28,995 research outputs found

    A review of teacher evaluation beliefs

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    Teacher evaluation beliefs have received a substantial amount of attention in the educational literature, but comparatively little attention from the belief research topics specially. As the driving force, evaluation resembles belief mention but lack the systemic description. On the base of the student-centered and teacher-centered philosophy, in the present paper, we provide a literature review to explore the essential factors of teacher evaluation beliefs (why, what, who, when and how), followed by the key problems of Chinese New Curriculum Reform as “why-aim”, “what-content”, “who-student-teacher relationship”, “how-method” and “when- time”. In line with the discussion of five factors of evaluation beliefs, we proposed six perspectives to inform educational researchers for the further researches

    Design Archeology: Graphic Reconstructions of Kreuzberg, Berlin

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    Design Archeology combines communication design with archeological methods for evaluating material culture to produce new forms of graphic identity. It is a research methodology for examining cultural practices and activities of the moment in order to create a “snapshot” of a community’s identity from its material culture. Graphic Reconstructions of Kreuzberg Berlin is a graphic identity developed from ephemera (receipts, tickets, posters and flyers) collected from the streets of Kreuzberg, Berlin over a three-week period. The project examines the language of transactions and advertising and its impact on community identity. The final series of posters were installed back at the original site in Berlin. Surrounded by a plethora of advertisements, receipts, tickets, receipts, junk mail and more, this ephemera offers an immediate “snapshot” into a very specific moment in time. What if the information contained within could be captured, recorded, and interpreted? What would it tell us about that specific moment in time, identity, cultural patterns, and the relationship of language and media? These Graphic reconstructions manifest itself in the form of posters and receipts. The content used in the posters came from transaction-based ephemera, and the content used in the receipts came from advertising-based ephemera. The inversion of media was used to “make strange” and change the context in which these items are normally seen, in an effort to reexamine cultural patterns and information that normally go unseen. This was done as a tool to evaluate transaction language, consumption and selling patterns and the locality of Kreuzberg. While the outcome does not offer a cohesive identity, it reveals ethnic backgrounds, trends in purchases, travel patterns based on transaction, nightlife locations, and a globalized and “businessfied” culture. Keywords: Design; Design Archeology; Ephemera; Artifact; Research; Found Object; Berlin</p

    2010 ACSSC Program

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    International conference on software engineering and knowledge engineering: Session chair

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    The Thirtieth International Conference on Software Engineering and Knowledge Engineering (SEKE 2018) will be held at the Hotel Pullman, San Francisco Bay, USA, from July 1 to July 3, 2018. SEKE2018 will also be dedicated in memory of Professor Lofti Zadeh, a great scholar, pioneer and leader in fuzzy sets theory and soft computing. The conference aims at bringing together experts in software engineering and knowledge engineering to discuss on relevant results in either software engineering or knowledge engineering or both. Special emphasis will be put on the transference of methods between both domains. The theme this year is soft computing in software engineering & knowledge engineering. Submission of papers and demos are both welcome

    Digital communities: context for leading learning into the future?

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    In 2011, a robust, on-campus, three-element Community of Practice model consisting of growing community, sharing of practice and building domain knowledge was piloted in a digital learning environment. An interim evaluation of the pilot study revealed that the three-element framework, when used in a digital environment, required a fourth element. This element, which appears to happen incidentally in the face-to-face context, is that of reflecting, reporting and revising. This paper outlines the extension of the pilot study to the national tertiary education context in order to explore the implications for the design, leadership roles, and selection of appropriate technologies to support and sustain digital communities using the four-element model
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