1,719 research outputs found

    Pop Music Highlighter: Marking the Emotion Keypoints

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    The goal of music highlight extraction is to get a short consecutive segment of a piece of music that provides an effective representation of the whole piece. In a previous work, we introduced an attention-based convolutional recurrent neural network that uses music emotion classification as a surrogate task for music highlight extraction, for Pop songs. The rationale behind that approach is that the highlight of a song is usually the most emotional part. This paper extends our previous work in the following two aspects. First, methodology-wise we experiment with a new architecture that does not need any recurrent layers, making the training process faster. Moreover, we compare a late-fusion variant and an early-fusion variant to study which one better exploits the attention mechanism. Second, we conduct and report an extensive set of experiments comparing the proposed attention-based methods against a heuristic energy-based method, a structural repetition-based method, and a few other simple feature-based methods for this task. Due to the lack of public-domain labeled data for highlight extraction, following our previous work we use the RWC POP 100-song data set to evaluate how the detected highlights overlap with any chorus sections of the songs. The experiments demonstrate the effectiveness of our methods over competing methods. For reproducibility, we open source the code and pre-trained model at https://github.com/remyhuang/pop-music-highlighter/.Comment: Transactions of the ISMIR vol. 1, no.

    Deep Learning for Audio Signal Processing

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    Given the recent surge in developments of deep learning, this article provides a review of the state-of-the-art deep learning techniques for audio signal processing. Speech, music, and environmental sound processing are considered side-by-side, in order to point out similarities and differences between the domains, highlighting general methods, problems, key references, and potential for cross-fertilization between areas. The dominant feature representations (in particular, log-mel spectra and raw waveform) and deep learning models are reviewed, including convolutional neural networks, variants of the long short-term memory architecture, as well as more audio-specific neural network models. Subsequently, prominent deep learning application areas are covered, i.e. audio recognition (automatic speech recognition, music information retrieval, environmental sound detection, localization and tracking) and synthesis and transformation (source separation, audio enhancement, generative models for speech, sound, and music synthesis). Finally, key issues and future questions regarding deep learning applied to audio signal processing are identified.Comment: 15 pages, 2 pdf figure

    Motivic Pattern Classification of Music Audio Signals Combining Residual and LSTM Networks

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    Motivic pattern classification from music audio recordings is a challenging task. More so in the case of a cappella flamenco cantes, characterized by complex melodic variations, pitch instability, timbre changes, extreme vibrato oscillations, microtonal ornamentations, and noisy conditions of the recordings. Convolutional Neural Networks (CNN) have proven to be very effective algorithms in image classification. Recent work in large-scale audio classification has shown that CNN architectures, originally developed for image problems, can be applied successfully to audio event recognition and classification with little or no modifications to the networks. In this paper, CNN architectures are tested in a more nuanced problem: flamenco cantes intra-style classification using small motivic patterns. A new architecture is proposed that uses the advantages of residual CNN as feature extractors, and a bidirectional LSTM layer to exploit the sequential nature of musical audio data. We present a full end-to-end pipeline for audio music classification that includes a sequential pattern mining technique and a contour simplification method to extract relevant motifs from audio recordings. Mel-spectrograms of the extracted motifs are then used as the input for the different architectures tested. We investigate the usefulness of motivic patterns for the automatic classification of music recordings and the effect of the length of the audio and corpus size on the overall classification accuracy. Results show a relative accuracy improvement of up to 20.4% when CNN architectures are trained using acoustic representations from motivic patterns

    MusCaps: generating captions for music audio

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    Content-based music information retrieval has seen rapid progress with the adoption of deep learning. Current approaches to high-level music description typically make use of classification models, such as in auto tagging or genre and mood classification. In this work, we propose to address music description via audio captioning, defined as the task of generating a natural language description of music audio content in a human-like manner. To this end, we present the first music audio captioning model, MusCaps, consisting of an encoder-decoder with temporal attention. Our method combines convolutional and recurrent neural network architectures to jointly process audio-text inputs through a multimodal encoder and leverages pre-training on audio data to obtain representations that effectively capture and summarise musical features in the input. Evaluation of the generated captions through automatic metrics shows that our method outperforms a baseline designed for non-music audio captioning. Through an ablation study, we unveil that this performance boost can be mainly attributed to pre-training of the audio encoder, while other design choices – modality fusion, decoding strategy and the use of attention -- contribute only marginally. Our model represents a shift away from classification-based music description and combines tasks requiring both auditory and linguistic understanding to bridge the semantic gap in music information retrieval

    Deep Learning for Environmentally Robust Speech Recognition: An Overview of Recent Developments

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    Eliminating the negative effect of non-stationary environmental noise is a long-standing research topic for automatic speech recognition that stills remains an important challenge. Data-driven supervised approaches, including ones based on deep neural networks, have recently emerged as potential alternatives to traditional unsupervised approaches and with sufficient training, can alleviate the shortcomings of the unsupervised methods in various real-life acoustic environments. In this light, we review recently developed, representative deep learning approaches for tackling non-stationary additive and convolutional degradation of speech with the aim of providing guidelines for those involved in the development of environmentally robust speech recognition systems. We separately discuss single- and multi-channel techniques developed for the front-end and back-end of speech recognition systems, as well as joint front-end and back-end training frameworks

    Generating Music Medleys via Playing Music Puzzle Games

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    Generating music medleys is about finding an optimal permutation of a given set of music clips. Toward this goal, we propose a self-supervised learning task, called the music puzzle game, to train neural network models to learn the sequential patterns in music. In essence, such a game requires machines to correctly sort a few multisecond music fragments. In the training stage, we learn the model by sampling multiple non-overlapping fragment pairs from the same songs and seeking to predict whether a given pair is consecutive and is in the correct chronological order. For testing, we design a number of puzzle games with different difficulty levels, the most difficult one being music medley, which requiring sorting fragments from different songs. On the basis of state-of-the-art Siamese convolutional network, we propose an improved architecture that learns to embed frame-level similarity scores computed from the input fragment pairs to a common space, where fragment pairs in the correct order can be more easily identified. Our result shows that the resulting model, dubbed as the similarity embedding network (SEN), performs better than competing models across different games, including music jigsaw puzzle, music sequencing, and music medley. Example results can be found at our project website, https://remyhuang.github.io/DJnet.Comment: Accepted at AAAI 201

    An original framework for understanding human actions and body language by using deep neural networks

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    The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour. By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way. These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively. While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements; both are essential tasks in many computer vision applications, including event recognition, and video surveillance. In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided. The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements. All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods
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