3 research outputs found

    PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SISTEM PEREDARAN DARAH KELAS V SEKOLAH DASAR

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    Science is a core subject in the primary school curriculum. One of the materials that students need to master in elementary school science lessons is the human circulatory system. However, the circulatory system material is quite difficult for students to understand. One solution to overcome these problems is by using learning media. This research aims to develop augmented reality-based applications for learning human circulatory system material. The method used to develop the application is ADDIE (Analysis-Design-Development-Implement-Evaluation). The application development uses the Unity game engine and Vuforia. In the implementation stage, 15 students used the application and were evaluated using pre and post-tests. There was an increase in post-test scores compared to pretest scores, with N-Gain score of 0,5421. These results show that AR applications can be used as learning media for human circulatory system

    PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SISTEM PEREDARAN DARAH KELAS V SEKOLAH DASAR

    Get PDF
    Science is a core subject in the primary school curriculum. One of the materials that students need to master in elementary school science lessons is the human circulatory system. However, the circulatory system material is quite difficult for students to understand. One solution to overcome these problems is by using learning media. This research aims to develop augmented reality-based applications for learning human circulatory system material. The method used to develop the application is ADDIE (Analysis-Design-Development-Implement-Evaluation). The application development uses the Unity game engine and Vuforia. In the implementation stage, 15 students used the application and were evaluated using pre and post-tests. There was an increase in post-test scores compared to pretest scores, with N-Gain score of 0,5421. These results show that AR applications can be used as learning media for human circulatory system

    Mobile augmented reality for biology learning : Review and design recommendations

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    In the last decade, the implementation of mobile Augmented Reality (AR) has transformed the conventional biology classroom environment. However, only limited articles were found to review the learning content of AR applications for learning biology. Thus, this paper presents a review and analysis of the development of mobile AR applications for learning biology. Four articles that reported the development of AR learning apps for biology from indexing databases were analyzed (Scopus = 3, ScienceDirect = 1). In addition, three apps for learning Biology from Google Play were reviewed and recommended. For the implication, we recommend five important features for developing science AR apps. This synthesized review would benefit teachers and educators, thereby suggesting a path for future work
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