4,435 research outputs found
Indirect Match Highlights Detection with Deep Convolutional Neural Networks
Highlights in a sport video are usually referred as actions that stimulate
excitement or attract attention of the audience. A big effort is spent in
designing techniques which find automatically highlights, in order to
automatize the otherwise manual editing process. Most of the state-of-the-art
approaches try to solve the problem by training a classifier using the
information extracted on the tv-like framing of players playing on the game
pitch, learning to detect game actions which are labeled by human observers
according to their perception of highlight. Obviously, this is a long and
expensive work. In this paper, we reverse the paradigm: instead of looking at
the gameplay, inferring what could be exciting for the audience, we directly
analyze the audience behavior, which we assume is triggered by events happening
during the game. We apply deep 3D Convolutional Neural Network (3D-CNN) to
extract visual features from cropped video recordings of the supporters that
are attending the event. Outputs of the crops belonging to the same frame are
then accumulated to produce a value indicating the Highlight Likelihood (HL)
which is then used to discriminate between positive (i.e. when a highlight
occurs) and negative samples (i.e. standard play or time-outs). Experimental
results on a public dataset of ice-hockey matches demonstrate the effectiveness
of our method and promote further research in this new exciting direction.Comment: "Social Signal Processing and Beyond" workshop, in conjunction with
ICIAP 201
Event detection in field sports video using audio-visual features and a support vector machine
In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable
A Data-Driven Approach for Tag Refinement and Localization in Web Videos
Tagging of visual content is becoming more and more widespread as web-based
services and social networks have popularized tagging functionalities among
their users. These user-generated tags are used to ease browsing and
exploration of media collections, e.g. using tag clouds, or to retrieve
multimedia content. However, not all media are equally tagged by users. Using
the current systems is easy to tag a single photo, and even tagging a part of a
photo, like a face, has become common in sites like Flickr and Facebook. On the
other hand, tagging a video sequence is more complicated and time consuming, so
that users just tag the overall content of a video. In this paper we present a
method for automatic video annotation that increases the number of tags
originally provided by users, and localizes them temporally, associating tags
to keyframes. Our approach exploits collective knowledge embedded in
user-generated tags and web sources, and visual similarity of keyframes and
images uploaded to social sites like YouTube and Flickr, as well as web sources
like Google and Bing. Given a keyframe, our method is able to select on the fly
from these visual sources the training exemplars that should be the most
relevant for this test sample, and proceeds to transfer labels across similar
images. Compared to existing video tagging approaches that require training
classifiers for each tag, our system has few parameters, is easy to implement
and can deal with an open vocabulary scenario. We demonstrate the approach on
tag refinement and localization on DUT-WEBV, a large dataset of web videos, and
show state-of-the-art results.Comment: Preprint submitted to Computer Vision and Image Understanding (CVIU
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Automatic parsing of sports videos with grammars
Motivated by the analogies between languages and sports videos, we introduce a novel
approach for video parsing with grammars. It utilizes compiler techniques for integrating both semantic
annotation and syntactic analysis to generate a semantic index of events and a table of content for a given
sports video. The video sequence is first segmented and annotated by event detection with domain
knowledge. A grammar-based parser is then used to identify the structure of the video content.
Meanwhile, facilities for error handling are introduced which are particularly useful when the results of
automatic parsing need to be adjusted. As a case study, we have developed a system for video parsing in
the particular domain of TV diving programs. Experimental results indicate the proposed approach is
effectiv
Predicting Motivations of Actions by Leveraging Text
Understanding human actions is a key problem in computer vision. However,
recognizing actions is only the first step of understanding what a person is
doing. In this paper, we introduce the problem of predicting why a person has
performed an action in images. This problem has many applications in human
activity understanding, such as anticipating or explaining an action. To study
this problem, we introduce a new dataset of people performing actions annotated
with likely motivations. However, the information in an image alone may not be
sufficient to automatically solve this task. Since humans can rely on their
lifetime of experiences to infer motivation, we propose to give computer vision
systems access to some of these experiences by using recently developed natural
language models to mine knowledge stored in massive amounts of text. While we
are still far away from fully understanding motivation, our results suggest
that transferring knowledge from language into vision can help machines
understand why people in images might be performing an action.Comment: CVPR 201
Video summarisation: A conceptual framework and survey of the state of the art
This is the post-print (final draft post-refereeing) version of the article. Copyright @ 2007 Elsevier Inc.Video summaries provide condensed and succinct representations of the content of a video stream through a combination of still images, video segments, graphical representations and textual descriptors. This paper presents a conceptual framework for video summarisation derived from the research literature and used as a means for surveying the research literature. The framework distinguishes between video summarisation techniques (the methods used to process content from a source video stream to achieve a summarisation of that stream) and video summaries (outputs of video summarisation techniques). Video summarisation techniques are considered within three broad categories: internal (analyse information sourced directly from the video stream), external (analyse information not sourced directly from the video stream) and hybrid (analyse a combination of internal and external information). Video summaries are considered as a function of the type of content they are derived from (object, event, perception or feature based) and the functionality offered to the user for their consumption (interactive or static, personalised or generic). It is argued that video summarisation would benefit from greater incorporation of external information, particularly user based information that is unobtrusively sourced, in order to overcome longstanding challenges such as the semantic gap and providing video summaries that have greater relevance to individual users
Extraction and Classification of Self-consumable Sport Video Highlights
This paper aims to automatically extract and classify self-consumable sport video highlights. For this purpose, we will emphasize the benefits of using play-break sequences as the effective inputs for HMM-based classifier. HMM is used to model the stochastic pattern of high-level states during specific sport highlights which correspond to the sequence of generic audio-visual measurements extracted from raw video data. This paper uses soccer as the domain study, focusing on the extraction and classification of goal, shot and foul highlights. The experiment work which uses183 play-break sequences from 6 soccer matches will be presented to demonstrate the performance of our proposed scheme
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