82 research outputs found

    The Evolution of Technology in Call Centers

    Get PDF
    Historical research was conducted through literature. The report traces the evolution of technology in call centers (CCs) from their early inception to 2018. CCs are integrated into many facets of multidisciplinary areas of business, industry, and public and private institutions of higher education. Three research questions were addressed: What technologies enabled the start of CCs? How did the communications between customers and CSRs take place? What was the content of the earlier communications? How did services and communications evolve as technology matured? What are the current state-of-the-art technologies that exist in CCs? Which industries appear to have the best solutions? What are these solutions? Photograph Analysis Worksheets and Written Document Analysis Worksheets from the National Archives and Records Administration were used to analyze primary source materials. Also, used were Primary Source Analysis Tools from the Library of Congress. The final report offers a comprehensive history of the technology evolution within the industry. Included are a discussion of state-of-the-art technologies, the range of their applications and suggestions for staff training

    Representing Crowd Knowledge: Guidelines for Conceptual Modeling of User-generated Content

    Get PDF
    Organizations’ increasing reliance on externally produced information, such as online user-generated content (UGC) and crowdsourcing, challenges common assumptions about conceptual modeling in information systems (IS) development. We demonstrate UGC’s societal importance, analyze its distinguishing characteristics, identify specific conceptual modeling challenges in this setting, evaluate traditional and recently proposed approaches to modeling UGC, propose a set of conceptual modeling guidelines for developing IS that harness structured UGC, and demonstrate how to implement and evaluate the proposed guidelines using a case of development of a real crowdsourcing (citizen science) IS. We conclude by considering implications for conceptual modeling research and practice

    Framework for proximal personified interfaces

    Get PDF

    Anchoring digital maps as rough guides : a practice-orientated digital sociology of map use

    Get PDF
    This thesis provides a theoretical contribution towards understanding how, and to what extent, people’s engagements with digital maps feature in the constitution of their social practices. Existing theory tends not to focus on people as active interpreters that engage with digital maps across a variety of contexts, or on the influence of their map use on wider sets of social practices. Addressing this, the thesis draws on practice theory, media studies, and internet studies to develop a conceptual framework, applying it to empirical findings to address three research questions: (1) How do people engage with digital maps; (2) How do people engage with the web-based affordances of digital maps, such as those for collaboration, sharing, and end-user amendment/generation of content; and (3) What influence does people’s engagement with digital maps have on the way they perform wider sets of social practices? The research provides insights from three contexts, each operating at a different temporal scale: home choice covers longer-term processes of selecting and viewing properties before buying or renting; countryside leisure-walking covers mid-term processes of route-planning and assessment; University orientation covers shorter-term processes of navigation and gaining orientation around campus. Those insights are gathered through: a scoping survey (N=260) to identify relevant contexts; 32 semi-structured interviews to initiate data analysis; and 3 focus groups to gather participant feedback (member validation) on the emerging analysis. The approach to data analysis borrows heavily from constructivist grounded theory (albeit sensitised by practice theory ontology) to generate seven concepts. Together, the concepts constitute a practicetheory oriented digital sociology of map use. Overall, this thesis argues that digital maps are engaged with as mundane technologies that partially anchor people’s senses of place and security (physical and ontological), their performance of practices and social positions, and more broadly, the movement and distribution of bodies in space

    SEEKING A COMMON THEME: A STUDY OF CERAMIC EFFIGY ARTIFACTS IN THE PRE-HISPANIC AMERICAN SOUTHWEST AND NORTHERN MEXICO USING COMPUTER IMAGE PATTERN RECOGNITION AND PHYLOGENETIC ANALYSIS

