28,402 research outputs found
The TRECVID 2007 BBC rushes summarization evaluation pilot
This paper provides an overview of a pilot evaluation of
video summaries using rushes from several BBC dramatic series. It was carried out under the auspices of TRECVID.
Twenty-two research teams submitted video summaries of
up to 4% duration, of 42 individual rushes video files aimed
at compressing out redundant and insignificant material.
The output of two baseline systems built on straightforward
content reduction techniques was contributed by Carnegie
Mellon University as a control. Procedures for developing
ground truth lists of important segments from each video
were developed at Dublin City University and applied to
the BBC video. At NIST each summary was judged by
three humans with respect to how much of the ground truth
was included, how easy the summary was to understand,
and how much repeated material the summary contained.
Additional objective measures included: how long it took
the system to create the summary, how long it took the assessor to judge it against the ground truth, and what the
summary's duration was. Assessor agreement on finding desired segments averaged 78% and results indicate that while it is difficult to exceed the performance of baselines, a few systems did
Tailored presentation of dynamic web content for audio browsers
Understanding the content of a Web page and navigating within and between pages are crucial tasks for any Web user. To those who are accessing pages through non-visual means, such as screen readers, the challenges offered by these tasks are not easily overcome, even when pages are unchanging documents. The advent of 'Web 2.0' and Web applications, however, means that documents often are not static, but update, either automatically or due to user interaction. This development poses a difficult question for screen reader designers: how should users be notified of page changes? In this article we introduce rules for presenting such updates, derived from studies of how sighted users interact with them. An implementation of the rules has been evaluated, showing that users who were blind or visually impaired found updates easier to deal with than the relatively quiet way in which current screen readers often present them. © 2011 Elsevier Ltd. All rights reserved
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What do learners want from computer mediated communication systems?
Computer-mediated communication (CMC) in education has both benefits and problems. The benefits could be increased and the problems alleviated by improved design of CMC systems. Following a user-centred design approach, interviews were therefore carried out with distance learners who use CMC systems. The aim was to elicit ideas for improvements, and to discover which features students find helpful and unhelpful. Ten students of the UK Open University, which uses the FirstClass computer conferencing system, were interviewed individually or in a focus group. Observations of students using the system were also carried out. The study revealed three major areas where enhancements are needed: dealing with information overload; increasing social presence; and providing tools for synchronous communication. The importance of a personalised interface and a high degree of user control were also highlighted
Evaluating Multimodal Driver Displays of Varying Urgency
Previous studies have evaluated Audio, Visual and Tactile warnings for drivers, highlighting the importance of conveying the appropriate level of urgency through the signals. However, these modalities have never been combined exhaustively with different urgency levels and tested while using a driving simulator. This paper describes two experiments investigating all multimodal combinations of such warnings along three different levels of designed urgency. The warnings were first evaluated in terms of perceived urgency and perceived annoyance in the context of a driving simulator. The results showed that the perceived urgency matched the designed urgency of the warnings. More urgent warnings were also rated as more annoying but the effect of annoyance was lower compared to urgency. The warnings were then tested for recognition time when presented during a simulated driving task. It was found that warnings of high urgency induced quicker and more accurate responses than warnings of medium and of low urgency. In both studies, the number of modalities used in warnings (one, two or three) affected both subjective and objective responses. More modalities led to higher ratings of urgency and annoyance, with annoyance having a lower effect compared to urgency. More modalities also led to quicker responses. These results provide implications for multimodal warning design and reveal how modalities and modality combinations can influence participant responses during a simulated driving task
User expectations of partial driving automation capabilities and their effect on information design preferences in the vehicle
Partially automated vehicles present interface design challenges in ensuring the driver remains alert should the vehicle need to hand back control at short notice, but without exposing the driver to cognitive overload. To date, little is known about driver expectations of partial driving automation and whether this affects the information they require inside the vehicle. Twenty-five participants were presented with five partially automated driving events in a driving simulator. After each event, a semi-structured interview was conducted. The interview data was coded and analysed using grounded theory. From the results, two groupings of driver expectations were identified: High Information Preference (HIP) and Low Information Preference (LIP) drivers; between these two groups the information preferences differed. LIP drivers did not want detailed information about the vehicle presented to them, but the definition of partial automation means that this kind of information is required for safe use. Hence, the results suggest careful thought as to how information is presented to them is required in order for LIP drivers to safely using partial driving automation. Conversely, HIP drivers wanted detailed information about the system's status and driving and were found to be more willing to work with the partial automation and its current limitations. It was evident that the drivers' expectations of the partial automation capability differed, and this affected their information preferences. Hence this study suggests that HMI designers must account for these differing expectations and preferences to create a safe, usable system that works for everyone. [Abstract copyright: Copyright © 2019 The Authors. Published by Elsevier Ltd.. All rights reserved.
A small scale study into the effect that text & background colour has on processing and self-correction rates for childrensâ on-screen reading
Pedagogical practices in formal educational settings together with the nature of communication technologies in the media and elsewhere mean that children will encounter on-screen typography and screen-based learning opportunities in both formal school settings and during their daily recreational pursuits. Internationally, there is a lack of research informing what good reading practice might look like when teachers use reading material in a screen-based environment. More specifically, there is a lack of research around best practices for the design of this material for children. Greater understanding of how the colour of text and the colour of background influences the âreadabilityâ of these reading materials is required. This research sets out to determine the readability of text and background colours in on-screen books for young readers through discussion of the literature to date, as well as discussion of a small scale study which includes a rate-of-error experiment as well as qualitative feedback to provide greater knowledge of the most positive reading environments for children
An Advanced, Three-Dimensional Plotting Library for Astronomy
We present a new, three-dimensional (3D) plotting library with advanced
features, and support for standard and enhanced display devices. The library -
S2PLOT - is written in C and can be used by C, C++ and FORTRAN programs on
GNU/Linux and Apple/OSX systems. S2PLOT draws objects in a 3D (x,y,z) Cartesian
space and the user interactively controls how this space is rendered at run
time. With a PGPLOT inspired interface, S2PLOT provides astronomers with
elegant techniques for displaying and exploring 3D data sets directly from
their program code, and the potential to use stereoscopic and dome display
devices. The S2PLOT architecture supports dynamic geometry and can be used to
plot time-evolving data sets, such as might be produced by simulation codes. In
this paper, we introduce S2PLOT to the astronomical community, describe its
potential applications, and present some example uses of the library.Comment: 12 pages, 10 eps figures (higher resolution versions available from
http://astronomy.swin.edu.au/s2plot/paperfigures). The S2PLOT library is
available for download from http://astronomy.swin.edu.au/s2plo
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