453 research outputs found
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Survey of switching techniques in high-speed networks and their performance
One of the most promising approaches for high speed networks for integrated service applications is fast packet switching, or ATM (Asynchronous Transfer Mode). ATM can be characterized by very high speed transmission links and simple, hard wired protocols within a network. To match the transmission speed of the network links, and to minimize the overhead due to the processing of network protocols, the switching of cells is done in hardware switching fabrics in ATM networks.A number of designs has been proposed for implementing ATM switches. While many differences exist among the proposals, the vast majority of them is based on self-routing multi-stage interconnection networks. This is because of the desirable features of multi-stage interconnection networks such as self-routing capability and suitability for VLSI implementation.Existing ATM switch architectures can be classified into two major classes: blocking switches, where blockings of cells may occur within a switch when more than one cell contends for the same internal link, and non-blocking switches, where no internal blocking occurs. A large number of techniques has also been proposed to improve the performance of blocking and nonblocking switches. In this paper, we present an extensive survey of the existing proposals for ATM switch architectures, focusing on their performance issues
On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report
For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices
Information Switching Processor (ISP) contention analysis and control
Future satellite communications, as a viable means of communications and an alternative to terrestrial networks, demand flexibility and low end-user cost. On-board switching/processing satellites potentially provide these features, allowing flexible interconnection among multiple spot beams, direct to the user communications services using very small aperture terminals (VSAT's), independent uplink and downlink access/transmission system designs optimized to user's traffic requirements, efficient TDM downlink transmission, and better link performance. A flexible switching system on the satellite in conjunction with low-cost user terminals will likely benefit future satellite network users
A Switch Architecture for Real-Time Multimedia Communications
In this paper we present a switch that can be used to transfer multimedia type of trafJic. The switch provides a guaranteed throughput and a bounded latency. We focus on the design of a prototype Switching Element using the new technology opportunities being offered today. The architecture meets the multimedia requirements but still has a low complexity and needs a minimum amount of hardware. A main item of this paper will be the background of the architectural design decisions made. These include the interconnection topology, buffer organization, routing and scheduling. The implementation of the switching fabric with FPGAs, allows us to experiment with switching mode, routing strategy and scheduling policy in a multimedia environment. The witching elements are interconnected in a Kautz topology. Kautz graphs have interesting properties such as: a small diametec the degree is independent of the network size, the network is fault-tolerant and has a simple routing algorithm
Self-Similarity in a multi-stage queueing ATM switch fabric
Recent studies of digital network traffic have shown that arrival processes in such an environment are more accurately modeled as a statistically self-similar process, rather than as a Poisson-based one. We present a simulation of a combination sharedoutput queueing ATM switch fabric, sourced by two models of self-similar input. The effect of self-similarity on the average queue length and cell loss probability for this multi-stage queue is examined for varying load, buffer size, and internal speedup. The results using two self-similar input models, Pareto-distributed interarrival times and a Poisson-Zeta ON-OFF model, are compared with each other and with results using Poisson interarrival times and an ON-OFF bursty traffic source with Ge ometrically distributed burst lengths. The results show that at a high utilization and at a high degree of self-similarity, switch performance improves slowly with increasing buffer size and speedup, as compared to the improvement using Poisson-based traffic
Design and analysis of a scalable terabit multicast packet switch : architecture and scheduling algorithms
Internet growth and success not only open a primary route of information exchange for millions of people around the world, but also create unprecedented demand for core network capacity. Existing switches/routers, due to the bottleneck from either switch architecture or arbitration complexity, can reach a capacity on the order of gigabits per second, but few of them are scalable to large capacity of terabits per second.
In this dissertation, we propose three novel switch architectures with cooperated scheduling algorithms to design a terabit backbone switch/router which is able to deliver large capacity, multicasting, and high performance along with Quality of Service (QoS). Our switch designs benefit from unique features of modular switch architecture and distributed resource allocation scheme.
Switch I is a unique and modular design characterized by input and output link sharing. Link sharing resolves output contention and eliminates speedup requirement for central switch fabric. Hence, the switch architecture is scalable to any large size. We propose a distributed round robin (RR) scheduling algorithm which provides fairness and has very low arbitration complexity. Switch I can achieve good performance under uniform traffic. However, Switch I does not perform well for non-uniform traffic.
Switch II, as a modified switch design, employs link sharing as well as a token ring to pursue a solution to overcome the drawback of Switch 1. We propose a round robin prioritized link reservation (RR+POLR) algorithm which results in an improved performance especially under non-uniform traffic. However, RR+POLR algorithm is not flexible enough to adapt to the input traffic. In Switch II, the link reservation rate has a great impact on switch performance.
Finally, Switch III is proposed as an enhanced switch design using link sharing and dual round robin rings. Packet forwarding is based on link reservation. We propose a queue occupancy based dynamic link reservation (QOBDLR) algorithm which can adapt to the input traffic to provide a fast and fair link resource allocation. QOBDLR algorithm is a distributed resource allocation scheme in the sense that dynamic link reservation is carried out according to local available information. Arbitration complexity is very low. Compared to the output queued (OQ) switch which is known to offer the best performance under any traffic pattern, Switch III not only achieves performance as good as the OQ switch, but also overcomes speedup problem which seriously limits the OQ switch to be a scalable switch design. Hence, Switch III would be a good choice for high performance, scalable, large-capacity core switches
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Survey of unified approaches to integrated-service networks
The increasing demand for communication services, coupled with recent technological advances in communication media and switching techniques, has resulted in a proliferation of new and expanded services. Currently, networks are needed which can transmit voice, data, and video services in an application-independent fashion. Unified approaches employ a single switching technique across the entire network bandwidth, thus, allowing services to be switched in an application-independent manner. This paper presents a taxonomy of integrated-service networks including a look at N-ISDN, while focusing on unified approaches to integrated-service networks.The two most promising unified approaches are burst and fast packet switching. Burst switching is a circuit switching-based approach which allocates channel bandwidth to a connection only during the transmission of "bursts" of information. Fast packet switching is a packet switching-based approach which can be characterized by very high transmission rates on network links and simple, hardwired protocols which match the rapid channel speed of the network. Both approaches are being proposed as possible implementations for integrated-service networks. We survey these two approaches, and also examine the key performance issues found in fast packet switching. We then present the results of a simulation study of a fast packet switching network
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