2,070 research outputs found
Asynchronous Network Formation in Unknown Unbounded Environments
In this paper, we study the Online Network Formation Problem (ONFP) for a
mobile multi-robot system. Consider a group of robots with a bounded
communication range operating in a large open area. One of the robots has a
piece of information which has to be propagated to all other robots. What
strategy should the robots pursue to disseminate the information to the rest of
the robots as quickly as possible? The initial locations of the robots are
unknown to each other, therefore the problem must be solved in an online
fashion.
For this problem, we present an algorithm whose competitive ratio is for arbitrary robot deployments, where is the
largest edge length in the Euclidean minimum spanning tree on the initial robot
configuration and is the height of the tree. We also study the case when
the robot initial positions are chosen uniformly at random and improve the
ratio to . Finally, we present simulation results to validate the
performance in larger scales and demonstrate our algorithm using three robots
in a field experiment
A Scalable Byzantine Grid
Modern networks assemble an ever growing number of nodes. However, it remains
difficult to increase the number of channels per node, thus the maximal degree
of the network may be bounded. This is typically the case in grid topology
networks, where each node has at most four neighbors. In this paper, we address
the following issue: if each node is likely to fail in an unpredictable manner,
how can we preserve some global reliability guarantees when the number of nodes
keeps increasing unboundedly ? To be more specific, we consider the problem or
reliably broadcasting information on an asynchronous grid in the presence of
Byzantine failures -- that is, some nodes may have an arbitrary and potentially
malicious behavior. Our requirement is that a constant fraction of correct
nodes remain able to achieve reliable communication. Existing solutions can
only tolerate a fixed number of Byzantine failures if they adopt a worst-case
placement scheme. Besides, if we assume a constant Byzantine ratio (each node
has the same probability to be Byzantine), the probability to have a fatal
placement approaches 1 when the number of nodes increases, and reliability
guarantees collapse. In this paper, we propose the first broadcast protocol
that overcomes these difficulties. First, the number of Byzantine failures that
can be tolerated (if they adopt the worst-case placement) now increases with
the number of nodes. Second, we are able to tolerate a constant Byzantine
ratio, however large the grid may be. In other words, the grid becomes
scalable. This result has important security applications in ultra-large
networks, where each node has a given probability to misbehave.Comment: 17 page
Decentralized MPC based Obstacle Avoidance for Multi-Robot Target Tracking Scenarios
In this work, we consider the problem of decentralized multi-robot target
tracking and obstacle avoidance in dynamic environments. Each robot executes a
local motion planning algorithm which is based on model predictive control
(MPC). The planner is designed as a quadratic program, subject to constraints
on robot dynamics and obstacle avoidance. Repulsive potential field functions
are employed to avoid obstacles. The novelty of our approach lies in embedding
these non-linear potential field functions as constraints within a convex
optimization framework. Our method convexifies non-convex constraints and
dependencies, by replacing them as pre-computed external input forces in robot
dynamics. The proposed algorithm additionally incorporates different methods to
avoid field local minima problems associated with using potential field
functions in planning. The motion planner does not enforce predefined
trajectories or any formation geometry on the robots and is a comprehensive
solution for cooperative obstacle avoidance in the context of multi-robot
target tracking. We perform simulation studies in different environmental
scenarios to showcase the convergence and efficacy of the proposed algorithm.
Video of simulation studies: \url{https://youtu.be/umkdm82Tt0M
Gathering on Rings for Myopic Asynchronous Robots With Lights
We investigate gathering algorithms for asynchronous autonomous mobile robots moving in uniform ring-shaped networks. Different from most work using the Look-Compute-Move (LCM) model, we assume that robots have limited visibility and lights. That is, robots can observe nodes only within a certain fixed distance, and emit a color from a set of constant number of colors. We consider gathering algorithms depending on two parameters related to the initial configuration: M_{init}, which denotes the number of nodes between two border nodes, and O_{init}, which denotes the number of nodes hosting robots between two border nodes. In both cases, a border node is a node hosting one or more robots that cannot see other robots on at least one side. Our main contribution is to prove that, if M_{init} or O_{init} is odd, gathering is always feasible with three or four colors. The proposed algorithms do not require additional assumptions, such as knowledge of the number of robots, multiplicity detection capabilities, or the assumption of towerless initial configurations. These results demonstrate the power of lights to achieve gathering of robots with limited visibility
Multi-Agent Online Optimization with Delays: Asynchronicity, Adaptivity, and Optimism
Online learning has been successfully applied to many problems in which data
are revealed over time. In this paper, we provide a general framework for
studying multi-agent online learning problems in the presence of delays and
asynchronicities. Specifically, we propose and analyze a class of adaptive dual
averaging schemes in which agents only need to accumulate gradient feedback
received from the whole system, without requiring any between-agent
coordination. In the single-agent case, the adaptivity of the proposed method
allows us to extend a range of existing results to problems with potentially
unbounded delays between playing an action and receiving the corresponding
feedback. In the multi-agent case, the situation is significantly more
complicated because agents may not have access to a global clock to use as a
reference point; to overcome this, we focus on the information that is
available for producing each prediction rather than the actual delay associated
with each feedback. This allows us to derive adaptive learning strategies with
optimal regret bounds, at both the agent and network levels. Finally, we also
analyze an "optimistic" variant of the proposed algorithm which is capable of
exploiting the predictability of problems with a slower variation and leads to
improved regret bounds
Transforming pre-service teacher curriculum: observation through a TPACK lens
This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In today’s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning
- …