6,229 research outputs found
The Non-Uniform k-Center Problem
In this paper, we introduce and study the Non-Uniform k-Center problem
(NUkC). Given a finite metric space and a collection of balls of radii
, the NUkC problem is to find a placement of their
centers on the metric space and find the minimum dilation , such that
the union of balls of radius around the th center covers
all the points in . This problem naturally arises as a min-max vehicle
routing problem with fleets of different speeds.
The NUkC problem generalizes the classic -center problem when all the
radii are the same (which can be assumed to be after scaling). It also
generalizes the -center with outliers (kCwO) problem when there are
balls of radius and balls of radius . There are -approximation
and -approximation algorithms known for these problems respectively; the
former is best possible unless P=NP and the latter remains unimproved for 15
years.
We first observe that no -approximation is to the optimal dilation is
possible unless P=NP, implying that the NUkC problem is more non-trivial than
the above two problems. Our main algorithmic result is an
-bi-criteria approximation result: we give an -approximation
to the optimal dilation, however, we may open centers of each
radii. Our techniques also allow us to prove a simple (uni-criteria), optimal
-approximation to the kCwO problem improving upon the long-standing
-factor. Our main technical contribution is a connection between the NUkC
problem and the so-called firefighter problems on trees which have been studied
recently in the TCS community.Comment: Adjusted the figur
Asymptotically Optimal Approximation Algorithms for Coflow Scheduling
Many modern datacenter applications involve large-scale computations composed
of multiple data flows that need to be completed over a shared set of
distributed resources. Such a computation completes when all of its flows
complete. A useful abstraction for modeling such scenarios is a {\em coflow},
which is a collection of flows (e.g., tasks, packets, data transmissions) that
all share the same performance goal.
In this paper, we present the first approximation algorithms for scheduling
coflows over general network topologies with the objective of minimizing total
weighted completion time. We consider two different models for coflows based on
the nature of individual flows: circuits, and packets. We design
constant-factor polynomial-time approximation algorithms for scheduling
packet-based coflows with or without given flow paths, and circuit-based
coflows with given flow paths. Furthermore, we give an -approximation polynomial time algorithm for scheduling circuit-based
coflows where flow paths are not given (here is the number of network
edges).
We obtain our results by developing a general framework for coflow schedules,
based on interval-indexed linear programs, which may extend to other coflow
models and objective functions and may also yield improved approximation bounds
for specific network scenarios. We also present an experimental evaluation of
our approach for circuit-based coflows that show a performance improvement of
at least 22% on average over competing heuristics.Comment: Fixed minor typo
Sparse geometric graphs with small dilation
Given a set S of n points in R^D, and an integer k such that 0 <= k < n, we
show that a geometric graph with vertex set S, at most n - 1 + k edges, maximum
degree five, and dilation O(n / (k+1)) can be computed in time O(n log n). For
any k, we also construct planar n-point sets for which any geometric graph with
n-1+k edges has dilation Omega(n/(k+1)); a slightly weaker statement holds if
the points of S are required to be in convex position
Improved Distributed Algorithms for Exact Shortest Paths
Computing shortest paths is one of the central problems in the theory of
distributed computing. For the last few years, substantial progress has been
made on the approximate single source shortest paths problem, culminating in an
algorithm of Becker et al. [DISC'17] which deterministically computes
-approximate shortest paths in time, where
is the hop-diameter of the graph. Up to logarithmic factors, this time
complexity is optimal, matching the lower bound of Elkin [STOC'04].
The question of exact shortest paths however saw no algorithmic progress for
decades, until the recent breakthrough of Elkin [STOC'17], which established a
sublinear-time algorithm for exact single source shortest paths on undirected
graphs. Shortly after, Huang et al. [FOCS'17] provided improved algorithms for
exact all pairs shortest paths problem on directed graphs.
In this paper, we present a new single-source shortest path algorithm with
complexity . For polylogarithmic , this improves
on Elkin's bound and gets closer to the
lower bound of Elkin [STOC'04]. For larger values of
, we present an improved variant of our algorithm which achieves complexity
, and
thus compares favorably with Elkin's bound of in essentially the entire range of parameters. This
algorithm provides also a qualitative improvement, because it works for the
more challenging case of directed graphs (i.e., graphs where the two directions
of an edge can have different weights), constituting the first sublinear-time
algorithm for directed graphs. Our algorithm also extends to the case of exact
-source shortest paths...Comment: 26 page
Analysis of Farthest Point Sampling for Approximating Geodesics in a Graph
A standard way to approximate the distance between any two vertices and
on a mesh is to compute, in the associated graph, a shortest path from
to that goes through one of sources, which are well-chosen vertices.
Precomputing the distance between each of the sources to all vertices of
the graph yields an efficient computation of approximate distances between any
two vertices. One standard method for choosing sources, which has been used
extensively and successfully for isometry-invariant surface processing, is the
so-called Farthest Point Sampling (FPS), which starts with a random vertex as
the first source, and iteratively selects the farthest vertex from the already
selected sources.
In this paper, we analyze the stretch factor of
approximate geodesics computed using FPS, which is the maximum, over all pairs
of distinct vertices, of their approximated distance over their geodesic
distance in the graph. We show that can be bounded in terms
of the minimal value of the stretch factor obtained using an
optimal placement of sources as , where is the ratio of the lengths of
the longest and the shortest edges of the graph. This provides some evidence
explaining why farthest point sampling has been used successfully for
isometry-invariant shape processing. Furthermore, we show that it is
NP-complete to find sources that minimize the stretch factor.Comment: 13 pages, 4 figure
Low-Congestion Shortcut and Graph Parameters
Distributed graph algorithms in the standard CONGEST model often exhibit the time-complexity lower bound of Omega~(sqrt{n} + D) rounds for many global problems, where n is the number of nodes and D is the diameter of the input graph. Since such a lower bound is derived from special "hard-core" instances, it does not necessarily apply to specific popular graph classes such as planar graphs. The concept of low-congestion shortcuts is initiated by Ghaffari and Haeupler [SODA2016] for addressing the design of CONGEST algorithms running fast in restricted network topologies. Specifically, given a specific graph class X, an f-round algorithm of constructing shortcuts of quality q for any instance in X results in O~(q + f)-round algorithms of solving several fundamental graph problems such as minimum spanning tree and minimum cut, for X. The main interest on this line is to identify the graph classes allowing the shortcuts which are efficient in the sense of breaking O~(sqrt{n}+D)-round general lower bounds.
In this paper, we consider the relationship between the quality of low-congestion shortcuts and three major graph parameters, chordality, diameter, and clique-width. The main contribution of the paper is threefold: (1) We show an O(1)-round algorithm which constructs a low-congestion shortcut with quality O(kD) for any k-chordal graph, and prove that the quality and running time of this construction is nearly optimal up to polylogarithmic factors. (2) We present two algorithms, each of which constructs a low-congestion shortcut with quality O~(n^{1/4}) in O~(n^{1/4}) rounds for graphs of D=3, and that with quality O~(n^{1/3}) in O~(n^{1/3}) rounds for graphs of D=4 respectively. These results obviously deduce two MST algorithms running in O~(n^{1/4}) and O~(n^{1/3}) rounds for D=3 and 4 respectively, which almost close the long-standing complexity gap of the MST construction in small-diameter graphs originally posed by Lotker et al. [Distributed Computing 2006]. (3) We show that bounding clique-width does not help the construction of good shortcuts by presenting a network topology of clique-width six where the construction of MST is as expensive as the general case
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