31 research outputs found

    Beyond Transmitting Bits: Context, Semantics, and Task-Oriented Communications

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    Communication systems to date primarily aim at reliably communicating bit sequences. Such an approach provides efficient engineering designs that are agnostic to the meanings of the messages or to the goal that the message exchange aims to achieve. Next generation systems, however, can be potentially enriched by folding message semantics and goals of communication into their design. Further, these systems can be made cognizant of the context in which communication exchange takes place, providing avenues for novel design insights. This tutorial summarizes the efforts to date, starting from its early adaptations, semantic-aware and task-oriented communications, covering the foundations, algorithms and potential implementations. The focus is on approaches that utilize information theory to provide the foundations, as well as the significant role of learning in semantics and task-aware communications.Comment: 28 pages, 14 figure

    Beyond Transmitting Bits: Context, Semantics, and Task-Oriented Communications

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    Communication systems to date primarily aim at reliably communicating bit sequences. Such an approach provides efficient engineering designs that are agnostic to the meanings of the messages or to the goal that the message exchange aims to achieve. Next generation systems, however, can be potentially enriched by folding message semantics and goals of communication into their design. Further, these systems can be made cognizant of the context in which communication exchange takes place, thereby providing avenues for novel design insights. This tutorial summarizes the efforts to date, starting from its early adaptations, semantic-aware and task-oriented communications, covering the foundations, algorithms and potential implementations. The focus is on approaches that utilize information theory to provide the foundations, as well as the significant role of learning in semantics and task-aware communications

    REGION-BASED ADAPTIVE DISTRIBUTED VIDEO CODING CODEC

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    The recently developed Distributed Video Coding (DVC) is typically suitable for the applications where the conventional video coding is not feasible because of its inherent high-complexity encoding. Examples include video surveillance usmg wireless/wired video sensor network and applications using mobile cameras etc. With DVC, the complexity is shifted from the encoder to the decoder. The practical application of DVC is referred to as Wyner-Ziv video coding (WZ) where an estimate of the original frame called "side information" is generated using motion compensation at the decoder. The compression is achieved by sending only that extra information that is needed to correct this estimation. An error-correcting code is used with the assumption that the estimate is a noisy version of the original frame and the rate needed is certain amount of the parity bits. The side information is assumed to have become available at the decoder through a virtual channel. Due to the limitation of compensation method, the predicted frame, or the side information, is expected to have varying degrees of success. These limitations stem from locationspecific non-stationary estimation noise. In order to avoid these, the conventional video coders, like MPEG, make use of frame partitioning to allocate optimum coder for each partition and hence achieve better rate-distortion performance. The same, however, has not been used in DVC as it increases the encoder complexity. This work proposes partitioning the considered frame into many coding units (region) where each unit is encoded differently. This partitioning is, however, done at the decoder while generating the side-information and the region map is sent over to encoder at very little rate penalty. The partitioning allows allocation of appropriate DVC coding parameters (virtual channel, rate, and quantizer) to each region. The resulting regions map is compressed by employing quadtree algorithm and communicated to the encoder via the feedback channel. The rate control in DVC is performed by channel coding techniques (turbo codes, LDPC, etc.). The performance of the channel code depends heavily on the accuracy of virtual channel model that models estimation error for each region. In this work, a turbo code has been used and an adaptive WZ DVC is designed both in transform domain and in pixel domain. The transform domain WZ video coding (TDWZ) has distinct superior performance as compared to the normal Pixel Domain Wyner-Ziv (PDWZ), since it exploits the ' spatial redundancy during the encoding. The performance evaluations show that the proposed system is superior to the existing distributed video coding solutions. Although the, proposed system requires extra bits representing the "regions map" to be transmitted, fuut still the rate gain is noticeable and it outperforms the state-of-the-art frame based DVC by 0.6-1.9 dB. The feedback channel (FC) has the role to adapt the bit rate to the changing ' statistics between the side infonmation and the frame to be encoded. In the unidirectional scenario, the encoder must perform the rate control. To correctly estimate the rate, the encoder must calculate typical side information. However, the rate cannot be exactly calculated at the encoder, instead it can only be estimated. This work also prbposes a feedback-free region-based adaptive DVC solution in pixel domain based on machine learning approach to estimate the side information. Although the performance evaluations show rate-penalty but it is acceptable considering the simplicity of the proposed algorithm. vii

