32 research outputs found
Causal graph dynamics
We extend the theory of Cellular Automata to arbitrary, time-varying graphs.
In other words we formalize, and prove theorems about, the intuitive idea of a
labelled graph which evolves in time - but under the natural constraint that
information can only ever be transmitted at a bounded speed, with respect to
the distance given by the graph. The notion of translation-invariance is also
generalized. The definition we provide for these "causal graph dynamics" is
simple and axiomatic. The theorems we provide also show that it is robust. For
instance, causal graph dynamics are stable under composition and under
restriction to radius one. In the finite case some fundamental facts of
Cellular Automata theory carry through: causal graph dynamics admit a
characterization as continuous functions, and they are stable under inversion.
The provided examples suggest a wide range of applications of this mathematical
object, from complex systems science to theoretical physics. KEYWORDS:
Dynamical networks, Boolean networks, Generative networks automata, Cayley
cellular automata, Graph Automata, Graph rewriting automata, Parallel graph
transformations, Amalgamated graph transformations, Time-varying graphs, Regge
calculus, Local, No-signalling.Comment: 25 pages, 9 figures, LaTeX, v2: Minor presentation improvements, v3:
Typos corrected, figure adde
Beyond Generalized Multiplicities: Register Machines over Groups
Register machines are a classic model of computing, often seen as a canonical
example of a device manipulating natural numbers. In this paper, we de ne register
machines operating on general groups instead. This generalization follows the research
direction started in multiple previous works. We study the expressive power of register
machines as a function of the underlying groups, as well as of allowed ingredients (zero
test, partial blindness, forbidden regions). We put forward a fundamental connection
between register machines and vector addition systems. Finally, we show how registers
over free groups can be used to store and manipulate strings
PRISM-games: verification and strategy synthesis for stochastic multi-player games with multiple objectives
PRISM-games is a tool for modelling, verification and strategy synthesis for stochastic multi-player games. These allow models to incorporate both probability, to represent uncertainty, unreliability or randomisation, and game-theoretic aspects, for systems where different entities have opposing objectives. Applications include autonomous transport, security protocols, energy management systems and many more. We provide a detailed overview of the PRISM-games tool, including its modelling and property specification formalisms, and its underlying architecture and implementation. In particular, we discuss some of its key features, which include multi-objective and compositional approaches to verification and strategy synthesis. We also discuss the scalability and efficiency of the tool and give an overview of some of the case studies to which it has been applied
PRISM-games:Verification and Strategy Synthesis for Stochastic Multi-player Games with Multiple Objectives
PRISM-games is a tool for modelling, verification and strategy synthesis for stochastic multi-player games. These allow models to incorporate both probability, to represent uncertainty, unreliability or randomisation, and game-theoretic aspects, for systems where different entities have opposing objectives. Applications include autonomous transport, security protocols, energy management systems and many more. We provide a detailed overview of the PRISM-games tool, including its modelling and property specification formalisms, and its underlying architecture and implementation. In particular, we discuss some of its key features, which include multi-objective and compositional approaches to verification and strategy synthesis. We also discuss the scalability and efficiency of the tool and give an overview of some of the case studies to which it has been applied