6 research outputs found

    Interactive Medical Image Registration With Multigrid Methods and Bounded Biharmonic Functions

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    Interactive image registration is important in some medical applications since automatic image registration is often slow and sometimes error-prone. We consider interactive registration methods that incorporate user-specified local transforms around control handles. The deformation between handles is interpolated by some smooth functions, minimizing some variational energies. Besides smoothness, we expect the impact of a control handle to be local. Therefore we choose bounded biharmonic weight functions to blend local transforms, a cutting-edge technique in computer graphics. However, medical images are usually huge, and this technique takes a lot of time that makes itself impracticable for interactive image registration. To expedite this process, we use a multigrid active set method to solve bounded biharmonic functions (BBF). The multigrid approach is for two scenarios, refining the active set from coarse to fine resolutions, and solving the linear systems constrained by working active sets. We\u27ve implemented both weighted Jacobi method and successive over-relaxation (SOR) in the multigrid solver. Since the problem has box constraints, we cannot directly use regular updates in Jacobi and SOR methods. Instead, we choose a descent step size and clamp the update to satisfy the box constraints. We explore the ways to choose step sizes and discuss their relation to the spectral radii of the iteration matrices. The relaxation factors, which are closely related to step sizes, are estimated by analyzing the eigenvalues of the bilaplacian matrices. We give a proof about the termination of our algorithm and provide some theoretical error bounds. Another minor problem we address is to register big images on GPU with limited memory. We\u27ve implemented an image registration algorithm with virtual image slices on GPU. An image slice is treated similarly to a page in virtual memory. We execute a wavefront of subtasks together to reduce the number of data transfers. Our main contribution is a fast multigrid method for interactive medical image registration that uses bounded biharmonic functions to blend local transforms. We report a novel multigrid approach to refine active set quickly and use clamped updates based on weighted Jacobi and SOR. This multigrid method can be used to efficiently solve other quadratic programs that have active sets distributed over continuous regions

    Sparse Volumetric Deformation

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    Volume rendering is becoming increasingly popular as applications require realistic solid shape representations with seamless texture mapping and accurate filtering. However rendering sparse volumetric data is difficult because of the limited memory and processing capabilities of current hardware. To address these limitations, the volumetric information can be stored at progressive resolutions in the hierarchical branches of a tree structure, and sampled according to the region of interest. This means that only a partial region of the full dataset is processed, and therefore massive volumetric scenes can be rendered efficiently. The problem with this approach is that it currently only supports static scenes. This is because it is difficult to accurately deform massive amounts of volume elements and reconstruct the scene hierarchy in real-time. Another problem is that deformation operations distort the shape where more than one volume element tries to occupy the same location, and similarly gaps occur where deformation stretches the elements further than one discrete location. It is also challenging to efficiently support sophisticated deformations at hierarchical resolutions, such as character skinning or physically based animation. These types of deformation are expensive and require a control structure (for example a cage or skeleton) that maps to a set of features to accelerate the deformation process. The problems with this technique are that the varying volume hierarchy reflects different feature sizes, and manipulating the features at the original resolution is too expensive; therefore the control structure must also hierarchically capture features according to the varying volumetric resolution. This thesis investigates the area of deforming and rendering massive amounts of dynamic volumetric content. The proposed approach efficiently deforms hierarchical volume elements without introducing artifacts and supports both ray casting and rasterization renderers. This enables light transport to be modeled both accurately and efficiently with applications in the fields of real-time rendering and computer animation. Sophisticated volumetric deformation, including character animation, is also supported in real-time. This is achieved by automatically generating a control skeleton which is mapped to the varying feature resolution of the volume hierarchy. The output deformations are demonstrated in massive dynamic volumetric scenes

    Automatic linearization of nonlinear skinning

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