8,204 research outputs found

    Domain-Specific Modeling and Code Generation for Cross-Platform Multi-Device Mobile Apps

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    Nowadays, mobile devices constitute the most common computing device. This new computing model has brought intense competition among hardware and software providers who are continuously introducing increasingly powerful mobile devices and innovative OSs into the market. In consequence, cross-platform and multi-device development has become a priority for software companies that want to reach the widest possible audience. However, developing an application for several platforms implies high costs and technical complexity. Currently, there are several frameworks that allow cross-platform application development. However, these approaches still require manual programming. My research proposes to face the challenge of the mobile revolution by exploiting abstraction, modeling and code generation, in the spirit of the modern paradigm of Model Driven Engineering

    Bronco Books: Textbook E-commerce Platform

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    College students purchase textbooks for the classes they take every quarter, but current solutions for selling back those textbooks are insufficient, requiring that the student pay to utilize the selling platforms or that the student build rapport within a given community. Our project, Bronco Books, offers a solution by being a native mobile application open to only SCU students. Bronco Books will be free to access and will act as an e-commerce platform where students go to sell their textbooks. We were motivated to create Bronco Books primarily because we wanted to help alleviate the financial burden that comes with purchasing textbooks. This document covers the requirements, use cases, and activity diagrams for Bronco Books. We also explain our rationale behind some of our design decisions, such as the technologies we will be using for this project, and our followed timeline. We conclude the document by discussing the lessons we learned and the developmental future of Bronco Books

    Scripted GUI Testing of Android Apps: A Study on Diffusion, Evolution and Fragility

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    Background. Evidence suggests that mobile applications are not thoroughly tested as their desktop counterparts. In particular GUI testing is generally limited. Like web-based applications, mobile apps suffer from GUI test fragility, i.e. GUI test classes failing due to minor modifications in the GUI, without the application functionalities being altered. Aims. The objective of our study is to examine the diffusion of GUI testing on Android, and the amount of changes required to keep test classes up to date, and in particular the changes due to GUI test fragility. We define metrics to characterize the modifications and evolution of test classes and test methods, and proxies to estimate fragility-induced changes. Method. To perform our experiments, we selected six widely used open-source tools for scripted GUI testing of mobile applications previously described in the literature. We have mined the repositories on GitHub that used those tools, and computed our set of metrics. Results. We found that none of the considered GUI testing frameworks achieved a major diffusion among the open-source Android projects available on GitHub. For projects with GUI tests, we found that test suites have to be modified often, specifically 5\%-10\% of developers' modified LOCs belong to tests, and that a relevant portion (60\% on average) of such modifications are induced by fragility. Conclusions. Fragility of GUI test classes constitute a relevant concern, possibly being an obstacle for developers to adopt automated scripted GUI tests. This first evaluation and measure of fragility of Android scripted GUI testing can constitute a benchmark for developers, and the basis for the definition of a taxonomy of fragility causes, and actionable guidelines to mitigate the issue.Comment: PROMISE'17 Conference, Best Paper Awar

    ERP implementation for an administrative agency as a corporative frontend and an e-commerce smartphone app

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    This document contains all the descriptions, arguments and demonstrations of the researches, analysis, reasoning, designs and tasks performed to achieve the requirement to technologically evolve an managing agency in a way that, through a solution that requires a reduced investment, makes possible to arrange a business management tool with e-commerce and also a mobile application that allows access and consultation of mentioned tool. The first part of the document describes the scenario in order to contextualize the project and introduces ERP (Enterprise Resources Planning). In the second part, a deep research of ERP market products is carried out, identifying the strengths and weaknesses of each one of the products in order to finish with the choice of the most suitable product for the scenario proposed in the project. A third part of the document describes the installation process of the selected product carried out based on the use of Dockers, as well as the configurations and customizations that they make on the selected ERP. A description of the installation and configuration of additional modules is also made, necessary to achieve the agreed scope of the project. In a fourth part of the thesis, the process of creating an iOS and Android App that connects to the selected ERP database is described. The process begins with the design of the App. Once designed, it is explained the process of study and documentation of technologies to choose the technology stack that allows making an application robust and contemporary without use of licensing. After choosing the technologies to use there are explained the dependencies and needs to install runtime enviornments prior to the start of coding. Later, it describes how the code of the App has been raised and developed. The compilation and verification mechanisms are indicated in continuation. And finally, it is showed the result of the development of the App once distributed. Finally, a chapter for the conclusions analyzes the difficulties encountered during the project and the achievements, analyzing what has been learned during the development of this project

