19,277 research outputs found
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
BodyNet: Volumetric Inference of 3D Human Body Shapes
Human shape estimation is an important task for video editing, animation and
fashion industry. Predicting 3D human body shape from natural images, however,
is highly challenging due to factors such as variation in human bodies,
clothing and viewpoint. Prior methods addressing this problem typically attempt
to fit parametric body models with certain priors on pose and shape. In this
work we argue for an alternative representation and propose BodyNet, a neural
network for direct inference of volumetric body shape from a single image.
BodyNet is an end-to-end trainable network that benefits from (i) a volumetric
3D loss, (ii) a multi-view re-projection loss, and (iii) intermediate
supervision of 2D pose, 2D body part segmentation, and 3D pose. Each of them
results in performance improvement as demonstrated by our experiments. To
evaluate the method, we fit the SMPL model to our network output and show
state-of-the-art results on the SURREAL and Unite the People datasets,
outperforming recent approaches. Besides achieving state-of-the-art
performance, our method also enables volumetric body-part segmentation.Comment: Appears in: European Conference on Computer Vision 2018 (ECCV 2018).
27 page
Point cloud segmentation using hierarchical tree for architectural models
Recent developments in the 3D scanning technologies have made the generation
of highly accurate 3D point clouds relatively easy but the segmentation of
these point clouds remains a challenging area. A number of techniques have set
precedent of either planar or primitive based segmentation in literature. In
this work, we present a novel and an effective primitive based point cloud
segmentation algorithm. The primary focus, i.e. the main technical contribution
of our method is a hierarchical tree which iteratively divides the point cloud
into segments. This tree uses an exclusive energy function and a 3D
convolutional neural network, HollowNets to classify the segments. We test the
efficacy of our proposed approach using both real and synthetic data obtaining
an accuracy greater than 90% for domes and minarets.Comment: 9 pages. 10 figures. Submitted in EuroGraphics 201
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