22,695 research outputs found

    A Graph-Based Approach to Address Trust and Reputation in Ubiquitous Networks

    Get PDF
    The increasing popularity of virtual computing environments such as Cloud and Grid computing is helping to drive the realization of ubiquitous and pervasive computing. However, as computing becomes more entrenched in everyday life, the concepts of trust and risk become increasingly important. In this paper, we propose a new graph-based theoretical approach to address trust and reputation in complex ubiquitous networks. We formulate trust as a function of quality of a task and time required to authenticate agent-to-agent relationship based on the Zero-Common Knowledge (ZCK) authentication scheme. This initial representation applies a graph theory concept, accompanied by a mathematical formulation of trust metrics. The approach we propose increases awareness and trustworthiness to agents based on the values estimated for each requested task, we conclude by stating our plans for future work in this area

    The supernatural guilt trip does not take us far enough

    Get PDF
    Belief in souls is only one component of supernatural thinking in which individuals infer the presence of invisible mechanisms that explain events as paranormal rather than natural. We believe it is important to place greater emphasis on the prevalence of supernatural beliefs across other domains, if only to counter simplistic divisions between rationality and irrationality recently aligned with the contentious science/religion debate

    Dynamic composition of service oriented multi-agent system in self-organized environments

    Get PDF
    The increasing relevance of complex systems in dynamic environments has received special attention from researchers during the last decade. Due to the need of a flexible and quick response to the clients' requirements, such systems become an important challenge. In this paper, self-organizing mechanisms capable to compose services in an automatic, flexible and decentralized manner are presented, mostly in which their adaptive behavior is concerned. Due to the distributed approach, we also investigate the adaptation regarding the structure of each entity. We thus propose an innovative self-learning mechanism that allows the distributed entities to learn structural relations allowing the system's evolution. This hypothesis were explored and validated by implementing a multi-agent system, in accordance with trust mechanisms to improve the interaction of agents. The achieved results show the correct agent's states in which the agents must evolve and self-organize, improving the system benefits band increasing the organization performance.info:eu-repo/semantics/publishedVersio

    A Framework for Megascale Agent Based Model Simulations on Graphics Processing Units

    Get PDF
    Agent-based modeling is a technique for modeling dynamic systems from the bottom up. Individual elements of the system are represented computationally as agents. The system-level behaviors emerge from the micro-level interactions of the agents. Contemporary state-of-the-art agent-based modeling toolkits are essentially discrete-event simulators designed to execute serially on the Central Processing Unit (CPU). They simulate Agent-Based Models (ABMs) by executing agent actions one at a time. In addition to imposing an un-natural execution order, these toolkits have limited scalability. In this article, we investigate data-parallel computer architectures such as Graphics Processing Units (GPUs) to simulate large scale ABMs. We have developed a series of efficient, data parallel algorithms for handling environment updates, various agent interactions, agent death and replication, and gathering statistics. We present three fundamental innovations that provide unprecedented scalability. The first is a novel stochastic memory allocator which enables parallel agent replication in O(1) average time. The second is a technique for resolving precedence constraints for agent actions in parallel. The third is a method that uses specialized graphics hardware, to gather and process statistical measures. These techniques have been implemented on a modern day GPU resulting in a substantial performance increase. We believe that our system is the first ever completely GPU based agent simulation framework. Although GPUs are the focus of our current implementations, our techniques can easily be adapted to other data-parallel architectures. We have benchmarked our framework against contemporary toolkits using two popular ABMs, namely, SugarScape and StupidModel.GPGPU, Agent Based Modeling, Data Parallel Algorithms, Stochastic Simulations

    Agent-Based Computational Economics: A Constructive Approach to Economic Theory

    Get PDF
    This chapter explores the potential advantages and disadvantages of Agent-based Computational Economics (ACE) for the study of economic systems. General points are concretely illustrated using an ACE model of a two-sector decentralized market economy. Six issues are highlighted: Constructive understanding of production, pricing, and trade processes; the essential primacy of survival; strategic rivalry and market power; behavioral uncertainty and learning; the role of conventions and organizations; and the complex interactions among structural attributes, behaviors, and institutional arrangements. Extensive annotated pointers to ACE surveys, research, course materials, and software can be accessed here: http://www.econ.iastate.edu/tesfatsi/ace.htmagent-based computational economics; Learning; network formation; decentralized market economy

    An Approach To Artificial Society Generation For Video Games

    Get PDF
    Since their inception in the 1940s, video games have always had a need for non-player characters (NPCs) driven by some form of artificial intelligence (AI). More recently, researchers and developers have attempted to create believable, or human-like, agents by modeling them after humans by borrowing concepts from the social sciences. This thesis explores an approach to generating a society of such believable agents with human-like attributes and social connections. This approach allows agents to form various kinds of relationships with other agents in the society, and even provides an introductory form of shared or influenced attributes based on their spouse or parents. Our proposed method is a simplified system for generating a society, but shows great potential for future work. As a modularized and parameterized framework, there are many opportunities for adding new layers to the system to improve the realism of the generated society

    Reorganization in Dynamic Agent Societies

    Full text link
    En la nueva era de tecnologías de la información, los sistemas tienden a ser cada vez más dinámicos, compuestos por entidades heterogéneas capaces de entrar y salir del sistema, interaccionar entre ellas, y adaptarse a las necesidades del entorno. Los sistemas multiagente han contribuído en los ultimos años, a modelar, diseñar e implementar sistemas autónomos con capacidad de interacción y comunicación. Estos sistemas se han modelado principalmente, a través de sociedades de agentes, las cuales facilitan la interación, organización y cooperación de agentes heterogéneos para conseguir diferentes objetivos. Para que estos paradigmas puedan ser utilizados para el desarrollo de nuevas generaciones de sistemas, características como dinamicidad y capacidad de reorganización deben estar incorporadas en el modelado, gestión y ejecución de estas sociedades de agentes. Concretamente, la reorganización en sociedades de agentes ofrece un paradigma para diseñar aplicaciones abiertas, dinámicas y adaptativas. Este proceso requiere determinar las consecuencias de cambiar el sistema, no sólo en términos de los beneficios conseguidos sinó además, midiendo los costes de adaptación así como el impacto que estos cambios tienen en todos los componentes del sistema. Las propuestas actuales de reorganización, básicamente abordan este proceso como respuestas de la sociedad cuando ocurre un cambio, o bien como un mecanismo para mejorar la utilidad del sistema. Sin embargo, no se pueden definir procesos complejos de decisión que obtengan la mejor configuración de los componentes organizacionales en cada momento, basándose en una evaluación de los beneficios que se podrían obtener así como de los costes asociados al proceso. Teniendo en cuenta este objetivo, esta tesis explora el área de reorganización en sociedades de agentes y se centra principalmente, en una propuesta novedosa para reorganización. Nuestra propuesta ofrece un soporte de toma de decisiones que considera cambios en múltiplesAlberola Oltra, JM. (2013). Reorganization in Dynamic Agent Societies [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/19243Palanci
    corecore