70 research outputs found

    Discourse Structure in Machine Translation Evaluation

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    In this article, we explore the potential of using sentence-level discourse structure for machine translation evaluation. We first design discourse-aware similarity measures, which use all-subtree kernels to compare discourse parse trees in accordance with the Rhetorical Structure Theory (RST). Then, we show that a simple linear combination with these measures can help improve various existing machine translation evaluation metrics regarding correlation with human judgments both at the segment- and at the system-level. This suggests that discourse information is complementary to the information used by many of the existing evaluation metrics, and thus it could be taken into account when developing richer evaluation metrics, such as the WMT-14 winning combined metric DiscoTKparty. We also provide a detailed analysis of the relevance of various discourse elements and relations from the RST parse trees for machine translation evaluation. In particular we show that: (i) all aspects of the RST tree are relevant, (ii) nuclearity is more useful than relation type, and (iii) the similarity of the translation RST tree to the reference tree is positively correlated with translation quality.Comment: machine translation, machine translation evaluation, discourse analysis. Computational Linguistics, 201

    Survey on Publicly Available Sinhala Natural Language Processing Tools and Research

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    Sinhala is the native language of the Sinhalese people who make up the largest ethnic group of Sri Lanka. The language belongs to the globe-spanning language tree, Indo-European. However, due to poverty in both linguistic and economic capital, Sinhala, in the perspective of Natural Language Processing tools and research, remains a resource-poor language which has neither the economic drive its cousin English has nor the sheer push of the law of numbers a language such as Chinese has. A number of research groups from Sri Lanka have noticed this dearth and the resultant dire need for proper tools and research for Sinhala natural language processing. However, due to various reasons, these attempts seem to lack coordination and awareness of each other. The objective of this paper is to fill that gap of a comprehensive literature survey of the publicly available Sinhala natural language tools and research so that the researchers working in this field can better utilize contributions of their peers. As such, we shall be uploading this paper to arXiv and perpetually update it periodically to reflect the advances made in the field

    Respecting Relations: Memory Access and Antecedent Retrieval in Incremental Sentence Processing

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    This dissertation uses the processing of anaphoric relations to probe how linguistic information is encoded in and retrieved from memory during real-time sentence comprehension. More specifically, the dissertation attempts to resolve a tension between the demands of a linguistic processor implemented in a general-purpose cognitive architecture and the demands of abstract grammatical constraints that govern language use. The source of the tension is the role that abstract configurational relations (such as c-command, Reinhart 1983) play in constraining computations. Anaphoric dependencies are governed by formal grammatical constraints stated in terms of relations. For example, Binding Principle A (Chomsky 1981) requires that antecedents for local anaphors (like the English reciprocal each other) bear the c-command relation to those anaphors. In incremental sentence processing, antecedents of anaphors must be retrieved from memory. Recent research has motivated a model of processing that exploits a cue-based, associative retrieval process in content-addressable memory (e.g. Lewis, Vasishth & Van Dyke 2006) in which relations such as c-command are difficult to use as cues for retrieval. As such, the c-command constraints of formal grammars are predicted to be poorly implemented by the retrieval mechanism. I examine retrieval's sensitivity to three constraints on anaphoric dependencies: Principle A (via Hindi local reciprocal licensing), the Scope Constraint on bound-variable pronoun licensing (often stated as a c-command constraint, though see Barker 2012), and Crossover constraints on pronominal binding (Postal 1971, Wasow 1972). The data suggest that retrieval exhibits fidelity to the constraints: structurally inaccessible NPs that match an anaphoric element in morphological features do not interfere with the retrieval of an antecedent in most cases considered. In spite of this alignment, I argue that retrieval's apparent sensitivity to c-command constraints need not motivate a memory access procedure that makes direct reference to c-command relations. Instead, proxy features and general parsing operations conspire to mimic the extension of a system that respects c-command constraints. These strategies provide a robust approximation of grammatical performance while remaining within the confines of a independently- motivated general-purpose cognitive architecture

    Evidentiality in Tagalog

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    Tesis doctoral inédita leída en la Universidad Autónoma de Madrid, Facultad de Filosofía y Letras, Departamento de Filología Española. Fecha de lectura: 02-07-202

