54 research outputs found

    Realization of coordination technology of hierarchical systems in design of active magnetic bearings system

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    A cybernetic technology of mechatronic design of active magnetic bearings systems (AMB) originated from theory of systems is suggested in the paper. Traditional models of artificial intelligence and mathematics do not allow describing mechatronic systems being designed on all its levels in one common formal basis. They do not describe the systems structure (the set of dynamic subsystems with their interactions), their control units, and do not treat them as dynamic objects operating in some environment. They do not describe the environment structure either. Therefore, the coordination technology of hierarchical systems has been chosen as a theoretical means for realization of design and control. The theoretical basis of the given coordination technology is briefly considered. An example of technology realization in conceptual and detailed design of AMB system is also presented

    Cognitive vision system for control of dexterous prosthetic hands: Experimental evaluation

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    <p>Abstract</p> <p>Background</p> <p>Dexterous prosthetic hands that were developed recently, such as SmartHand and i-LIMB, are highly sophisticated; they have individually controllable fingers and the thumb that is able to abduct/adduct. This flexibility allows implementation of many different grasping strategies, but also requires new control algorithms that can exploit the many degrees of freedom available. The current study presents and tests the operation of a new control method for dexterous prosthetic hands.</p> <p>Methods</p> <p>The central component of the proposed method is an autonomous controller comprising a vision system with rule-based reasoning mounted on a dexterous hand (CyberHand). The controller, termed cognitive vision system (CVS), mimics biological control and generates commands for prehension. The CVS was integrated into a hierarchical control structure: 1) the user triggers the system and controls the orientation of the hand; 2) a high-level controller automatically selects the grasp type and size; and 3) an embedded hand controller implements the selected grasp using closed-loop position/force control. The operation of the control system was tested in 13 healthy subjects who used Cyberhand, attached to the forearm, to grasp and transport 18 objects placed at two different distances.</p> <p>Results</p> <p>The system correctly estimated grasp type and size (nine commands in total) in about 84% of the trials. In an additional 6% of the trials, the grasp type and/or size were different from the optimal ones, but they were still good enough for the grasp to be successful. If the control task was simplified by decreasing the number of possible commands, the classification accuracy increased (e.g., 93% for guessing the grasp type only).</p> <p>Conclusions</p> <p>The original outcome of this research is a novel controller empowered by vision and reasoning and capable of high-level analysis (i.e., determining object properties) and autonomous decision making (i.e., selecting the grasp type and size). The automatic control eases the burden from the user and, as a result, the user can concentrate on what he/she does, not on how he/she should do it. The tests showed that the performance of the controller was satisfactory and that the users were able to operate the system with minimal prior training.</p

    Sensors for Robotic Hands: A Survey of State of the Art

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    Recent decades have seen significant progress in the field of artificial hands. Most of the surveys, which try to capture the latest developments in this field, focused on actuation and control systems of these devices. In this paper, our goal is to provide a comprehensive survey of the sensors for artificial hands. In order to present the evolution of the field, we cover five year periods starting at the turn of the millennium. At each period, we present the robot hands with a focus on their sensor systems dividing them into categories, such as prosthetics, research devices, and industrial end-effectors.We also cover the sensors developed for robot hand usage in each era. Finally, the period between 2010 and 2015 introduces the reader to the state of the art and also hints to the future directions in the sensor development for artificial hands

    The human centred approach to bionanotechnology in telemedicine: ethical considerations

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    The information and communication technologies (ICTs) field is expanding rapidly and affecting several domains of mankind, as for example healthcare. Therefore, ICTs can act as an enabler or a provider these fields through telemedicine. Consequently, promoting an human centred and ethical approach is the primary challenge concerning ICT healthcare innovation. Simultaneously, can we deter- or at least discourage- innovation that serves malicious ends, or that causes serious threats to humanity? So, the purpose of this contribution is to discuss the relationship between ICT evolution and healthcare, particularly concerning a specific correlated research fields: bionanotechnology and telemedicine. For that, we will focus in its applications, and sort of ethical and moral dilemmas encompasses

    Organizational Posthumanism

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    Building on existing forms of critical, cultural, biopolitical, and sociopolitical posthumanism, in this text a new framework is developed for understanding and guiding the forces of technologization and posthumanization that are reshaping contemporary organizations. This ‘organizational posthumanism’ is an approach to analyzing, creating, and managing organizations that employs a post-dualistic and post-anthropocentric perspective and which recognizes that emerging technologies will increasingly transform the kinds of members, structures, systems, processes, physical and virtual spaces, and external ecosystems that are available for organizations to utilize. It is argued that this posthumanizing technologization of organizations will especially be driven by developments in three areas: 1) technologies for human augmentation and enhancement, including many forms of neuroprosthetics and genetic engineering; 2) technologies for synthetic agency, including robotics, artificial intelligence, and artificial life; and 3) technologies for digital-physical ecosystems and networks that create the environments within which and infrastructure through which human and artificial agents will interact. Drawing on a typology of contemporary posthumanism, organizational posthumanism is shown to be a hybrid form of posthumanism that combines both analytic, synthetic, theoretical, and practical elements. Like analytic forms of posthumanism, organizational posthumanism recognizes the extent to which posthumanization has already transformed businesses and other organizations; it thus occupies itself with understanding organizations as they exist today and developing strategies and best practices for responding to the forces of posthumanization. On the other hand, like synthetic forms of posthumanism, organizational posthumanism anticipates the fact that intensifying and accelerating processes of posthumanization will create future realities quite different from those seen today; it thus attempts to develop conceptual schemas to account for such potential developments, both as a means of expanding our theoretical knowledge of organizations and of enhancing the ability of contemporary organizational stakeholders to conduct strategic planning for a radically posthumanized long-term future

