2,135 research outputs found

    Human-centred design methods : developing scenarios for robot assisted play informed by user panels and field trials

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    Original article can be found at: http://www.sciencedirect.com/ Copyright ElsevierThis article describes the user-centred development of play scenarios for robot assisted play, as part of the multidisciplinary IROMEC1 project that develops a novel robotic toy for children with special needs. The project investigates how robotic toys can become social mediators, encouraging children with special needs to discover a range of play styles, from solitary to collaborative play (with peers, carers/teachers, parents, etc.). This article explains the developmental process of constructing relevant play scenarios for children with different special needs. Results are presented from consultation with panel of experts (therapists, teachers, parents) who advised on the play needs for the various target user groups and who helped investigate how robotic toys could be used as a play tool to assist in the children’s development. Examples from experimental investigations are provided which have informed the development of scenarios throughout the design process. We conclude by pointing out the potential benefit of this work to a variety of research projects and applications involving human–robot interactions.Peer reviewe

    Autonomous Robot Sphere

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    The Autonomous Robot Sphere is an interactive robot toy meant to entertain kids. The robot will locate its target and execute algorithms to autonomously evade or chase a child. The sphere will contain a platform equipped with four omni-wheels, which will allow the sphere to maneuver and change direction almost instantaneously. The robot will be configured to maintain a fixed distance from the transmitter, allowing it to chase or evade the child in response to their movement. The primary advantage of our design lies in its capability to quickly adapt to changes in direction

    Shybo. An open-source low-anthropomorphic robot for children

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    This article presents Shybo: a novel low-anthropomorphic robot for children. The robot, resulted from the combination of open-source hardware and software, is able to perceive sounds and to react through two non-verbal behaviors: hat’s movement and lighting. By taking advantage of an open- source machine-learning software, the robot can be easily trained by children. This robot can be employed in research to support human-robot interaction studies with children, for investigating perceptual aspects of robot’s features or for investigating children’ cognitive abilities. It can also be used for applications in educational context to support playful learning experiences

    Emerging Linguistic Functions in Early Infancy

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    This paper presents results from experimental studies on early language acquisition in infants and attempts to interpret the experimental results within the framework of the Ecological Theory of Language Acquisition (ETLA) recently proposed by (Lacerda et al., 2004a). From this perspective, the infant’s first steps in the acquisition of the ambient language are seen as a consequence of the infant’s general capacity to represent sensory input and the infant’s interaction with other actors in its immediate ecological environment. On the basis of available experimental evidence, it will be argued that ETLA offers a productive alternative to traditional descriptive views of the language acquisition process by presenting an operative model of how early linguistic function may emerge through interaction

    Integration of Action and Language Knowledge: A Roadmap for Developmental Robotics

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    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.”This position paper proposes that the study of embodied cognitive agents, such as humanoid robots, can advance our understanding of the cognitive development of complex sensorimotor, linguistic, and social learning skills. This in turn will benefit the design of cognitive robots capable of learning to handle and manipulate objects and tools autonomously, to cooperate and communicate with other robots and humans, and to adapt their abilities to changing internal, environmental, and social conditions. Four key areas of research challenges are discussed, specifically for the issues related to the understanding of: 1) how agents learn and represent compositional actions; 2) how agents learn and represent compositional lexica; 3) the dynamics of social interaction and learning; and 4) how compositional action and language representations are integrated to bootstrap the cognitive system. The review of specific issues and progress in these areas is then translated into a practical roadmap based on a series of milestones. These milestones provide a possible set of cognitive robotics goals and test scenarios, thus acting as a research roadmap for future work on cognitive developmental robotics.Peer reviewe

    Robotic Solutions in Pediatric Rehabilitation

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    Impact of Head Motion on the Assistive Robot Expressiveness - Evaluation with Elderly Persons

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    International audienceIn the near future, robots will support human to perform tasks in many domains (industrial, domestic, educational and health tasks).Such robot behaviors need to take into account the social interaction between robot and human.In this context, we focus on the expressiveness of a moving head for an assistive robot for the elderly.We designed a new moving head for the KompaĂŻ companion robot.On one hand, this new head improves its perception capabilities.On the other hand, we expect to jointly increase its social skills and thus its acceptability.This new head is composed of a tablet to animate a virtual face according to 4 facial expressions and a mechanical neck with 4 degrees of freedom to enhance the robot's expression.Before improving face expressions and adding more complex head movements, it is essential to evaluate the combination of simple head movements with virtual face expressions. A study was held jointly with physicians (psychologists, ergonomists) at the Broca Hospital in Paris to assess the impact to combine head movements with virtual face expressions, and the global acceptability of the KompaĂŻ head by the elderly

    Mapping Robots to Therapy and Educational Objectives for Children with Autism Spectrum Disorder

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    The aim of this study was to increase knowledge on therapy and educational objectives professionals work on with children with autism spectrum disorder (ASD) and to identify corresponding state of the art robots. Focus group sessions (n = 9) with ASD professionals (n = 53) from nine organisations were carried out to create an objectives overview, followed by a systematic literature study to identify state of the art robots matching these objectives. Professionals identified many ASD objectives (n = 74) in 9 different domains. State of the art robots addressed 24 of these objectives in 8 domains. Robots can potentially be applied to a large scope of objectives for children with ASD. This objectives overview functions as a base to guide development of robot interventions for these children
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