4 research outputs found

    Design Pedagogy: Pictographic Design Artefacts Perceived Artificial Intelligence Elements for Product Designers

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    This paper interprets a design pedagogy based on the Internet of Things (IoT) communication in the cyber-physical system challenges. This literature study discovers pictographic through artificial intelligence (AI). The product designers perceive the product form imaging beyond the engagement of design artefacts in the industrial design. The digital information sets are supplied through a design artefact evolution using heuristic evaluation. By the dual-method of designers’ human cognition, the design concept continuum develops arts and design education. The results identify an exact meaning of design pedagogy that the academicians will understand the specific content analysis type. Keywords: Artificial intelligence; industrial design; form imagery; internet of things eISSN: 2398-4287© 2021. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v6iSI4%20(Special%20Issue%204).290

    The shifting in the media labor market and its impact on the visual communication designers' characteristics

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    This paper deals with the latest developments in the media labor market for visual communication design and its transformation into an interactive labor market. The shift cleared the urgent need for new generations of digital communication designers, who would have unique characteristics that enable them to meet the new challenges of the labor market. The creation of new methods for interactive advertisements and virtual and augmented reality technologies in conveying news and various topics represents a qualitative leap towards the near future in media design. Which requires developing the capabilities of designers in these areas to comply with future needs in the new interactive labor market. The research used interviews and discussions with groups interested in developing the profession of visual communication design. The study reached to identify the features of the interactive digital labor market, the characteristics that must be available in new visual communication designers, and the interactive relationship between them to draw a framework governing the educational process in visual communication and media design

    Efektivitas penerapan aplikasi m-health untuk posyandu di Puskesmas Kembang Seri Kabupaten Bengkulu Tengah

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    Latar Belakang : Dalam upaya meningkatkan dan mengaktifkan program posyandu tidak terlepas dari dukungan dari pengetahuan dan teknologi di bidang kesehatan, strategi yang dapat dikembangkan adalah teknologi informasi. Sistem informasi telah menjadi bagian yang tidak terpisahkan dengan kegiatan program bidang kesehatan. Pemanfaatan sistem informasi yang dinamis diharapkan mampu menyediakan output yang dapat dimanfaatkan sebagai referensi guna mendukung pengambilan kebijakan. Seluruh kegiatan Posyandu dicatatkan ke dalam Sistem Informasi Posyandu yang terbagi ke dalam tujuh (4) format register. Proses pencatatan dan pengolahan data masih dilakukan secara manual menggunakan tulisan tangan sehingga menyebabkan banyak kendala dalam proses pengolahan, pencarian, dan pembuatan laporan kegiatan Posyandu. Perlu kiranya mengembangkan suatu sistem informasi posyandu menggunakan aplikasi m-health untuk posyandu agar memudahkan proses pengolahan, pencarian, dan pelaporan data kegiatan Posyandu.Tujuan : Mengidentifikasi kebutuhan dan mengembangkan aplikasi m-Health berbasis android untuk posyandu di puskesmas Kembang Seri wilayah kerja Dinas Kesehatan Kabupaten Bengkulu Tengah.Metode : Penelitian menggunakan Action Research. Rancangan ini dipilih karena akan menggali secara mendalam menegenai proses dan manajemen pengembangan aplikasi m-Health untuk posyandu guna mengungkap fenomena dan hal-hal penting yang terjadi dalam setting penelitian. Aplikasi ini bertujuan untuk membangun smartphone berbasis android dalam pengunpulan data program posyandu.Hasil : Pengembangan aplikasi m-Health untuk posyandu berbasis android di mulai dari proses identifikasi kebutuhan data dan kebutuhan pengguna, prototype yang digunakan yaitu aplikasi Magpi bersifat open source. Hasil observasi kebutuhan data didapatkan 4 (empat) register utama kegiatan pokok program posyandu yang terdiri dari data umum posyandu, data kegiatan posyandu form ibu hamil, immunisasi balita dan kunjungan balita. Aplikasi pengumpulan data menggunakan perangkat mobile berbasis android, dan web server sebagai media pengelolaan database data dinas kesehatan. Proses sosialisasi dan uji coba di lakukan oleh petugas untuk melaksanakan program posyandu, selama proses uji coba dilakukan pengamatan dan evaluasi. Evaluasi dilakukan terhadap proses pengembangan dilihat dari komponen aspek kegunaan dan aspek kemudahan.Kesimpulan : Penggunaan aplikasi mobile health untuk posyandu berbasis android mejadi solusi dalam pengumpulan, pengolahan dan penyajian data program posyandu, sehingga upaya meningkatkan kulitas pelayanan kepada masyarakat akan lebih epektif dan efisien. Aplikasi ini diharapkan dapat di gunakan dengan baik di puskesmas wilayah kerja dinas Kesehatan Kabupaten Bengkulu Tenga

    Augmented reality application for product concepts evaluation

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    The decision-making activities through all the design process are crucial for the final product success but currently there are limited computational tools available to provide better support to the designer especially at the earlier stages of the process. In addition the cost of fixing errors or making changes to a design escalates dramatically as the design advances in the product lifecycle. Besides, these activities, in a global design scenario, occur in different time and places, leading to a flexible and light solution that needs to be available for different users. Here is proposed an Augmented Reality (AR) application for Android mobile devices for getting feedback, via internet of a target user, in order to enhance the evaluation of aesthetical response in the conceptual design of discrete products. © 2013 The Authors. Published by Elsevier B.V
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