453 research outputs found

    On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report

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    For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices

    Information Switching Processor (ISP) contention analysis and control

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    Future satellite communications, as a viable means of communications and an alternative to terrestrial networks, demand flexibility and low end-user cost. On-board switching/processing satellites potentially provide these features, allowing flexible interconnection among multiple spot beams, direct to the user communications services using very small aperture terminals (VSAT's), independent uplink and downlink access/transmission system designs optimized to user's traffic requirements, efficient TDM downlink transmission, and better link performance. A flexible switching system on the satellite in conjunction with low-cost user terminals will likely benefit future satellite network users

    A Switch Architecture for Real-Time Multimedia Communications

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    In this paper we present a switch that can be used to transfer multimedia type of trafJic. The switch provides a guaranteed throughput and a bounded latency. We focus on the design of a prototype Switching Element using the new technology opportunities being offered today. The architecture meets the multimedia requirements but still has a low complexity and needs a minimum amount of hardware. A main item of this paper will be the background of the architectural design decisions made. These include the interconnection topology, buffer organization, routing and scheduling. The implementation of the switching fabric with FPGAs, allows us to experiment with switching mode, routing strategy and scheduling policy in a multimedia environment. The witching elements are interconnected in a Kautz topology. Kautz graphs have interesting properties such as: a small diametec the degree is independent of the network size, the network is fault-tolerant and has a simple routing algorithm

    Self-Similarity in a multi-stage queueing ATM switch fabric

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    Recent studies of digital network traffic have shown that arrival processes in such an environment are more accurately modeled as a statistically self-similar process, rather than as a Poisson-based one. We present a simulation of a combination sharedoutput queueing ATM switch fabric, sourced by two models of self-similar input. The effect of self-similarity on the average queue length and cell loss probability for this multi-stage queue is examined for varying load, buffer size, and internal speedup. The results using two self-similar input models, Pareto-distributed interarrival times and a Poisson-Zeta ON-OFF model, are compared with each other and with results using Poisson interarrival times and an ON-OFF bursty traffic source with Ge ometrically distributed burst lengths. The results show that at a high utilization and at a high degree of self-similarity, switch performance improves slowly with increasing buffer size and speedup, as compared to the improvement using Poisson-based traffic

    Design and analysis of a scalable terabit multicast packet switch : architecture and scheduling algorithms

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    Internet growth and success not only open a primary route of information exchange for millions of people around the world, but also create unprecedented demand for core network capacity. Existing switches/routers, due to the bottleneck from either switch architecture or arbitration complexity, can reach a capacity on the order of gigabits per second, but few of them are scalable to large capacity of terabits per second. In this dissertation, we propose three novel switch architectures with cooperated scheduling algorithms to design a terabit backbone switch/router which is able to deliver large capacity, multicasting, and high performance along with Quality of Service (QoS). Our switch designs benefit from unique features of modular switch architecture and distributed resource allocation scheme. Switch I is a unique and modular design characterized by input and output link sharing. Link sharing resolves output contention and eliminates speedup requirement for central switch fabric. Hence, the switch architecture is scalable to any large size. We propose a distributed round robin (RR) scheduling algorithm which provides fairness and has very low arbitration complexity. Switch I can achieve good performance under uniform traffic. However, Switch I does not perform well for non-uniform traffic. Switch II, as a modified switch design, employs link sharing as well as a token ring to pursue a solution to overcome the drawback of Switch 1. We propose a round robin prioritized link reservation (RR+POLR) algorithm which results in an improved performance especially under non-uniform traffic. However, RR+POLR algorithm is not flexible enough to adapt to the input traffic. In Switch II, the link reservation rate has a great impact on switch performance. Finally, Switch III is proposed as an enhanced switch design using link sharing and dual round robin rings. Packet forwarding is based on link reservation. We propose a queue occupancy based dynamic link reservation (QOBDLR) algorithm which can adapt to the input traffic to provide a fast and fair link resource allocation. QOBDLR algorithm is a distributed resource allocation scheme in the sense that dynamic link reservation is carried out according to local available information. Arbitration complexity is very low. Compared to the output queued (OQ) switch which is known to offer the best performance under any traffic pattern, Switch III not only achieves performance as good as the OQ switch, but also overcomes speedup problem which seriously limits the OQ switch to be a scalable switch design. Hence, Switch III would be a good choice for high performance, scalable, large-capacity core switches

    On packet switch design

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