29,875 research outputs found

    Development of modular and accessible teaching labs, incorporating modelling and practical experimentation

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    Practical laboratory experimentation has always been a crucial part of engineering education and its effectiveness in facilitating learning is universally acknowledged. Huge advances in computer science, coupled with significant increases in the cost of ever more complex and sophisticated laboratory set-ups, have led to engineering schools’ adopting computer models and simulation software. Although simulation-based laboratory work does enhance the learning experience, it plays a more effective role alongside practical experimentation rather than as a replacement. This case study presents the results and experience gained from an enquiry-based learning of power-converter development laboratory work to support a power electronic converter module at the University of Greenwich. The approach taken allows students to learn the basics of the module through a combination of modelling, simulation and practical experimentation. The modular and portable nature of the laboratory set-ups afforded the students more time and opportunity to explore the subject matter and integrate the laboratory experience with the concepts covered in the lectures. The feedback from students, which was gathered from the students through the university’s EVASYS system, strongly indicated that the approach led to a sustained improvement in students’ learning experience and satisfaction with the module

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication

    Introducing instrumentation and data acquisition to mechanical engineering students using LabVIEW

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    For several years, LabVIEW has been used within the Department of Mechanical Engineering at the University of Strathclyde as the basis for introducing the basic concepts and practice of data acquisition, and more generally, instrumentation, to postgraduate engineering students and undergraduate project students. The objectives of introducing LabVIEW within the curriculum were to expose students to instrumentation and experimental analysis, and to create courseware that could be used flexibly for a range of students. It was also important that staff time for laboratory work be kept to manageable levels. A course module was developed which allows engineering students with very little or no previous knowledge of instrumentation or programming to become acquainted with the basics of programming, experimentation and data acquisition. The basic course structure has been used to teach both undergraduates and postgraduates as well as laboratory technical staff. The paper describes the objectives of the use of LabVIEW for teaching, the structure of the module developed, and the response of students who have been subjected to the course, and how it is intended to expand the delivery to greater student numbers

    Education innovation through material innovation in primary education : the grow-it-yourself workshop

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    In recent years more STEM (Science, Technology, Engineering and Mathematics) topics have been incorporated in mainstream public education. Although the benefits of STEM instruction are broadly recognised in secondary school curricula, STEM topics in primary education are rather limited, leaving a gap in manipulative skills building and in preparation processes for the next school level. This paper reflects on the outcomes of a design workshop attended by 12 primary school students (9 to 12 years old) in Belgium. Mycelium, a fungi-based natural material now used in innovative sustainable applications, served as a means to introduce early learners engineering basics through self-made learning tools. Students grew their own 3-D structures to build a 'Grow-It-Yourself biodegradable playground using mycelium as a primary source. The paper stems from an in-progress research that investigates the opportunities of how mycelium as a material innovation can be used as a medium to create innovation in primary education through a learning-by-design approach. Reflections on the workshop's instructional guidelines are included along with an extension of the call for support for primary school teachers delivering STEM topics in their classes

    Online Learning and Experimentation via Interactive Learning Resources

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    Recent trends in online learning like Massive Open Online Courses (MOOCs) and Open Educational Resources (OERs) are changing the landscape in the education sector by allowing learners to self-regulate their learning and providing them with an abundant amount of free learning materials. This paper presents FORGE, a new European initiative for online learning and experimentation via interactive learning resources. FORGE provides learners and educators with access to world- class facilities and high quality learning materials, thus enabling them to carry out experiments on e.g. new Internet protocols. In turn, this supports constructivist and self-regulated learning approaches, through the use of interactive learning resources, such as eBooks

    Using the Proteus virtual environment to train future IT professionals

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    Abstract. Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling the Proteus Physics Laboratory is a popular example of augmented reality. Using the Proteus environment allows to visualize the functioning of the functional nodes of the computing system at the micro level. This is especially important for programming systems with limited resources, such as microcontrollers in the process of training future IT professionals. Experiment took place at Borys Grinchenko Kyiv University and Sumy State Pedagogical University named after A. S. Makarenko with students majoring in Computer Science (field of knowledge is Secondary Education (Informatics)). It was found that computer modelling has a positive effect on mastering the basics of microelectronics. The ways of further scientific researches for grounding, development and experimental verification of forms, methods and augmented reality, and can be used in the professional training of future IT specialists are outlined in the article

    Universal Arduino-based experimenting system to support teaching of natural sciences

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    The rapid evolution of intelligent electronic devices makes information technology, computer science and electronics strongly related to the teaching of natural sciences. Today almost everybody has a smart phone that can convert light, temperature, movement, sound to numbers, therefore all these can be processed, analysed, displayed, stored, shared by software applications. The fundamental question is how education can follow this knowledge and how can education take its advantages. Components and methods of modern technology are available for education also, teachers and students can play with parts and tools which were previously used only by engineers. A good example is the very popular Arduino board which is practically an industrial microcontroller whose pins are wired to easy-to-use connectors on a printed circuit board. In this paper we show a universal system which we have developed for the Arduino platform to support experimenting and understanding of the most fundamental principles of the operation of modern devices. We show our related educational concept and discuss the most important features of the system. Open source hardware and software are available and we provide a number of video tutorials as well

    Genuine lab experiences for students in resource constrained environments: The RealLab with integrated intelligent assessment.

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    Laboratory activities are indispensable for developing engineering skills. Computer Aided Learning (CAL) tools can be used to enhance laboratory learning in various ways, the latest approach being the virtual laboratory technique that emulates traditional laboratory processes. This new approach makes it possible to give students complete and genuine laboratory experiences in situations constrained by limited resources in the provision of laboratory facilities and infrastructure and/or where there is need for laboratory education, for large classes, with only one laboratory stand. This may especially be the case in countries in transition. Most existing virtual laboratories are not available for purchase. Where they are, they may not be cost friendly for resource constrained environments. Also, most do not integrate any form of assessment structure. In this paper, we present a very cost friendly virtual laboratory solution for genuine laboratory experiences in resource constrained environments, with integrated intelligent assessment

    Experimental Study Using Functional Size Measurement in Building Estimation Models for Software Project Size

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    This paper reports on an experiment that investigates the predictability of software project size from software product size. The predictability research problem is analyzed at the stage of early requirements by accounting the size of functional requirements as well as the size of non-functional requirements. The experiment was carried out with 55 graduate students in Computer Science from Concordia University in Canada. In the experiment, a functional size measure and a project size measure were used in building estimation models for sets of web application development projects. The results show that project size is predictable from product size. Further replications of the experiment are, however, planed to obtain more results to confirm or disconfirm our claim
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