2,097 research outputs found

    Evaluation of Single and Dual image Object Detection through Image Segmentation Using ResNet18 in Robotic Vision Applications

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    This study presents a method for enhancing the accuracy of object detection in industrial automation applications using ResNet18-based image segmentation. The objective is to extract object images from the background image accurately and efficiently. The study includes three experiments, RGB to grayscale conversion, single image processing, and dual image processing. The results of the experiments show that dual image processing is superior to both RGB to grayscale conversion and single image processing techniques in accurately identifying object edges, determining CG values, and cutting background images and gripper heads. The program achieved a 100% success rate for objects located in the workpiece tray, while also identifying the color and shape of the object using ResNet-18. However, single image processing may have advantages in certain scenarios with sufficient image information and favorable lighting conditions. Both methods have limitations, and future research could focus on further improvements and optimization of these methods, including separating objects into boxes of each type and converting image coordinate data into robot working area coordinates. Overall, this study provides valuable insights into the strengths and limitations of different object recognition techniques for industrial automation applications

    16th Sound and Music Computing Conference SMC 2019 (28–31 May 2019, Malaga, Spain)

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    The 16th Sound and Music Computing Conference (SMC 2019) took place in Malaga, Spain, 28-31 May 2019 and it was organized by the Application of Information and Communication Technologies Research group (ATIC) of the University of Malaga (UMA). The SMC 2019 associated Summer School took place 25-28 May 2019. The First International Day of Women in Inclusive Engineering, Sound and Music Computing Research (WiSMC 2019) took place on 28 May 2019. The SMC 2019 TOPICS OF INTEREST included a wide selection of topics related to acoustics, psychoacoustics, music, technology for music, audio analysis, musicology, sonification, music games, machine learning, serious games, immersive audio, sound synthesis, etc

    BNAIC 2008:Proceedings of BNAIC 2008, the twentieth Belgian-Dutch Artificial Intelligence Conference

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    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    Robots in Agriculture: State of Art and Practical Experiences

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    The presence of robots in agriculture has grown significantly in recent years, overcoming some of the challenges and complications of this field. This chapter aims to collect a complete and recent state of the art about the application of robots in agriculture. The work addresses this topic from two perspectives. On the one hand, it involves the disciplines that lead the automation of agriculture, such as precision agriculture and greenhouse farming, and collects the proposals for automatizing tasks like planting and harvesting, environmental monitoring and crop inspection and treatment. On the other hand, it compiles and analyses the robots that are proposed to accomplish these tasks: e.g. manipulators, ground vehicles and aerial robots. Additionally, the chapter reports with more detail some practical experiences about the application of robot teams to crop inspection and treatment in outdoor agriculture, as well as to environmental monitoring in greenhouse farming
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