14,935 research outputs found

    Distributed Game Theoretic Optimization and Management of Multichannel ALOHA Networks

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    The problem of distributed rate maximization in multi-channel ALOHA networks is considered. First, we study the problem of constrained distributed rate maximization, where user rates are subject to total transmission probability constraints. We propose a best-response algorithm, where each user updates its strategy to increase its rate according to the channel state information and the current channel utilization. We prove the convergence of the algorithm to a Nash equilibrium in both homogeneous and heterogeneous networks using the theory of potential games. The performance of the best-response dynamic is analyzed and compared to a simple transmission scheme, where users transmit over the channel with the highest collision-free utility. Then, we consider the case where users are not restricted by transmission probability constraints. Distributed rate maximization under uncertainty is considered to achieve both efficiency and fairness among users. We propose a distributed scheme where users adjust their transmission probability to maximize their rates according to the current network state, while maintaining the desired load on the channels. We show that our approach plays an important role in achieving the Nash bargaining solution among users. Sequential and parallel algorithms are proposed to achieve the target solution in a distributed manner. The efficiencies of the algorithms are demonstrated through both theoretical and simulation results.Comment: 34 pages, 6 figures, accepted for publication in the IEEE/ACM Transactions on Networking, part of this work was presented at IEEE CAMSAP 201

    Stochastic Differential Games and Energy-Efficient Power Control

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    One of the contributions of this work is to formulate the problem of energy-efficient power control in multiple access channels (namely, channels which comprise several transmitters and one receiver) as a stochastic differential game. The players are the transmitters who adapt their power level to the quality of their time-varying link with the receiver, their battery level, and the strategy updates of the others. The proposed model not only allows one to take into account long-term strategic interactions but also long-term energy constraints. A simple sufficient condition for the existence of a Nash equilibrium in this game is provided and shown to be verified in a typical scenario. As the uniqueness and determination of equilibria are difficult issues in general, especially when the number of players goes large, we move to two special cases: the single player case which gives us some useful insights of practical interest and allows one to make connections with the case of large number of players. The latter case is treated with a mean-field game approach for which reasonable sufficient conditions for convergence and uniqueness are provided. Remarkably, this recent approach for large system analysis shows how scalability can be dealt with in large games and only relies on the individual state information assumption.Comment: The final publication is available at http://www.springerlink.com/openurl.asp?genre=article\&id=doi:10.1007/s13235-012-0068-

    Joint Channel Selection and Power Control in Infrastructureless Wireless Networks: A Multi-Player Multi-Armed Bandit Framework

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    This paper deals with the problem of efficient resource allocation in dynamic infrastructureless wireless networks. Assuming a reactive interference-limited scenario, each transmitter is allowed to select one frequency channel (from a common pool) together with a power level at each transmission trial; hence, for all transmitters, not only the fading gain, but also the number of interfering transmissions and their transmit powers are varying over time. Due to the absence of a central controller and time-varying network characteristics, it is highly inefficient for transmitters to acquire global channel and network knowledge. Therefore a reasonable assumption is that transmitters have no knowledge of fading gains, interference, and network topology. Each transmitting node selfishly aims at maximizing its average reward (or minimizing its average cost), which is a function of the action of that specific transmitter as well as those of all other transmitters. This scenario is modeled as a multi-player multi-armed adversarial bandit game, in which multiple players receive an a priori unknown reward with an arbitrarily time-varying distribution by sequentially pulling an arm, selected from a known and finite set of arms. Since players do not know the arm with the highest average reward in advance, they attempt to minimize their so-called regret, determined by the set of players' actions, while attempting to achieve equilibrium in some sense. To this end, we design in this paper two joint power level and channel selection strategies. We prove that the gap between the average reward achieved by our approaches and that based on the best fixed strategy converges to zero asymptotically. Moreover, the empirical joint frequencies of the game converge to the set of correlated equilibria. We further characterize this set for two special cases of our designed game

    The 5G Cellular Backhaul Management Dilemma: To Cache or to Serve

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    With the introduction of caching capabilities into small cell networks (SCNs), new backaul management mechanisms need to be developed to prevent the predicted files that are downloaded by the at the small base stations (SBSs) to be cached from jeopardizing the urgent requests that need to be served via the backhaul. Moreover, these mechanisms must account for the heterogeneity of the backhaul that will be encompassing both wireless backhaul links at various frequency bands and a wired backhaul component. In this paper, the heterogeneous backhaul management problem is formulated as a minority game in which each SBS has to define the number of predicted files to download, without affecting the required transmission rate of the current requests. For the formulated game, it is shown that a unique fair proper mixed Nash equilibrium (PMNE) exists. Self-organizing reinforcement learning algorithm is proposed and proved to converge to a unique Boltzmann-Gibbs equilibrium which approximates the desired PMNE. Simulation results show that the performance of the proposed approach can be close to that of the ideal optimal algorithm while it outperforms a centralized greedy approach in terms of the amount of data that is cached without jeopardizing the quality-of-service of current requests.Comment: Accepted for publication at Transactions on Wireless Communication
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