136 research outputs found

    Audio-to-Visual Speech Conversion using Deep Neural Networks

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    We study the problem of mapping from acoustic to visual speech with the goal of generating accurate, perceptually natural speech animation automatically from an audio speech signal. We present a sliding window deep neural network that learns a mapping from a window of acoustic features to a window of visual features from a large audio-visual speech dataset. Overlapping visual predictions are averaged to generate continuous, smoothly varying speech animation. We outperform a baseline HMM inversion approach in both objective and subjective evaluations and perform a thorough analysis of our results

    Audio/visual mapping with cross-modal hidden Markov models

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    A Survey on Deep Multi-modal Learning for Body Language Recognition and Generation

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    Body language (BL) refers to the non-verbal communication expressed through physical movements, gestures, facial expressions, and postures. It is a form of communication that conveys information, emotions, attitudes, and intentions without the use of spoken or written words. It plays a crucial role in interpersonal interactions and can complement or even override verbal communication. Deep multi-modal learning techniques have shown promise in understanding and analyzing these diverse aspects of BL. The survey emphasizes their applications to BL generation and recognition. Several common BLs are considered i.e., Sign Language (SL), Cued Speech (CS), Co-speech (CoS), and Talking Head (TH), and we have conducted an analysis and established the connections among these four BL for the first time. Their generation and recognition often involve multi-modal approaches. Benchmark datasets for BL research are well collected and organized, along with the evaluation of SOTA methods on these datasets. The survey highlights challenges such as limited labeled data, multi-modal learning, and the need for domain adaptation to generalize models to unseen speakers or languages. Future research directions are presented, including exploring self-supervised learning techniques, integrating contextual information from other modalities, and exploiting large-scale pre-trained multi-modal models. In summary, this survey paper provides a comprehensive understanding of deep multi-modal learning for various BL generations and recognitions for the first time. By analyzing advancements, challenges, and future directions, it serves as a valuable resource for researchers and practitioners in advancing this field. n addition, we maintain a continuously updated paper list for deep multi-modal learning for BL recognition and generation: https://github.com/wentaoL86/awesome-body-language

    Speech-driven animation using multi-modal hidden Markov models

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    The main objective of this thesis was the synthesis of speech synchronised motion, in particular head motion. The hypothesis that head motion can be estimated from the speech signal was confirmed. In order to achieve satisfactory results, a motion capture data base was recorded, a definition of head motion in terms of articulation was discovered, a continuous stream mapping procedure was developed, and finally the synthesis was evaluated. Based on previous research into non-verbal behaviour basic types of head motion were invented that could function as modelling units. The stream mapping method investigated in this thesis is based on Hidden Markov Models (HMMs), which employ modelling units to map between continuous signals. The objective evaluation of the modelling parameters confirmed that head motion types could be predicted from the speech signal with an accuracy above chance, close to 70%. Furthermore, a special type ofHMMcalled trajectoryHMMwas used because it enables synthesis of continuous output. However head motion is a stochastic process therefore the trajectory HMM was further extended to allow for non-deterministic output. Finally the resulting head motion synthesis was perceptually evaluated. The effects of the “uncanny valley” were also considered in the evaluation, confirming that rendering quality has an influence on our judgement of movement of virtual characters. In conclusion a general method for synthesising speech-synchronised behaviour was invented that can applied to a whole range of behaviours

    Face Active Appearance Modeling and Speech Acoustic Information to Recover Articulation

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    Leveraging audio-visual speech effectively via deep learning

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    The rising popularity of neural networks, combined with the recent proliferation of online audio-visual media, has led to a revolution in the way machines encode, recognize, and generate acoustic and visual speech. Despite the ubiquity of naturally paired audio-visual data, only a limited number of works have applied recent advances in deep learning to leverage the duality between audio and video within this domain. This thesis considers the use of neural networks to learn from large unlabelled datasets of audio-visual speech to enable new practical applications. We begin by training a visual speech encoder that predicts latent features extracted from the corresponding audio on a large unlabelled audio-visual corpus. We apply the trained visual encoder to improve performance on lip reading in real-world scenarios. Following this, we extend the idea of video learning from audio by training a model to synthesize raw speech directly from raw video, without the need for text transcriptions. Remarkably, we find that this framework is capable of reconstructing intelligible audio from videos of new, previously unseen speakers. We also experiment with a separate speech reconstruction framework, which leverages recent advances in sequence modeling and spectrogram inversion to improve the realism of the generated speech. We then apply our research in video-to-speech synthesis to advance the state-of-the-art in audio-visual speech enhancement, by proposing a new vocoder-based model that performs particularly well under extremely noisy scenarios. Lastly, we aim to fully realize the potential of paired audio-visual data by proposing two novel frameworks that leverage acoustic and visual speech to train two encoders that learn from each other simultaneously. We leverage these pre-trained encoders for deepfake detection, speech recognition, and lip reading, and find that they consistently yield improvements over training from scratch.Open Acces

    Affective Computing

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    This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing
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