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SPIN-ning Software Architectures: A Method for Exploring Complex Systems
When designing complex software systems that provide multiple non-functional properties, it is usual to try to reuse (and finally compose) simpler existing designs, which deal with each of these properties in solitude. The paper describes a method for automatically and quickly identifying all the different ways one can compose such designs, with the aid of a model checke
Components Interoperability through Mediating Connector Patterns
A key objective for ubiquitous environments is to enable system
interoperability between system's components that are highly heterogeneous. In
particular, the challenge is to embed in the system architecture the necessary
support to cope with behavioral diversity in order to allow components to
coordinate and communicate. The continuously evolving environment further asks
for an automated and on-the-fly approach. In this paper we present the design
building blocks for the dynamic and on-the-fly interoperability between
heterogeneous components. Specifically, we describe an Architectural Pattern
called Mediating Connector, that is the key enabler for communication. In
addition, we present a set of Basic Mediator Patterns, that describe the basic
mismatches which can occur when components try to interact, and their
corresponding solutions.Comment: In Proceedings WCSI 2010, arXiv:1010.233
Semantic data mining and linked data for a recommender system in the AEC industry
Even though it can provide design teams with valuable performance insights and enhance decision-making, monitored building data is rarely reused in an effective feedback loop from operation to design. Data mining allows users to obtain such insights from the large datasets generated throughout the building life cycle. Furthermore, semantic web technologies allow to formally represent the built environment and retrieve knowledge in response to domain-specific requirements. Both approaches have independently established themselves as powerful aids in decision-making. Combining them can enrich data mining processes with domain knowledge and facilitate knowledge discovery, representation and reuse. In this article, we look into the available data mining techniques and investigate to what extent they can be fused with semantic web technologies to provide recommendations to the end user in performance-oriented design. We demonstrate an initial implementation of a linked data-based system for generation of recommendations
Detecting Coordination Problems in Collaborative Software Development Environments
Software development is rarely an individual effort and generally involves teams of developers collaborating to generate good reliable code. Among the software code there exist technical dependencies that arise from software components using services from other components. The different ways of assigning the design, development, and testing of these software modules to people can cause various coordination problems among them. We claim\ud
that the collaboration of the developers, designers and testers must be related to and governed by the technical task structure. These collaboration practices are handled in what we call Socio-Technical Patterns.\ud
The TESNA project (Technical Social Network Analysis) we report on in this paper addresses this issue. We propose a method and a tool that a project manager can use in order to detect the socio-technical coordination problems. We test the method and tool in a case study of a small and innovative software product company
Towards homeostatic architecture: simulation of the generative process of a termite mound construction
This report sets out to the theme of the generation of a ‘living’,
homeostatic and self-organizing architectural structure. The main research
question this project addresses is what innovative techniques of design,
construction and materials could prospectively be developed and eventually
applied to create and sustain human-made buildings which are mostly
adaptive, self-controlled and self-functioning, without option to a vast supply
of materials and peripheral services. The hypothesis is that through the
implementation of the biological building behaviour of termites, in terms of
collective construction mechanisms that are based on environmental stimuli,
we could achieve a simulation of the generative process of their adaptive
structures, capable to inform in many ways human construction. The essay
explicates the development of the 3-dimensional, agent-based simulation of
the termite collective construction and analyzes the results, which involve
besides physical modelling of the evolved structures. It finally elucidates the
potential of this emerging and adaptive architectural performance to be
translated to human practice and thus enlighten new ecological engineering
and design methodologies
From a data-model to generated access-and store-patterns
This report describes the design and implementation of a repository generation tool that is used to generate repositories from domain models of the ASML TWINSCAN system. The TWINSCAN system handles a huge volume of data. In the current TWINSCAN SW Architecture, data transfer is combined with control flow. Data transfer to a component that is not under the sender’s control must be performed through a common parent in the hierarchy. There are several problems with this approach with respect to execution, encapsulation, and locality of change. These problems drive the need to separate data, control, and algorithms of the scanner’s software architecture. To tackle these problems, the main objective of this project was to design and implement a repository generation tool for generating data repositories from domain models. The structure of this data is defined by a domain model in an implementation independent formalism. The tool supports several flavors of repositories. As a result of the flexibility of the architecture, it is possible to switch between technologies and implementation patterns without touching domain models. The repository generation tool is tested through continues architecture and design reviews by supervisors, unit tests, and tests by stakeholders in the real environment. The results obtained in this project are being used in an active ASML project within the Metrology group. The results have improved productivity and increased efficiency
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