    Towards Agility: Definition, Benchmark and Design Considerations for Small, Quadrupedal Robots

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    Agile quadrupedal locomotion in animals and robots is yet to be fully understood, quantified or achieved. An intuitive notion of agility exists, but neither a concise definition nor a common benchmark can be found. Further, it is unclear, what minimal level of mechatronic complexity is needed for this particular aspect of locomotion. In this thesis we address and partially answer two primary questions: (Q1) What is agile legged locomotion (agility) and how can wemeasure it? (Q2) How can wemake agile legged locomotion with a robot a reality? To answer our first question, we define agility for robot and animal alike, building a common ground for this particular component of locomotion and introduce quantitative measures to enhance robot evaluation and comparison. The definition is based on and inspired by features of agility observed in nature, sports, and suggested in robotics related publications. Using the results of this observational and literature review, we build a novel and extendable benchmark of thirteen different tasks that implement our vision of quantitatively classifying agility. All scores are calculated from simple measures, such as time, distance, angles and characteristic geometric values for robot scaling. We normalize all unit-less scores to reach comparability between different systems. An initial implementation with available robots and real agility-dogs as baseline finalize our effort of answering the first question. Bio-inspired designs introducing and benefiting from morphological aspects present in nature allowed the generation of fast, robust and energy efficient locomotion. We use engineering tools and interdisciplinary knowledge transferred from biology to build low-cost robots able to achieve a certain level of agility and as a result of this addressing our second question. This iterative process led to a series of robots from Lynx over Cheetah-Cub-S, Cheetah-Cub-AL, and Oncilla to Serval, a compliant robot with actuated spine, high range of motion in all joints. Serval presents a high level of mobility at medium speeds. With many successfully implemented skills, using a basic kinematics-duplication from dogs (copying the foot-trajectories of real animals and replaying themotion on the robot using a mathematical interpretation), we found strengths to emphasize, weaknesses to correct and made Serval ready for future attempts to achieve even more agile locomotion. We calculated ServalĂąs agility scores with the result of it performing better than any of its predecessors. Our small, safe and low-cost robot is able to execute up to 6 agility tasks out of 13 with the potential to reachmore after extended development. Concluding, we like to mention that Serval is able to cope with step-downs, smooth, bumpy terrain and falling orthogonally to the ground

    Autopoietic-extended architecture: can buildings think?

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    To incorporate bioremedial functions into the performance of buildings and to balance generative architecture's dominant focus on computational programming and digital fabrication, this thesis first hybridizes theories of autopoiesis into extended cognition in order to research biological domains that include synthetic biology and biocomputation. Under the rubric of living technology I survey multidisciplinary fields to gather perspective for student design of bioremedial and/or metabolic components in generative architecture where generative not only denotes the use of computation but also includes biochemical, biomechanical, and metabolic functions. I trace computation and digital simulations back to Alan Turing's early 1950s Morphogenetic drawings, reaction-diffusion algorithms, and pioneering artificial intelligence (AI) in order to establish generative architecture's point of origin. I ask provocatively: Can buildings think? as a question echoing Turing's own "Can machines think?" Thereafter, I anticipate not only future bioperformative materials but also theories capable of underpinning strains of metabolic intelligences made possible via AI, synthetic biology, and living technology. I do not imply that metabolic architectural intelligence will be like human cognition. I suggest, rather, that new research and pedagogies involving the intelligence of bacteria, plants, synthetic biology, and algorithms define approaches that generative architecture should take in order to source new forms of autonomous life that will be deployable as corrective environmental interfaces. I call the research protocol autopoietic-extended design, theorizing it as an operating system (OS), a research methodology, and an app schematic for design studios and distance learning that makes use of in-field, e-, and m-learning technologies. A quest of this complexity requires scaffolding for coordinating theory-driven teaching with practice-oriented learning. Accordingly, I fuse Maturana and Varela's biological autopoiesis and its definitions of minimal biological life with Andy Clark's hypothesis of extended cognition and its cognition-to-environment linkages. I articulate a generative design strategy and student research method explained via architectural history interpreted from Louis Sullivan's 1924 pedagogical drawing system, Le Corbusier's Modernist pronouncements, and Greg Lynn's Animate Form. Thus, autopoietic-extended design organizes thinking about the generation of ideas for design prior to computational production and fabrication, necessitating a fresh relationship between nature/science/technology and design cognition. To systematize such a program requires the avoidance of simple binaries (mind/body, mind/nature) as well as the stationing of tool making, technology, and architecture within the ream of nature. Hence, I argue, in relation to extended phenotypes, plant-neurobiology, and recent genetic research: Consequently, autopoietic-extended design advances design protocols grounded in morphology, anatomy, cognition, biology, and technology in order to appropriate metabolic and intelligent properties for sensory/response duty in buildings. At m-learning levels smartphones, social media, and design apps source data from nature for students to mediate on-site research by extending 3D pedagogical reach into new university design programs. I intend the creation of a dialectical investigation of animal/human architecture and computational history augmented by theory relevant to current algorithmic design and fablab production. The autopoietic-extended design dialectic sets out ways to articulate opposition/differences outside the Cartesian either/or philosophy in order to prototype metabolic architecture, while dialectically maintaining: Buildings can think

