867 research outputs found

    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    A Survey on Piracy Protection Techniques in Digital Cinema Watermarking Schemes

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    Watermarking is used in several areas such as CDNs (Content Delivery Networks), as part of the rights management system for counterfeit prevention. Watermarking schemes need some additional features in order to be used in digital cinema. In fact, extra watermarks are added to movies by cinema projectors in projection time, which help identify the cinema hall in which the illegal copy has been recorded. But distortions caused by hand vibrations and the point of view angle make it difficult to recover the watermark. This makes it necessary to be distortion-resistant for the watermarking schemes used in digital cinema. On the other hand, theatre owners would like to locate the camcorder that has recorded the pirate copy. This requires watermarking schemes to be able to estimate the distance and angle using the distributed pirate copy. In this chapter, we present a review on watermarking techniques specifically designed to attack the aforementioned problems

    Digital Copyright Protection: Focus on Some Relevant Solutions

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    Copyright protection of digital content is considered a relevant problem of the current Internet since content digitalization and high performance interconnection networks have greatly increased the possibilities to reproduce and distribute digital content. Digital Rights Management (DRM) systems try to prevent the inappropriate or illegal use of copyrighted digital content. They are promoted by the major global media players, but they are also perceived as proprietary solutions that give rise to classic problems of privacy and fair use. On the other hand, watermarking protocols have become a possible solution to the problem of copyright protection. They have evolved during the last decade, and interesting proposals have been designed. This paper first presents current trends concerning the most significant solutions to the problem of copyright protection based on DRM systems and then focuses on the most promising approaches in the field of watermarking protocols. In this regard, the examined protocols are discussed in order to individuate which of them can better represent the right trade-off between opposite goals, such as, for example, security and easy of use, so as to prove that it is possible to implement open solutions compatible with the current web context without resorting to proprietary architectures or impairing the protection of copyrighted digital content

    Robust digital watermarking for compressed 3D models based on polygonal representation

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    Multimedia has recently played an increasingly important role in various domains, including Web applications, movies, video game and medical visualization. The rapid growth of digital media data over the Internet, on the other hand, makes it easy for anyone to access, copy, edit and distribute digital contents such as electronic documents, images, sounds and videos. Motivated by this, much research work has been dedicated to develop methods for digital data copyright protection, tracing the ownership, and preventing illegal duplication or tampering. This paper introduces a methodology of robust digital watermarking based on a well-known spherical wavelet transformation, applied to 3D compressed model based on polygonal representation using a neural network. It will be demonstrated in this work that applying a watermarking algorithm on a compressed domain of a 3D object is more effective, efficient, and robust than when applied on a normal domain

    Assessment of 3D mesh watermarking techniques

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    With the increasing usage of three-dimensional meshes in Computer-Aided Design (CAD), medical imaging, and entertainment fields like virtual reality, etc., the authentication problems and awareness of intellectual property protection have risen since the last decade. Numerous watermarking schemes have been suggested to protect ownership and prevent the threat of data piracy. This paper begins with the potential difficulties that arose when dealing with three-dimension entities in comparison to two-dimensional entities and also lists possible algorithms suggested hitherto and their comprehensive analysis. Attacks, also play a crucial role in deciding a watermarking algorithm so an attack based analysis is also presented to analyze resilience of watermarking algorithms under several attacks. In the end, some evaluation measures and potential solutions are brooded over to design robust and oblivious watermarking schemes in the future

    A Framework for Multimedia Data Hiding (Security)

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    With the proliferation of multimedia data such as images, audio, and video, robust digital watermarking and data hiding techniques are needed for copyright protection, copy control, annotation, and authentication. While many techniques have been proposed for digital color and grayscale images, not all of them can be directly applied to binary document images. The difficulty lies in the fact that changing pixel values in a binary document could introduce Irregularities that is very visually noticeable. We have seen but limited number of papers proposing new techniques and ideas for document image watermarking and data hiding. In this paper, we present an overview and summary of recent developments on this important topic, and discuss important issues such as robustness and data hiding capacity of the different techniques

    VANGUARD: A Blockchain-Based Solution to Digital Piracy

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    Online pirates and Intellectual Property (IP) holders have been in perpetual war over various products like music, movies, software, etc. since the popularity of the Internet. It is estimated that the US entertainment industry loses approximately 29 billion USD every year for pirates. Online piracy has since gone from bad to worse as growing internet users and better broadband connections enable people to share large files freely over the internet. The objective of this research is to investigate the causes and enablers for online piracy in movie industry and to come up with an anti-pirating solution. The primary outcome of the study will consist of a dedicated blockchain based anti-piracy system, 2018;Vanguard2019;. This system will provide all-round piracy protection from a built-in streaming service to a component to actively look through the internet for pirated movies and torrents. This system will greatly deter the piracy of movies since the IP holders can ensure their IP rights through this system and quickly act against illegitimate distribution of their media
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