robots working on a common task are necessary for many
applications. One of the challenges for achieving collaboration in a team of
robots is mutual tracking and identification. We present a novel pipeline for
online visionbased detection, tracking and identification of robots with a
known and identical appearance. Our method runs in realtime on the limited
hardware of the observer robot. Unlike previous works addressing robot tracking
and identification, we use a data-driven approach based on recurrent neural
networks to learn relations between sequential inputs and outputs. We formulate
the data association problem as multiple classification problems. A deep LSTM
network was trained on a simulated dataset and fine-tuned on small set of real
data. Experiments on two challenging datasets, one synthetic and one real,
which include long-term occlusions, show promising results.Comment: IEEE/RSJ International Conference on Intelligent Robots and Systems
(IROS), Vancouver, Canada, 2017. IROS RoboCup Best Paper Awar
DribbleBot: Dynamic Legged Manipulation in the Wild
DribbleBot (Dexterous Ball Manipulation with a Legged Robot) is a legged
robotic system that can dribble a soccer ball under the same real-world
conditions as humans (i.e., in-the-wild). We adopt the paradigm of training
policies in simulation using reinforcement learning and transferring them into
the real world. We overcome critical challenges of accounting for variable ball
motion dynamics on different terrains and perceiving the ball using
body-mounted cameras under the constraints of onboard computing. Our results
provide evidence that current quadruped platforms are well-suited for studying
dynamic whole-body control problems involving simultaneous locomotion and
manipulation directly from sensory observations.Comment: To appear at the IEEE Conference on Robotics and Automation (ICRA),
2023. Video is available at https://gmargo11.github.io/dribblebot
Hierarchical Reactive Control for Soccer Playing Humanoid Robots
What drives thousands of researchers worldwide to devote their creativity and energy t
Microsoft robotics soccer challenge : movement optimization of a quadruped robot
Estágio realizado na Universidade de Aveiro e orientado pelo Prof. Doutor Nuno LauTese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200
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