    Five case studies exploring the value of technology education in New Zealand secondary schools

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    There are many factors that influence students in their choice to take vocationally focussed or general technology subjects at secondary school. Equally, there are many factors that contribute to whether or not they succeed in their studies, and what value they place on the different types of knowledge and skills they learn. A student‟s choices cannot be separated from the social and environmental context in which the student acts. This study presents five case studies that explore the context and experiences of five, very different students of technology who have all recently graduated secondary school. Each case study brings together data from semi-structured interviews conducted with the student participant, one of their parents and their principal technology teacher at secondary school. They provide an insight into how each student perceived their technology education, what influenced them in choosing technology classes, what knowledge and skills they learnt, how that knowledge and skill has served them in their transition into the workforce or tertiary study, and what they perceive are the differences between vocational technology education and general technology education

    Design and Development of a Lightweight Ankle Exoskeleton for Human Walking Augmentation

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    RESUMÉ La plupart des exosquelettes motorisĂ©s de la cheville ont une masse distale considĂ©rable, ce qui limite leur capacitĂ© Ă  rĂ©duire l’énergie dĂ©pensĂ©e par l’utilisateur durant la marche. L’objectif de notre travail est de dĂ©velopper un exosquelette de chevilles avec le minimum de masse distale ajoutĂ©e comparĂ© aux exosquelettes motorisĂ©s de chevilles existants. Aussi, l’exosquelette doit fournir au moins 50 Nm de support au couple de flexion plantaire. L’exosquelette dĂ©veloppĂ© dans le cadre de ce mĂ©moire utilise deux cĂąbles Bowden pour transmettre la force mĂ©canique de l’unitĂ© d’actionnement attachĂ©e Ă  la taille aux deux tiges en fibre de Carbonne attachĂ©es Ă  la botte de l’utilisateur. Quand les deux tiges sont tirĂ©es, ils gĂ©nĂšrent un couple qui supporte le mouvement de flexion plantaire Ă  la fin de la phase d’appui du cycle de marche. Une piĂšce conçue sur mesure et imprimĂ© en plastique par prototypage rapide a Ă©tĂ© attachĂ©e au tibia pour ajuster la direction des cĂąbles. Une Ă©tude d’optimisation a Ă©tĂ© effectuĂ©e pour minimiser la masse des tiges limitant ainsi la masse distale de l’exosquelette (attachĂ© au tibia et pied) Ă  seulement 348 g. Le rĂ©sultat principal obtenu Ă  partir des tests de marche est la rĂ©duction de l’activitĂ© des muscles solĂ©aire et gastrocnĂ©mien du sujet par une moyenne de 37% et 44% respectivement lors de la marche avec l’exosquelette comparĂ©e Ă  la marche normale. Cette rĂ©duction s’est produite quand l’exosquelette a fourni une puissance mĂ©canique de 19 ± 2 W avec un actionnement qui a commencĂ© Ă  38% du cycle de marche. Ce rĂ©sultat dĂ©montre le potentiel de notre exosquelette Ă  rĂ©duire le cout mĂ©tabolique de marche et souligne l’importance de rĂ©duire la masse distale d’un exosquelette de marche.----------ABSTRACT Most of powered ankle exoskeletons add considerable distal mass to the user which limits their capacity to reduce the metabolic energy of walking. The objective of the work presented in this master thesis is to develop an ankle exoskeleton with a minimum added distal mass compared to existing autonomous powered ankle exoskeletons, while providing at least 50 Nm of assistive plantar flexion torque. The exoskeleton developed in this master thesis uses Bowden cables to transmit the mechanical force from the actuation unit attached to the waist to the carbon fiber struts fixed on the boot. As the struts are pulled, they create an assistive ankle plantar flexion torque. A 3D-printed brace was attached to the shin to adjust the direction of the cables. A design optimization study was performed to minimize the mass of the struts, thereby limiting the total added distal mass, attached to the shin and foot, to only 348 g. The main result obtained from walking tests was the reduction of the soleus and gastrocnemius muscles activity by an average of 37% and 44% respectively when walking with the exoskeleton compared to normal walking. This reduction occurred when the exoskeleton delivered a mechanical power of 19 ± 2 W with an actuation onset fixed at 38% of the gait cycle. This result shows the potential of the proposed exoskeleton to reduce the metabolic cost of walking and emphasizes the importance of minimizing the distal mass of ankle exoskeletons
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