7,791 research outputs found

    Automatic Reconstruction of Textured 3D Models

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    Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models

    Automatic Reconstruction of Textured 3D Models

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    Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models

    INDOOR MESH CLASSIFICATION FOR BIM

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    This work addresses the automatic reconstruction of objects useful for BIM, like walls, floors and ceilings, from meshed and textured mapped 3D point clouds of indoor scenes. For this reason, we focus on the semantic segmentation of 3D indoor meshes as the initial step for the automatic generation of BIM models. Our investigations are based on the benchmark dataset ScanNet, which aims at the interpretation of 3D indoor scenes. For this purpose it provides 3D meshed representations as collected from low cost range cameras. In our opinion such RGB-D data has a great potential for the automated reconstruction of BIM objects

    A Synergistic Approach for Recovering Occlusion-Free Textured 3D Maps of Urban Facades from Heterogeneous Cartographic Data

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    In this paper we present a practical approach for generating an occlusion-free textured 3D map of urban facades by the synergistic use of terrestrial images, 3D point clouds and area-based information. Particularly in dense urban environments, the high presence of urban objects in front of the facades causes significant difficulties for several stages in computational building modeling. Major challenges lie on the one hand in extracting complete 3D facade quadrilateral delimitations and on the other hand in generating occlusion-free facade textures. For these reasons, we describe a straightforward approach for completing and recovering facade geometry and textures by exploiting the data complementarity of terrestrial multi-source imagery and area-based information
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