136 research outputs found
Audio-to-Visual Speech Conversion using Deep Neural Networks
We study the problem of mapping from acoustic to visual speech with the goal of generating accurate, perceptually natural speech animation automatically from an audio speech signal. We present a sliding window deep neural network that learns a mapping from a window of acoustic features to a window of visual features from a large audio-visual speech dataset. Overlapping visual predictions are averaged to generate continuous, smoothly varying speech animation. We outperform a baseline HMM inversion approach in both objective and subjective evaluations and perform a thorough analysis of our results
A Survey on Deep Multi-modal Learning for Body Language Recognition and Generation
Body language (BL) refers to the non-verbal communication expressed through
physical movements, gestures, facial expressions, and postures. It is a form of
communication that conveys information, emotions, attitudes, and intentions
without the use of spoken or written words. It plays a crucial role in
interpersonal interactions and can complement or even override verbal
communication. Deep multi-modal learning techniques have shown promise in
understanding and analyzing these diverse aspects of BL. The survey emphasizes
their applications to BL generation and recognition. Several common BLs are
considered i.e., Sign Language (SL), Cued Speech (CS), Co-speech (CoS), and
Talking Head (TH), and we have conducted an analysis and established the
connections among these four BL for the first time. Their generation and
recognition often involve multi-modal approaches. Benchmark datasets for BL
research are well collected and organized, along with the evaluation of SOTA
methods on these datasets. The survey highlights challenges such as limited
labeled data, multi-modal learning, and the need for domain adaptation to
generalize models to unseen speakers or languages. Future research directions
are presented, including exploring self-supervised learning techniques,
integrating contextual information from other modalities, and exploiting
large-scale pre-trained multi-modal models. In summary, this survey paper
provides a comprehensive understanding of deep multi-modal learning for various
BL generations and recognitions for the first time. By analyzing advancements,
challenges, and future directions, it serves as a valuable resource for
researchers and practitioners in advancing this field. n addition, we maintain
a continuously updated paper list for deep multi-modal learning for BL
recognition and generation: https://github.com/wentaoL86/awesome-body-language
Speech-driven animation using multi-modal hidden Markov models
The main objective of this thesis was the synthesis of speech synchronised motion, in
particular head motion. The hypothesis that head motion can be estimated from the
speech signal was confirmed. In order to achieve satisfactory results, a motion capture
data base was recorded, a definition of head motion in terms of articulation was discovered,
a continuous stream mapping procedure was developed, and finally the synthesis
was evaluated. Based on previous research into non-verbal behaviour basic types of
head motion were invented that could function as modelling units. The stream mapping
method investigated in this thesis is based on Hidden Markov Models (HMMs), which
employ modelling units to map between continuous signals. The objective evaluation
of the modelling parameters confirmed that head motion types could be predicted from
the speech signal with an accuracy above chance, close to 70%. Furthermore, a special
type ofHMMcalled trajectoryHMMwas used because it enables synthesis of continuous
output. However head motion is a stochastic process therefore the trajectory HMM
was further extended to allow for non-deterministic output. Finally the resulting head
motion synthesis was perceptually evaluated. The effects of the âuncanny valleyâ were
also considered in the evaluation, confirming that rendering quality has an influence on
our judgement of movement of virtual characters. In conclusion a general method for
synthesising speech-synchronised behaviour was invented that can applied to a whole
range of behaviours
Leveraging audio-visual speech effectively via deep learning
The rising popularity of neural networks, combined with the recent proliferation of online audio-visual media, has led to a revolution in the way machines encode, recognize, and generate acoustic and visual speech. Despite the ubiquity of naturally paired audio-visual data, only a limited number of works have applied recent advances in deep learning to leverage the duality between audio and video within this domain. This thesis considers the use of neural networks to learn from large unlabelled datasets of audio-visual speech to enable new practical applications. We begin by training a visual speech encoder that predicts latent features extracted from the corresponding audio on a large unlabelled audio-visual corpus. We apply the trained visual encoder to improve performance on lip reading in real-world scenarios. Following this, we extend the idea of video learning from audio by training a model to synthesize raw speech directly from raw video, without the need for text transcriptions. Remarkably, we find that this framework is capable of reconstructing intelligible audio from videos of new, previously unseen speakers. We also experiment with a separate speech reconstruction framework, which leverages recent advances in sequence modeling and spectrogram inversion to improve the realism of the generated speech. We then apply our research in video-to-speech synthesis to advance the state-of-the-art in audio-visual speech enhancement, by proposing a new vocoder-based model that performs particularly well under extremely noisy scenarios. Lastly, we aim to fully realize the potential of paired audio-visual data by proposing two novel frameworks that leverage acoustic and visual speech to train two encoders that learn from each other simultaneously. We leverage these pre-trained encoders for deepfake detection, speech recognition, and lip reading, and find that they consistently yield improvements over training from scratch.Open Acces
Affective Computing
This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing
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