9,191 research outputs found

    Approximating layout problems on random sparse graphs

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    We show that, with high probability, several layout problems are approximable within a constant for random graphs drawn from the standard Gnp model with p=c/n for some constant c. Our results establish that, in fact, any algorithm that returns a feasible solution will produce such an approximation for graphs with good expansion properties.Postprint (published version

    A Sparse Stress Model

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    Force-directed layout methods constitute the most common approach to draw general graphs. Among them, stress minimization produces layouts of comparatively high quality but also imposes comparatively high computational demands. We propose a speed-up method based on the aggregation of terms in the objective function. It is akin to aggregate repulsion from far-away nodes during spring embedding but transfers the idea from the layout space into a preprocessing phase. An initial experimental study informs a method to select representatives, and subsequent more extensive experiments indicate that our method yields better approximations of minimum-stress layouts in less time than related methods.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    Principal manifolds and graphs in practice: from molecular biology to dynamical systems

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    We present several applications of non-linear data modeling, using principal manifolds and principal graphs constructed using the metaphor of elasticity (elastic principal graph approach). These approaches are generalizations of the Kohonen's self-organizing maps, a class of artificial neural networks. On several examples we show advantages of using non-linear objects for data approximation in comparison to the linear ones. We propose four numerical criteria for comparing linear and non-linear mappings of datasets into the spaces of lower dimension. The examples are taken from comparative political science, from analysis of high-throughput data in molecular biology, from analysis of dynamical systems.Comment: 12 pages, 9 figure

    Linear orderings of random geometric graphs (extended abstract)

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    In random geometric graphs, vertices are randomly distributed on [0,1]^2 and pairs of vertices are connected by edges whenever they are sufficiently close together. Layout problems seek a linear ordering of the vertices of a graph such that a certain measure is minimized. In this paper, we study several layout problems on random geometric graphs: Bandwidth, Minimum Linear Arrangement, Minimum Cut, Minimum Sum Cut, Vertex Separation and Bisection. We first prove that some of these problems remain \NP-complete even for geometric graphs. Afterwards, we compute lower bounds that hold with high probability on random geometric graphs. Finally, we characterize the probabilistic behavior of the lexicographic ordering for our layout problems on the class of random geometric graphs.Postprint (published version

    Combining spectral sequencing and parallel simulated annealing for the MinLA problem

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    In this paper we present and analyze new sequential and parallel heuristics to approximate the Minimum Linear Arrangement problem (MinLA). The heuristics consist in obtaining a first global solution using Spectral Sequencing and improving it locally through Simulated Annealing. In order to accelerate the annealing process, we present a special neighborhood distribution that tends to favor moves with high probability to be accepted. We show how to make use of this neighborhood to parallelize the Metropolis stage on distributed memory machines by mapping partitions of the input graph to processors and performing moves concurrently. The paper reports the results obtained with this new heuristic when applied to a set of large graphs, including graphs arising from finite elements methods and graphs arising from VLSI applications. Compared to other heuristics, the measurements obtained show that the new heuristic improves the solution quality, decreases the running time and offers an excellent speedup when ran on a commodity network made of nine personal computers.Postprint (published version

    Computational methods for finding long simple cycles in complex networks

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    © 2017 Elsevier B.V. Detection of long simple cycles in real-world complex networks finds many applications in layout algorithms, information flow modelling, as well as in bioinformatics. In this paper, we propose two computational methods for finding long cycles in real-world networks. The first method is an exact approach based on our own integer linear programming formulation of the problem and a data mining pipeline. This pipeline ensures that the problem is solved as a sequence of integer linear programs. The second method is a multi-start local search heuristic, which combines an initial construction of a long cycle using depth-first search with four different perturbation operators. Our experimental results are presented for social network samples, graphs studied in the network science field, graphs from DIMACS series, and protein-protein interaction networks. These results show that our formulation leads to a significantly more efficient exact approach to solve the problem than a previous formulation. For 14 out of 22 networks, we have found the optimal solutions. The potential of heuristics in this problem is also demonstrated, especially in the context of large-scale problem instances

    Line-distortion, Bandwidth and Path-length of a graph

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    We investigate the minimum line-distortion and the minimum bandwidth problems on unweighted graphs and their relations with the minimum length of a Robertson-Seymour's path-decomposition. The length of a path-decomposition of a graph is the largest diameter of a bag in the decomposition. The path-length of a graph is the minimum length over all its path-decompositions. In particular, we show: - if a graph GG can be embedded into the line with distortion kk, then GG admits a Robertson-Seymour's path-decomposition with bags of diameter at most kk in GG; - for every class of graphs with path-length bounded by a constant, there exist an efficient constant-factor approximation algorithm for the minimum line-distortion problem and an efficient constant-factor approximation algorithm for the minimum bandwidth problem; - there is an efficient 2-approximation algorithm for computing the path-length of an arbitrary graph; - AT-free graphs and some intersection families of graphs have path-length at most 2; - for AT-free graphs, there exist a linear time 8-approximation algorithm for the minimum line-distortion problem and a linear time 4-approximation algorithm for the minimum bandwidth problem
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