    Get PDF
    Effigy artifacts are found throughout the Pre-Hispanic American Southwest and Northern Mexico (PHASNM), as well as in other cultures around the world, with many sharing the same forms and design features. The earliest figurines within the PHASNM were partial anthropomorphic figurines made from fired clay, dating to between A.D. 287 and A.D. 312 (Morss 1954:27). They were found in a pit house village of Bluff Ruin in the Forestdale Valley of eastern Arizona, and they appeared to be associated with the Mogollon culture. The temporal range of the samples examined in this study is from approximately 200 A.D. to 1650 A.D., and the geographical range includes the Southwestern United States (Arizona, New Mexico, Texas, Colorado, and Utah) and the northcentral section of Mexico (Casas Grandes and the surrounding area). This research looks at the similarities among the markings of ceramic effigy artifacts from the PHASNM, using computer image pattern recognition, design analysis, and phylogenetics, to determine whether their ceramic traditions share a common theme and whether the specific method of social learning responsible for the transmission of information relating to ceramic effigy decoration can be identified. Transmission is possible in one of three ways: vertical transmission, where parents/teachers distribute information by encouraging imitation and sharing learned traditions with children/students (Richerson and Boyd 2005; Shennan 2002); horizontal transmission, where information is transmitted among peers, either from within the individual’s group or from interaction with peers from neighboring populations (Borgerhoff Mulder et al. 2006), and where the individual comes into contact with a wide range of attributes related to the item of interest and then adopts those that allow for the fastest, most economical methods of production and distribution (Eerkens et al 2006; Rogers 1983); and oblique transmission, where information is transmitted by adults, masters, or institutions of elite or higher social status, either internally or externally to the adopting cultural Type (Jensen 2016; Jordan 2014), and where particular traits are adopted or left out in disproportionate ways, creating patterns in localized traditions that can be empirically identified. Horizontal transmission can be broken into two types: unlimited, where contact is not confined to a particular group; and limited, where contact is restricted to a particular set of contacts. Using criteria for each of the categories as set forth by the New Mexico Office of Archaeological Studies Pottery Typology Project, the samples were classified in terms of cultural area (culture), branch, tradition, ware, and type. The research v group consisted of 360 photographic samples represented by 868 images that were resized to a 640x640 pixel format. The images were then examined through computer image pattern recognition (using YOLOv5) and through manual observation. This study resulted in a database representing 230 traits. These traits were assembled into groups by cultural area, branch, tradition, ware, and type, and phylogenetic analysis was applied to show how the different entities transfer information among each other

    Temporal meta-model framework for Enterprise Information Systems (EIS) development

    Get PDF
    This thesis has developed a Temporal Meta-Model Framework for semi-automated Enterprise System Development, which can help drastically reduce the time and cost to develop, deploy and maintain Enterprise Information Systems throughout their lifecycle. It proposes that the analysis and requirements gathering can also perform the bulk of the design phase, stored and available in a suitable model which would then be capable of automated execution with the availability of a set of specific runtime components

    Social Engineering: How U.S. Businesses Strengthen the Weakest Link against Cybersecurity Threats

    Get PDF
    The purpose of this transcendental phenomenological qualitative study was to investigate how IS professionals working in U.S. businesses make sense of their lives and experiences as they address and prevent vulnerabilities to social engineering attacks. This larger problem was explored through an in-depth study of social engineering and its effect on IS professionals working in U.S. businesses operating within healthcare, financial services, and educational industries across the central and northwest regions of Louisiana. Through its use of a phenomenological research design, the study bridged a gap in the social engineering literature, which was primarily comprised of studies that utilized a quantitative methodology. The use of a qualitative approach allowed participants to give voice to their beliefs, thoughts, and motivations about the work they do. The findings, consisting of ten themes and two subthemes, present the essence of experience of six IS professionals addressing and preventing social engineering vulnerabilities in their workplace. The findings revealed that the lived experience of protecting an organization from social engineering attacks involves the unification of people across the enterprise to develop a strong security-minded culture. Additionally, participants shared two primary beliefs, (1) that social engineering attacks would never be eradicated and (2) that IS professionals depend on everyone in the organization to protect the organization from social engineering attacks. The study offers recommendations to IS professionals, business leadership, HR professionals, educators, consultants, vendors, and researchers
    • …
    corecore