    On unifying sparsity and geometry for image-based 3D scene representation

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    Demand has emerged for next generation visual technologies that go beyond conventional 2D imaging. Such technologies should capture and communicate all perceptually relevant three-dimensional information about an environment to a distant observer, providing a satisfying, immersive experience. Camera networks offer a low cost solution to the acquisition of 3D visual information, by capturing multi-view images from different viewpoints. However, the camera's representation of the data is not ideal for common tasks such as data compression or 3D scene analysis, as it does not make the 3D scene geometry explicit. Image-based scene representations fundamentally require a multi-view image model that facilitates extraction of underlying geometrical relationships between the cameras and scene components. Developing new, efficient multi-view image models is thus one of the major challenges in image-based 3D scene representation methods. This dissertation focuses on defining and exploiting a new method for multi-view image representation, from which the 3D geometry information is easily extractable, and which is additionally highly compressible. The method is based on sparse image representation using an overcomplete dictionary of geometric features, where a single image is represented as a linear combination of few fundamental image structure features (edges for example). We construct the dictionary by applying a unitary operator to an analytic function, which introduces a composition of geometric transforms (translations, rotation and anisotropic scaling) to that function. The advantage of this approach is that the features across multiple views can be related with a single composition of transforms. We then establish a connection between image components and scene geometry by defining the transforms that satisfy the multi-view geometry constraint, and obtain a new geometric multi-view correlation model. We first address the construction of dictionaries for images acquired by omnidirectional cameras, which are particularly convenient for scene representation due to their wide field of view. Since most omnidirectional images can be uniquely mapped to spherical images, we form a dictionary by applying motions on the sphere, rotations, and anisotropic scaling to a function that lives on the sphere. We have used this dictionary and a sparse approximation algorithm, Matching Pursuit, for compression of omnidirectional images, and additionally for coding 3D objects represented as spherical signals. Both methods offer better rate-distortion performance than state of the art schemes at low bit rates. The novel multi-view representation method and the dictionary on the sphere are then exploited for the design of a distributed coding method for multi-view omnidirectional images. In a distributed scenario, cameras compress acquired images without communicating with each other. Using a reliable model of correlation between views, distributed coding can achieve higher compression ratios than independent compression of each image. However, the lack of a proper model has been an obstacle for distributed coding in camera networks for many years. We propose to use our geometric correlation model for distributed multi-view image coding with side information. The encoder employs a coset coding strategy, developed by dictionary partitioning based on atom shape similarity and multi-view geometry constraints. Our method results in significant rate savings compared to independent coding. An additional contribution of the proposed correlation model is that it gives information about the scene geometry, leading to a new camera pose estimation method using an extremely small amount of data from each camera. Finally, we develop a method for learning stereo visual dictionaries based on the new multi-view image model. Although dictionary learning for still images has received a lot of attention recently, dictionary learning for stereo images has been investigated only sparingly. Our method maximizes the likelihood that a set of natural stereo images is efficiently represented with selected stereo dictionaries, where the multi-view geometry constraint is included in the probabilistic modeling. Experimental results demonstrate that including the geometric constraints in learning leads to stereo dictionaries that give both better distributed stereo matching and approximation properties than randomly selected dictionaries. We show that learning dictionaries for optimal scene representation based on the novel correlation model improves the camera pose estimation and that it can be beneficial for distributed coding

