117 research outputs found

    Advances in Human-Robot Interaction

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    Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers

    Artificial Intelligence: Robots, Avatars, and the Demise of the Human Mediator

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    Published in cooperation with the American Bar Association Section of Dispute Resolutio

    Artificial Intelligence: Robots, Avatars, and the Demise of the Human Mediator

    Get PDF
    Published in cooperation with the American Bar Association Section of Dispute Resolutio

    Artificial Intelligence: Robots, Avatars and the Demise of the Human Mediator

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    As technology has advanced, many have wondered whether (or simply when) artificial intelligent devices will replace the humans who perform complex, interactive, interpersonal tasks such as dispute resolution. Has science now progressed to the point that artificial intelligence devices can replace human mediators, arbitrators, dispute resolvers and problem solvers? Can humanoid robots, attractive avatars and other relational agents create the requisite level of trust and elicit the truthful, perhaps intimate or painful, disclosures often necessary to resolve a dispute or solve a problem? This article will explore these questions. Regardless of whether the reader is convinced that the demise of the human mediator or arbitrator is imminent, one cannot deny that artificial intelligence now has the capability to assume many of the responsibilities currently being performed by alternative dispute resolution (ADR) practitioners. It is fascinating (and perhaps unsettling) to realize the complexity and seriousness of tasks currently delegated to avatars and robots. This article will review some of those delegations and suggest how the artificial intelligence developed to complete those assignments may be relevant to dispute resolution and problem solving. “Relational Agents,” which can have a physical presence such as a robot, be embodied in an avatar, or have no detectable form whatsoever and exist only as software, are able to create long term socio-economic relationships with users built on trust, rapport and therapeutic goals. Relational agents are interacting with humans in circumstances that have significant consequences in the physical world. These interactions provide insights as to how robots and avatars can participate productively in dispute resolution processes. Can human mediators and arbitrators be replaced by robots and avatars that not only physically resemble humans, but also act, think, and reason like humans? And to raise a particularly interesting question, can robots, avatars and other relational agents look, move, act, think, and reason even “better” than humans

    Influencing robot learning through design and social interactions: a framework for balancing designer effort with active and explicit interactions

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    This thesis examines a balance between designer effort required in biasing a robot’s learn-ing of a task, and the effort required from an experienced agent in influencing the learning using social interactions, and the effect of this balance on learning performance. In order to characterise this balance, a two dimensional design space is identified, where the dimensions represent the effort from the designer, who abstracts the robot’s raw sensorimotor data accord-ing to the salient parts of the task to increasing degrees, and the effort from the experienced agent, who interacts with the learner robot using increasing degrees of complexities to actively accentuate the salient parts of the task and explicitly communicate about them. While the in-fluence from the designer must be imposed at design time, the influence from the experienced agent can be tailored during the social interactions because this agent is situated in the environ-ment while the robot is learning. The design space is proposed as a general characterisation of robotic systems that learn from social interactions. The usefulness of the design space is shown firstly by organising the related work into the space, secondly by providing empirical investigations of the effect of the various influences o

    Robotic user interface enabled interactive dialogue with intelligent spaces

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (leaves 81-86).Users can communicate with ubiquitous computing environments by natural means such as voice communication. However, users of the Intelligent Room at MIT CSAIL, a ubiquitous environment, have reported dissatisfaction communicating with the room due to the absence of a focal point and the room's inability to hold a dialogue. To enrich the user's interactive experience, we integrated a Robotic User Interface to the room, and augmented the room's natural language system to enable it to hold dialogues with users. The robotic teddy bear serves two purposes. First, it acts as the focal point of the room which users can address. Second, it enables the room to physically communicate with users by robotic gestures. We also incorporated a book recommendation system to illustrate the room's new ability to converse with users. These enhancements have heightened user experience in communicating with the Intelligent Room, as indicated by our user study.by Rubaiyat Khan.M.Eng

    A swarm intelligence based approach to the mine detection problem

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    This research focuses on the application of swarm intelligence to the problem of mine detection. Swarm Intelligence concepts have captivated the interests of researchers mainly in collective robotics, optimization problems (traveling salesman problem (TSP), quadratic assignment problem, graph coloring etc.), and communication networks (routing) etc [1]. In the mine detection problem we are faced with sub problems such as searching for the mines over the minefield, defusing them effectively, and assuring that the field is clear of mines within the least possible time. In the problem, we assume that the mines can be diffused by the collective action of the robots for which a model based on ant colonies is given. In the first part of the project we study the ant colony system applied to the mine detection problem. The theoretical aspects such as the ant\u27s behavior (reaction of the ants to various circumstances that it faces), their motion over the minefield, and their process of defusing the mines are investigated. In the second section we highlight a certain formulation that the ants may be given for doing the task effectively. The ants do the task effectively when they are able to assure that the minefield is clear of the mines within the least possible time. A compilation of the results obtained by the various studies is tabulated. In the third and final section we talk about our emulations conducted on the Multi Agent Biorobotics Lab-built groundscout robots, which were used for the demonstration of our swarm intelligence-based algorithms at a practical basis. The various projects thus far conducted were a part of the Multi Agent Biorobotics Lab at Rochester Institute of Technology

    Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS 1994), volume 1

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    The AIAA/NASA Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS '94) was originally proposed because of the strong belief that America's problems of global economic competitiveness and job creation and preservation can partly be solved by the use of intelligent robotics, which are also required for human space exploration missions. Individual sessions addressed nuclear industry, agile manufacturing, security/building monitoring, on-orbit applications, vision and sensing technologies, situated control and low-level control, robotic systems architecture, environmental restoration and waste management, robotic remanufacturing, and healthcare applications

    A Dynamical System-based Approach to Modeling Stable Robot Control Policies via Imitation Learning

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    Despite tremendous advances in robotics, we are still amazed by the proficiency with which humans perform movements. Even new waves of robotic systems still rely heavily on hardcoded motions with a limited ability to react autonomously and robustly to a dynamically changing environment. This thesis focuses on providing possible mechanisms to push the level of adaptivity, reactivity, and robustness of robotic systems closer to human movements. Specifically, it aims at developing these mechanisms for a subclass of robot motions called “reaching movements”, i.e. movements in space stopping at a given target (also referred to as episodic motions, discrete motions, or point-to-point motions). These reaching movements can then be used as building blocks to form more advanced robot tasks. To achieve a high level of proficiency as described above, this thesis particularly seeks to derive control policies that: 1) resemble human motions, 2) guarantee the accomplishment of the task (if the target is reachable), and 3) can instantly adapt to changes in dynamic environments. To avoid manually hardcoding robot motions, this thesis exploits the power of machine learning techniques and takes an Imitation Learning (IL) approach to build a generic model of robot movements from a few examples provided by an expert. To achieve the required level of robustness and reactivity, the perspective adopted in this thesis is that a reaching movement can be described with a nonlinear Dynamical System (DS). When building an estimate of DS from demonstrations, there are two key problems that need to be addressed: the problem of generating motions that resemble at best the demonstrations (the “how-to-imitate” problem), and most importantly, the problem of ensuring the accomplishment of the task, i.e. reaching the target (the “stability” problem). Although there are numerous well-established approaches in robotics that could answer each of these problems separately, tackling both problems simultaneously is challenging and has not been extensively studied yet. This thesis first tackles the problem mentioned above by introducing an iterative method to build an estimate of autonomous nonlinear DS that are formulated as a mixture of Gaussian functions. This method minimizes the number of Gaussian functions required for achieving both local asymptotic stability at the target and accuracy in following demonstrations. We then extend this formulation and provide sufficient conditions to ensure global asymptotic stability of autonomous DS at the target. In this approach, an estimation of the underlying DS is built by solving a constraint optimization problem, where the metric of accuracy and the stability conditions are formulated as the optimization objective and constraints, respectively. In addition to ensuring convergence of all motions to the target within the local or global stability regions, these approaches offer an inherent adaptability and robustness to changes in dynamic environments. This thesis further extends the previous approaches and ensures global asymptotic stability of DS-based motions at the target independently of the choice of the regression technique. Therefore, it offers the possibility to choose the most appropriate regression technique based on the requirements of the task at hand without compromising DS stability. This approach also provides the possibility of online learning and using a combination of two or more regression methods to model more advanced robot tasks, and can be applied to estimate motions that are represented with both autonomous and non-autonomous DS. Additionally, this thesis suggests a reformulation to modeling robot motions that allows encoding of a considerably wider set of tasks ranging from reaching movements to agile robot movements that require hitting a given target with a specific speed and direction. This approach is validated in the context of playing the challenging task of minigolf. Finally, the last part of this thesis proposes a DS-based approach to realtime obstacle avoidance. The presented approach provides a modulation that instantly modifies the robot’s motion to avoid collision with multiple static and moving convex obstacles. This approach can be applied on all the techniques described above without affecting their adaptability, swiftness, or robustness. The techniques that are developed in this thesis have been validated in simulation and on different robotic platforms including the humanoid robots HOAP-3 and iCub, and the robot arms KATANA, WAM, and LWR. Throughout this thesis we show that the DS-based approach to modeling robot discrete movements can offer a high level of adaptability, reactivity, and robustness almost effortlessly when interacting with dynamic environments

    Matching Points to Lines: Sonar-based Localization for the PSUBOT

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    The PSUBOT (pronounced pea-es-you-bought) is an autonomous wheelchair robot for persons with certain disabilities. Its use of voice recognition and autonomous navigation enable it to carry out high level commands with little or no user assistance. We first describe the goals, constraints, and capabilities of the overall system including path planning and obstacle avoidance. We then focus on localization-the ability of the robot to locate itself in space. Odometry, a compass, and an algorithm which matches points to lines are each employed to accomplish this task. The matching algorithm (which matches points to lines ) is the main contribution to this work. The .. points are acquired from a rotating sonar device, and the lines are extracted from a user-entered line-segment model of the building. The algorithm assumes that only small corrections are necessary to correct for odometry errors which inherently accumulate, and makes a correction by shifting and rotating the sonar image so that the data points are as close as possible to the lines. A modification of the basic algorithm to accommodate parallel lines was developed as well as an improvement to the basic noise removal algorithm. We found that the matching algorithm was able to determine the location of the robot to within one foot even when required to correct for as many as five feet of simulated odometry error. Finally, the algorithm\u27s complexity was found to be well within the processing power of currently available hardware
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