    REVISITING RECOGNIZING TEXTUAL ENTAILMENT FOR EVALUATING NATURAL LANGUAGE PROCESSING SYSTEMS

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    Recognizing Textual Entailment (RTE) began as a unified framework to evaluate the reasoning capabilities of Natural Language Processing (NLP) models. In recent years, RTE has evolved in the NLP community into a task that researchers focus on developing models for. This thesis revisits the tradition of RTE as an evaluation framework for NLP models, especially in the era of deep learning. Chapter 2 provides an overview of different approaches to evaluating NLP sys- tems, discusses prior RTE datasets, and argues why many of them do not serve as satisfactory tests to evaluate the reasoning capabilities of NLP systems. Chapter 3 presents a new large-scale diverse collection of RTE datasets (DNC) that tests how well NLP systems capture a range of semantic phenomena that are integral to un- derstanding human language. Chapter 4 demonstrates how the DNC can be used to evaluate reasoning capabilities of NLP models. Chapter 5 discusses the limits of RTE as an evaluation framework by illuminating how existing datasets contain biases that may enable crude modeling approaches to perform surprisingly well. The remaining aspects of the thesis focus on issues raised in Chapter 5. Chapter 6 addresses issues in prior RTE datasets focused on paraphrasing and presents a high-quality test set that can be used to analyze how robust RTE systems are to paraphrases. Chapter 7 demonstrates how modeling approaches on biases, e.g. adversarial learning, can enable RTE models overcome biases discussed in Chapter 5. Chapter 8 applies these methods to the task of discovering emergency needs during disaster events

    CLiFF Notes: Research in the Language Information and Computation Laboratory of The University of Pennsylvania

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    This report takes its name from the Computational Linguistics Feedback Forum (CLIFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania. It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science, Psychology, and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition. With 48 individual contributors and six projects represented, this is the largest LINC Lab collection to date, and the most diverse

    CLiFF Notes: Research in the Language, Information and Computation Laboratory of the University of Pennsylvania

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    One concern of the Computer Graphics Research Lab is in simulating human task behavior and understanding why the visualization of the appearance, capabilities and performance of humans is so challenging. Our research has produced a system, called Jack, for the definition, manipulation, animation and human factors analysis of simulated human figures. Jack permits the envisionment of human motion by interactive specification and simultaneous execution of multiple constraints, and is sensitive to such issues as body shape and size, linkage, and plausible motions. Enhanced control is provided by natural behaviors such as looking, reaching, balancing, lifting, stepping, walking, grasping, and so on. Although intended for highly interactive applications, Jack is a foundation for other research. The very ubiquitousness of other people in our lives poses a tantalizing challenge to the computational modeler: people are at once the most common object around us, and yet the most structurally complex. Their everyday movements are amazingly fluid, yet demanding to reproduce, with actions driven not just mechanically by muscles and bones but also cognitively by beliefs and intentions. Our motor systems manage to learn how to make us move without leaving us the burden or pleasure of knowing how we did it. Likewise we learn how to describe the actions and behaviors of others without consciously struggling with the processes of perception, recognition, and language. Present technology lets us approach human appearance and motion through computer graphics modeling and three dimensional animation, but there is considerable distance to go before purely synthesized figures trick our senses. We seek to build computational models of human like figures which manifest animacy and convincing behavior. Towards this end, we: Create an interactive computer graphics human model; Endow it with reasonable biomechanical properties; Provide it with human like behaviors; Use this simulated figure as an agent to effect changes in its world; Describe and guide its tasks through natural language instructions. There are presently no perfect solutions to any of these problems; ultimately, however, we should be able to give our surrogate human directions that, in conjunction with suitable symbolic reasoning processes, make it appear to behave in a natural, appropriate, and intelligent fashion. Compromises will be essential, due to limits in computation, throughput of display hardware, and demands of real-time interaction, but our algorithms aim to balance the physical device constraints with carefully crafted models, general solutions, and thoughtful organization. The Jack software is built on Silicon Graphics Iris 4D workstations because those systems have 3-D graphics features that greatly aid the process of interacting with highly articulated figures such as the human body. Of course, graphics capabilities themselves do not make a usable system. Our research has therefore focused on software to make the manipulation of a simulated human figure easy for a rather specific user population: human factors design engineers or ergonomics analysts involved in visualizing and assessing human motor performance, fit, reach, view, and other physical tasks in a workplace environment. The software also happens to be quite usable by others, including graduate students and animators. The point, however, is that program design has tried to take into account a wide variety of physical problem oriented tasks, rather than just offer a computer graphics and animation tool for the already computer sophisticated or skilled animator. As an alternative to interactive specification, a simulation system allows a convenient temporal and spatial parallel programming language for behaviors. The Graphics Lab is working with the Natural Language Group to explore the possibility of using natural language instructions, such as those found in assembly or maintenance manuals, to drive the behavior of our animated human agents. (See the CLiFF note entry for the AnimNL group for details.) Even though Jack is under continual development, it has nonetheless already proved to be a substantial computational tool in analyzing human abilities in physical workplaces. It is being applied to actual problems involving space vehicle inhabitants, helicopter pilots, maintenance technicians, foot soldiers, and tractor drivers. This broad range of applications is precisely the target we intended to reach. The general capabilities embedded in Jack attempt to mirror certain aspects of human performance, rather than the specific requirements of the corresponding workplace. We view the Jack system as the basis of a virtual animated agent that can carry out tasks and instructions in a simulated 3D environment. While we have not yet fooled anyone into believing that the Jack figure is real , its behaviors are becoming more reasonable and its repertoire of actions more extensive. When interactive control becomes more labor intensive than natural language instructional control, we will have reached a significant milestone toward an intelligent agent
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