    REGION-BASED ADAPTIVE DISTRIBUTED VIDEO CODING CODEC

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    The recently developed Distributed Video Coding (DVC) is typically suitable for the applications where the conventional video coding is not feasible because of its inherent high-complexity encoding. Examples include video surveillance usmg wireless/wired video sensor network and applications using mobile cameras etc. With DVC, the complexity is shifted from the encoder to the decoder. The practical application of DVC is referred to as Wyner-Ziv video coding (WZ) where an estimate of the original frame called "side information" is generated using motion compensation at the decoder. The compression is achieved by sending only that extra information that is needed to correct this estimation. An error-correcting code is used with the assumption that the estimate is a noisy version of the original frame and the rate needed is certain amount of the parity bits. The side information is assumed to have become available at the decoder through a virtual channel. Due to the limitation of compensation method, the predicted frame, or the side information, is expected to have varying degrees of success. These limitations stem from locationspecific non-stationary estimation noise. In order to avoid these, the conventional video coders, like MPEG, make use of frame partitioning to allocate optimum coder for each partition and hence achieve better rate-distortion performance. The same, however, has not been used in DVC as it increases the encoder complexity. This work proposes partitioning the considered frame into many coding units (region) where each unit is encoded differently. This partitioning is, however, done at the decoder while generating the side-information and the region map is sent over to encoder at very little rate penalty. The partitioning allows allocation of appropriate DVC coding parameters (virtual channel, rate, and quantizer) to each region. The resulting regions map is compressed by employing quadtree algorithm and communicated to the encoder via the feedback channel. The rate control in DVC is performed by channel coding techniques (turbo codes, LDPC, etc.). The performance of the channel code depends heavily on the accuracy of virtual channel model that models estimation error for each region. In this work, a turbo code has been used and an adaptive WZ DVC is designed both in transform domain and in pixel domain. The transform domain WZ video coding (TDWZ) has distinct superior performance as compared to the normal Pixel Domain Wyner-Ziv (PDWZ), since it exploits the ' spatial redundancy during the encoding. The performance evaluations show that the proposed system is superior to the existing distributed video coding solutions. Although the, proposed system requires extra bits representing the "regions map" to be transmitted, fuut still the rate gain is noticeable and it outperforms the state-of-the-art frame based DVC by 0.6-1.9 dB. The feedback channel (FC) has the role to adapt the bit rate to the changing ' statistics between the side infonmation and the frame to be encoded. In the unidirectional scenario, the encoder must perform the rate control. To correctly estimate the rate, the encoder must calculate typical side information. However, the rate cannot be exactly calculated at the encoder, instead it can only be estimated. This work also prbposes a feedback-free region-based adaptive DVC solution in pixel domain based on machine learning approach to estimate the side information. Although the performance evaluations show rate-penalty but it is acceptable considering the simplicity of the proposed algorithm. vii

    State–of–the–art report on nonlinear representation of sources and channels

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    This report consists of two complementary parts, related to the modeling of two important sources of nonlinearities in a communications system. In the first part, an overview of important past work related to the estimation, compression and processing of sparse data through the use of nonlinear models is provided. In the second part, the current state of the art on the representation of wireless channels in the presence of nonlinearities is summarized. In addition to the characteristics of the nonlinear wireless fading channel, some information is also provided on recent approaches to the sparse representation of such channels

    Quantization in acquisition and computation networks

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 151-165).In modern systems, it is often desirable to extract relevant information from large amounts of data collected at different spatial locations. Applications include sensor networks, wearable health-monitoring devices and a variety of other systems for inference. Several existing source coding techniques, such as Slepian-Wolf and Wyner-Ziv coding, achieve asymptotic compression optimality in distributed systems. However, these techniques are rarely used in sensor networks because of decoding complexity and prohibitively long code length. Moreover, the fundamental limits that arise from existing techniques are intractable to describe for a complicated network topology or when the objective of the system is to perform some computation on the data rather than to reproduce the data. This thesis bridges the technological gap between the needs of real-world systems and the optimistic bounds derived from asymptotic analysis. Specifically, we characterize fundamental trade-offs when the desired computation is incorporated into the compression design and the code length is one. To obtain both performance guarantees and achievable schemes, we use high-resolution quantization theory, which is complementary to the Shannon-theoretic analyses previously used to study distributed systems. We account for varied network topologies, such as those where sensors are allowed to collaborate or the communication links are heterogeneous. In these settings, a small amount of intersensor communication can provide a significant improvement in compression performance. As a result, this work suggests new compression principles and network design for modern distributed systems. Although the ideas in the thesis are motivated by current and future sensor network implementations, the framework applies to a wide range of signal processing questions. We draw connections between the fidelity criteria studied in the thesis and distortion measures used in perceptual coding. As a consequence, we determine the optimal quantizer for expected relative error (ERE), a measure that is widely useful but is often neglected in the source coding community. We further demonstrate that applying the ERE criterion to psychophysical models can explain the Weber-Fechner law, a longstanding hypothesis of how humans perceive the external world. Our results are consistent with the hypothesis that human perception is Bayesian optimal for information acquisition conditioned on limited cognitive resources, thereby supporting the notion that the brain is efficient at acquisition and adaptation.by John Z. Sun.Ph.D
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