12,384 research outputs found

    AI Researchers, Video Games Are Your Friends!

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    If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question "what can video games do for AI", and discusses how in particular general video game playing is the ideal testbed for artificial general intelligence research. It then asks the question "what can AI do for video games", and lays out a vision for what video games might look like if we had significantly more advanced AI at our disposal. The chapter is based on my keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad audience.Comment: in Studies in Computational Intelligence Studies in Computational Intelligence, Volume 669 2017. Springe

    1001 Ways of Scenario Generation for Testing of Self-driving Cars: A Survey

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    Scenario generation is one of the essential steps in scenario-based testing and, therefore, a significant part of the verification and validation of driver assistance functions and autonomous driving systems. However, the term scenario generation is used for many different methods, e.g., extraction of scenarios from naturalistic driving data or variation of scenario parameters. This survey aims to give a systematic overview of different approaches, establish different categories of scenario acquisition and generation, and show that each group of methods has typical input and output types. It shows that although the term is often used throughout literature, the evaluated methods use different inputs and the resulting scenarios differ in abstraction level and from a systematical point of view. Additionally, recent research and literature examples are given to underline this categorization.Comment: accepted at IEEE IV 202

    Paracosm: {A} Test Framework for Autonomous Driving Simulations

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    SOTIF-Compliant Scenario Generation Using Semi-Concrete Scenarios and Parameter Sampling

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    The SOTIF standard (ISO 21448) requires scenario-based testing to verify and validate Advanced Driver Assistance Systems and Automated Driving Systems but does not suggest any practical way to do so effectively and efficiently. Existing scenario generation approaches either focus on exploring or exploiting the scenario space. This generally leads to test suites that cover many known cases but potentially miss edge cases or focused test suites that are effective but also contain less diverse scenarios. To generate SOTIF-compliant test suites that achieve higher coverage and find more faults, this paper proposes semi-concrete scenarios and combines them with parameter sampling to adequately balance scenario space exploration and exploitation. Semi-concrete scenarios enable combinatorial scenario generation techniques that systematically explore the scenario space, while parameter sampling allows for the exploitation of continuous parameters. Our experimental results show that the proposed concept can generate more effective test suites than state-of-the-art coverage-based sampling. Moreover, our results show that including a feedback mechanism to drive parameter sampling further increases test suites' effectiveness.Comment: accepted at IEEE ITSC 202

    Misbehaviour Prediction for Autonomous Driving Systems

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    Deep Neural Networks (DNNs) are the core component of modern autonomous driving systems. To date, it is still unrealistic that a DNN will generalize correctly in all driving conditions. Current testing techniques consist of offline solutions that identify adversarial or corner cases for improving the training phase, and little has been done for enabling online healing of DNN-based vehicles. In this paper, we address the problem of estimating the confidence of DNNs in response to unexpected execution contexts with the purpose of predicting potential safety-critical misbehaviours such as out of bound episodes or collisions. Our approach SelfOracle is based on a novel concept of self-assessment oracle, which monitors the DNN confidence at runtime, to predict unsupported driving scenarios in advance. SelfOracle uses autoencoder and time-series-based anomaly detection to reconstruct the driving scenarios seen by the car, and determine the confidence boundary of normal/unsupported conditions. In our empirical assessment, we evaluated the effectiveness of different variants of SelfOracle at predicting injected anomalous driving contexts, using DNN models and simulation environment from Udacity. Results show that, overall, SelfOracle can predict 77% misbehaviours, up to 6 seconds in advance, outperforming the online input validation approach of DeepRoad by a factor almost equal to 3.Comment: 11 page

    Machine Learning-based Test Selection for Simulation-based Testing of Self-driving Cars Software

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    Simulation platforms facilitate the development of emerging Cyber-Physical Systems (CPS) like self-driving cars (SDC) because they are more efficient and less dangerous than field operational test cases. Despite this, thoroughly testing SDCs in simulated environments remains challenging because SDCs must be tested in a sheer amount of long-running test cases. Past results on software testing optimization have shown that not all the test cases contribute equally to establishing confidence in test subjects' quality and reliability, and the execution of "safe and uninformative" test cases can be skipped to reduce testing effort. However, this problem is only partially addressed in the context of SDC simulation platforms. In this paper, we investigate test selection strategies to increase the cost-effectiveness of simulation-based testing in the context of SDCs. We propose an approach called SDC-Scissor (SDC coSt-effeCtIve teSt SelectOR) that leverages Machine Learning (ML) strategies to identify and skip test cases that are unlikely to detect faults in SDCs before executing them. Our evaluation shows that SDC-Scissor outperforms the baselines. With the Logistic model, we achieve an accuracy of 70%, a precision of 65%, and a recall of 80% in selecting tests leading to a fault and improved testing cost-effectiveness. Specifically, SDC-Scissor avoided the execution of 50% of unnecessary tests as well as outperformed two baseline strategies. Complementary to existing work, we also integrated SDC-Scissor into the context of an industrial organization in the automotive domain to demonstrate how it can be used in industrial settings.Comment: arXiv admin note: substantial text overlap with arXiv:2111.0466

    Generative Design in Minecraft (GDMC), Settlement Generation Competition

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    This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.Comment: 10 pages, 5 figures, Part of the Foundations of Digital Games 2018 proceedings, as part of the workshop on Procedural Content Generatio

    SOTIF-Compliant Scenario Generation Using Semi-Concrete Scenarios and Parameter Sampling

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    Scenario-based testing is considered state-of-the-art to verify and validate Advanced Driver Assistance Systems or Automated Driving Systems. Due to the official launch of the SOTIF-standard (ISO 21448), scenario-based testing becomes more and more relevant for releasing those Highly Automated Driving Systems. However, an essential missing detail prevent the practical application of the SOTIF-standard: How to practically generate scenarios for scenario-based testing? In this paper, we perform a Systematic Literature Review to identify techniques that generate scenarios complying with requirements of the SOTIF-standard. We classify existing scenario generation techniques and evaluate the characteristics of generated scenarios wrt. SOTIF requirements. We investigate which details of the real-world are covered by generated scenarios, whether scenarios are specific for a system under test or generic, and whether scenarios are designed to minimize the set of unknown and hazardous scenarios. We conclude that scenarios generated with existing techniques do not comply with requirements implied by the SOTIF-standard; hence, we propose directions for future research.Comment: accepted at IEEE ITSC 202
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