749 research outputs found

    Space Biology Initiative. Trade Studies, volume 1

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    The six studies which are addressed are entitled: Design Modularity and Commonality; Modification of Existing Hardware (COTS) vs. New Hardware Build Cost Analysis; Automation Cost vs. Crew Utilization; Hardware Miniaturization versus Cost; Space Station Freedom/Spacelab Modules Compatibility vs. Cost; and Prototype Utilization in the Development of Space Hardware. The product of these six studies was intended to provide a knowledge base and methodology that enables equipment produced for the Space Biology Initiative program to meet specific design and functional requirements in the most efficient and cost effective form consistent with overall mission integration parameters. Each study promulgates rules of thumb, formulas, and matrices that serves has a handbook for the use and guidance of designers and engineers in design, development, and procurement of Space Biology Initiative (SBI) hardware and software

    A Multi-Weapon Auto Aiming and Trigger System for Rapidly Deployable Armed Support Robots

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    Current weaponized robotic systems are too expensive for use by law enforcement agencies and yet are being demanded more and more by these agencies to augment existing human teams and to help expedite dangerous missions. In conjunction with Black-I Robotics Inc., this project developed a low-cost robotic device capable of accurately and safely firing a variety of semi-automatic weapons at stationary targets. The project involved the formulation of project specifications as well as the design, fabrication and testing of the device. This system will be further developed by the company and potentially mounted on the arm of a Black-I Robotics\u27 LandShark robotic platform and to increase the marketability of their current LandShark robotic platform for use by law enforcement agencies

    Physically Interactive Robogames: Definition and Design Guidelines

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    There is evidence that people expects to be able to play games with autonomous robots, so that robogames could be one of the next killer ap- plications for Robotics. Physically Interactive RoboGames (PIRG) is a new application field where autonomous robots are involved in games requiring physical interaction with people. Since research in this field is moving its first steps, definitions and design guidelines are still largely missing. n this paper, a definition for PIRG is proposed, together with guidelines for their design. Physically Interactive, Competitive RoboGames (PICoRG) are also introduced. They are a particular kind of PIRG where human players are involved in a challenging, highly interactive and competitive game activity with autonomous robots. The development process of a PICoRG, Jedi Trainer , is presented to show a practical application of the proposed guidelines. The game has been successfully played in different unstructured environments, by general public; feedback is reported and analysed

    Low Cost Quadruped: MUTT

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    The field of educational and research robotics is alight with development platforms that fall short of being interesting and novel. Our goal was to create a quadruped for use as an entry level research project for students and educators. Reducing cost through the use of commercially available parts combined with rapid-prototyping, we built a platform that can be used to teach and learn legged locomotion for less than $600 (half the price of a Turtlebot 2 from OSRF). Our robot was able to walk in basic form using limited actuation; this was limited by the components we chose - specifically the motor controllers for part of the actuation. We expect that using components better suited to the task could accomplish what we set out to achieve

    Low Cost Quadruped: MUTT

    Get PDF
    The field of educational and research robotics is alight with development platforms that fall short of being interesting and novel. Our goal was to create a quadruped for use as an entry level research project for students and educators. Reducing cost through the use of commercially available parts combined with rapid-prototyping, we built a platform that can be used to teach and learn legged locomotion for less than $600 (half the price of a Turtlebot 2 from OSRF). Our robot was able to walk in basic form using limited actuation; this was limited by the components we chose - specifically the motor controllers for part of the actuation. We expect that using components better suited to the task could accomplish what we set out to achieve

    IoT Droplocks: Wireless Fingerprint Theft Using Hacked Smart Locks

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    Electronic locks can provide security- and convenience-enhancing features, with fingerprint readers an increasingly common feature in these products. When equipped with a wireless radio, they become a smart lock and join the billions of IoT devices proliferating our world. However, such capabilities can also be used to transform smart locks into fingerprint harvesters that compromise an individual's security without their knowledge. We have named this the droplock attack. This paper demonstrates how the harvesting technique works, shows that off-the-shelf smart locks can be invisibly modified to perform such attacks, discusses the implications for smart device design and usage, and calls for better manufacturer and public treatment of this issue.Comment: Submitted and accepted into 2022 IEEE International Conferences on Internet of Things (iThings) and IEEE Green Computing & Communications (GreenCom) and IEEE Cyber, Physical & Social Computing (CPSCom) and IEEE Smart Data (SmartData) and IEEE Congress. Submitted version: 10 pages, 8 figure
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