165,745 research outputs found

    Sound for Fantasy and Freedom

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    Sound is an integral part of our everyday lives. Sound tells us about physical events in the environ- ment, and we use our voices to share ideas and emotions through sound. When navigating the world on a day-to-day basis, most of us use a balanced mix of stimuli from our eyes, ears and other senses to get along. We do this totally naturally and without effort. In the design of computer game experiences, traditionally, most attention has been given to vision rather than the balanced mix of stimuli from our eyes, ears and other senses most of us use to navigate the world on a day to day basis. The risk is that this emphasis neglects types of interaction with the game needed to create an immersive experience. This chapter summarizes the relationship between sound properties, GameFlow and immersive experience and discusses two projects in which Interactive Institute, Sonic Studio has balanced perceptual stimuli and game mechanics to inspire and create new game concepts that liberate users and their imagination

    MoSculp: Interactive Visualization of Shape and Time

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    We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the motion sculptures and provides a user interface for rendering it in different styles, including the options to insert the sculpture back into the original video, render it in a synthetic scene or physically print it. To provide this end-to-end workflow, we introduce an algorithm that estimates that human's 3D geometry over time from a set of 2D images and develop a 3D-aware image-based rendering approach that embeds the sculpture back into the scene. By automating the process, our system takes motion sculpture creation out of the realm of professional artists, and makes it applicable to a wide range of existing video material. By providing viewers with 3D information, motion sculptures reveal space-time motion information that is difficult to perceive with the naked eye, and allow viewers to interpret how different parts of the object interact over time. We validate the effectiveness of this approach with user studies, finding that our motion sculpture visualizations are significantly more informative about motion than existing stroboscopic and space-time visualization methods.Comment: UIST 2018. Project page: http://mosculp.csail.mit.edu

    Animation: A Learning Tool

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    Childhood has changed rapidly over the past few years and the methods that we use as teachers and educators of children and young people should reflect these changes. Children learn best and most when they enjoy what they are doing. Using animation as a tool to encourage and develop children’s learning is not only fun but effective! This thesis presents the Animation as an effective learning tool. The very common definition of Animation is representation of images to create an illusion of movement. If I draw a series of images, showing a man walking with each picture having one specific position of his leg movement. If we show these entire set of images one after other real quick, the man magically seems to move! This is the basic ideology behind animation. The project start with research work dealing with the understanding of animation, colours used in a particular scenes where one is trying to focus, psychological behaviour of colours and its impact on viewer. In movie’s colour graphics use of colours is very clear, intensity of colours are used in such a way that it doesn’t distract the person watching it or disturb the person in some mean and which looks amusing to the viewer. Colour graphics in any movie, whether with living character or animated describe the scenes with talk between the character, their motion and the scenery means background. Many times it’s the scenery which attract the people and also character looks beautiful in that scenery. But it’s very important to their intensity of which is used as a more informal knowledge source and understanding the problem of students awareness and their attitude towards the computer graphics and how they use it to increase their knowledge about the animation, graphics and specially colour graphics and it challenges the psychology behind understanding the things if taught with help of graphics or motion of pictures. The research trying to state that basic things and general information can be shown or told directly but through animation or graphics specially colour graphics it leaves a mark on people’s mind and it is interesting and it’s easy to understand if taught with a better understanding of colours and way animation should be represented, so nobody gets bored and student enjoy watching it

    Text books untuk mata kuliah pemrograman web

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    .HTML.And.Web.Design.Tips.And.Techniques.Jan.2002.ISBN.0072228253.pd
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