    RCSB PDB Mobile: iOS and Android mobile apps to provide data access and visualization to the RCSB Protein Data Bank.

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    SummaryThe Research Collaboratory for Structural Bioinformatics Protein Data Bank (RCSB PDB) resource provides tools for query, analysis and visualization of the 3D structures in the PDB archive. As the mobile Web is starting to surpass desktop and laptop usage, scientists and educators are beginning to integrate mobile devices into their research and teaching. In response, we have developed the RCSB PDB Mobile app for the iOS and Android mobile platforms to enable fast and convenient access to RCSB PDB data and services. Using the app, users from the general public to expert researchers can quickly search and visualize biomolecules, and add personal annotations via the RCSB PDB's integrated MyPDB service.Availability and implementationRCSB PDB Mobile is freely available from the Apple App Store and Google Play (http://www.rcsb.org)

    Automated Test Input Generation for Android: Are We There Yet?

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    Mobile applications, often simply called "apps", are increasingly widespread, and we use them daily to perform a number of activities. Like all software, apps must be adequately tested to gain confidence that they behave correctly. Therefore, in recent years, researchers and practitioners alike have begun to investigate ways to automate apps testing. In particular, because of Android's open source nature and its large share of the market, a great deal of research has been performed on input generation techniques for apps that run on the Android operating systems. At this point in time, there are in fact a number of such techniques in the literature, which differ in the way they generate inputs, the strategy they use to explore the behavior of the app under test, and the specific heuristics they use. To better understand the strengths and weaknesses of these existing approaches, and get general insight on ways they could be made more effective, in this paper we perform a thorough comparison of the main existing test input generation tools for Android. In our comparison, we evaluate the effectiveness of these tools, and their corresponding techniques, according to four metrics: code coverage, ability to detect faults, ability to work on multiple platforms, and ease of use. Our results provide a clear picture of the state of the art in input generation for Android apps and identify future research directions that, if suitably investigated, could lead to more effective and efficient testing tools for Android

    A family of droids -- Android malware detection via behavioral modeling: static vs dynamic analysis

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    Following the increasing popularity of mobile ecosystems, cybercriminals have increasingly targeted them, designing and distributing malicious apps that steal information or cause harm to the device's owner. Aiming to counter them, detection techniques based on either static or dynamic analysis that model Android malware, have been proposed. While the pros and cons of these analysis techniques are known, they are usually compared in the context of their limitations e.g., static analysis is not able to capture runtime behaviors, full code coverage is usually not achieved during dynamic analysis, etc. Whereas, in this paper, we analyze the performance of static and dynamic analysis methods in the detection of Android malware and attempt to compare them in terms of their detection performance, using the same modeling approach. To this end, we build on MaMaDroid, a state-of-the-art detection system that relies on static analysis to create a behavioral model from the sequences of abstracted API calls. Then, aiming to apply the same technique in a dynamic analysis setting, we modify CHIMP, a platform recently proposed to crowdsource human inputs for app testing, in order to extract API calls' sequences from the traces produced while executing the app on a CHIMP virtual device. We call this system AuntieDroid and instantiate it by using both automated (Monkey) and user-generated inputs. We find that combining both static and dynamic analysis yields the best performance, with F-measure reaching 0.92. We also show that static analysis is at least as effective as dynamic analysis, depending on how apps are stimulated during execution, and, finally, investigate the reasons for inconsistent misclassifications across methods.Accepted manuscrip
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