495 research outputs found

    Symbol Emergence in Robotics: A Survey

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    Humans can learn the use of language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form a symbol system and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted on the construction of robotic systems and machine-learning methods that can learn the use of language through embodied multimodal interaction with their environment and other systems. Understanding human social interactions and developing a robot that can smoothly communicate with human users in the long term, requires an understanding of the dynamics of symbol systems and is crucially important. The embodied cognition and social interaction of participants gradually change a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER is a constructive approach towards an emergent symbol system. The emergent symbol system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e., humans and developmental robots. Specifically, we describe some state-of-art research topics concerning SER, e.g., multimodal categorization, word discovery, and a double articulation analysis, that enable a robot to obtain words and their embodied meanings from raw sensory--motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions of research in SER.Comment: submitted to Advanced Robotic

    The Berlin Brain-Computer Interface: Progress Beyond Communication and Control

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    The combined effect of fundamental results about neurocognitive processes and advancements in decoding mental states from ongoing brain signals has brought forth a whole range of potential neurotechnological applications. In this article, we review our developments in this area and put them into perspective. These examples cover a wide range of maturity levels with respect to their applicability. While we assume we are still a long way away from integrating Brain-Computer Interface (BCI) technology in general interaction with computers, or from implementing neurotechnological measures in safety-critical workplaces, results have already now been obtained involving a BCI as research tool. In this article, we discuss the reasons why, in some of the prospective application domains, considerable effort is still required to make the systems ready to deal with the full complexity of the real world.EC/FP7/611570/EU/Symbiotic Mind Computer Interaction for Information Seeking/MindSeeEC/FP7/625991/EU/Hyperscanning 2.0 Analyses of Multimodal Neuroimaging Data: Concept, Methods and Applications/HYPERSCANNING 2.0DFG, 103586207, GRK 1589: Verarbeitung sensorischer Informationen in neuronalen Systeme

    Multimodal information presentation for high-load human computer interaction

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    This dissertation addresses the question: given an application and an interaction context, how can interfaces present information to users in a way that improves the quality of interaction (e.g. a better user performance, a lower cognitive demand and a greater user satisfaction)? Information presentation is critical to the quality of interaction because it guides, constrains and even determines cognitive behavior. A good presentation is particularly desired in high-load human computer interactions, such as when users are under time pressure, stress, or are multi-tasking. Under a high mental workload, users may not have the spared cognitive capacity to cope with the unnecessary workload induced by a bad presentation. In this dissertation work, the major presentation factor of interest is modality. We have conducted theoretical studies in the cognitive psychology domain, in order to understand the role of presentation modality in different stages of human information processing. Based on the theoretical guidance, we have conducted a series of user studies investigating the effect of information presentation (modality and other factors) in several high-load task settings. The two task domains are crisis management and driving. Using crisis scenario, we investigated how to presentation information to facilitate time-limited visual search and time-limited decision making. In the driving domain, we investigated how to present highly-urgent danger warnings and how to present informative cues that help drivers manage their attention between multiple tasks. The outcomes of this dissertation work have useful implications to the design of cognitively-compatible user interfaces, and are not limited to high-load applications

    Distributed Load Testing by Modeling and Simulating User Behavior

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    Modern human-machine systems such as microservices rely upon agile engineering practices which require changes to be tested and released more frequently than classically engineered systems. A critical step in the testing of such systems is the generation of realistic workloads or load testing. Generated workload emulates the expected behaviors of users and machines within a system under test in order to find potentially unknown failure states. Typical testing tools rely on static testing artifacts to generate realistic workload conditions. Such artifacts can be cumbersome and costly to maintain; however, even model-based alternatives can prevent adaptation to changes in a system or its usage. Lack of adaptation can prevent the integration of load testing into system quality assurance, leading to an incomplete evaluation of system quality. The goal of this research is to improve the state of software engineering by addressing open challenges in load testing of human-machine systems with a novel process that a) models and classifies user behavior from streaming and aggregated log data, b) adapts to changes in system and user behavior, and c) generates distributed workload by realistically simulating user behavior. This research contributes a Learning, Online, Distributed Engine for Simulation and Testing based on the Operational Norms of Entities within a system (LODESTONE): a novel process to distributed load testing by modeling and simulating user behavior. We specify LODESTONE within the context of a human-machine system to illustrate distributed adaptation and execution in load testing processes. LODESTONE uses log data to generate and update user behavior models, cluster them into similar behavior profiles, and instantiate distributed workload on software systems. We analyze user behavioral data having differing characteristics to replicate human-machine interactions in a modern microservice environment. We discuss tools, algorithms, software design, and implementation in two different computational environments: client-server and cloud-based microservices. We illustrate the advantages of LODESTONE through a qualitative comparison of key feature parameters and experimentation based on shared data and models. LODESTONE continuously adapts to changes in the system to be tested which allows for the integration of load testing into the quality assurance process for cloud-based microservices

    Model-Based Engineering of Collaborative Embedded Systems

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    This Open Access book presents the results of the "Collaborative Embedded Systems" (CrESt) project, aimed at adapting and complementing the methodology underlying modeling techniques developed to cope with the challenges of the dynamic structures of collaborative embedded systems (CESs) based on the SPES development methodology. In order to manage the high complexity of the individual systems and the dynamically formed interaction structures at runtime, advanced and powerful development methods are required that extend the current state of the art in the development of embedded systems and cyber-physical systems. The methodological contributions of the project support the effective and efficient development of CESs in dynamic and uncertain contexts, with special emphasis on the reliability and variability of individual systems and the creation of networks of such systems at runtime. The project was funded by the German Federal Ministry of Education and Research (BMBF), and the case studies are therefore selected from areas that are highly relevant for Germany’s economy (automotive, industrial production, power generation, and robotics). It also supports the digitalization of complex and transformable industrial plants in the context of the German government's "Industry 4.0" initiative, and the project results provide a solid foundation for implementing the German government's high-tech strategy "Innovations for Germany" in the coming years
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