389,719 research outputs found
Combining Local Appearance and Holistic View: Dual-Source Deep Neural Networks for Human Pose Estimation
We propose a new learning-based method for estimating 2D human pose from a
single image, using Dual-Source Deep Convolutional Neural Networks (DS-CNN).
Recently, many methods have been developed to estimate human pose by using pose
priors that are estimated from physiologically inspired graphical models or
learned from a holistic perspective. In this paper, we propose to integrate
both the local (body) part appearance and the holistic view of each local part
for more accurate human pose estimation. Specifically, the proposed DS-CNN
takes a set of image patches (category-independent object proposals for
training and multi-scale sliding windows for testing) as the input and then
learns the appearance of each local part by considering their holistic views in
the full body. Using DS-CNN, we achieve both joint detection, which determines
whether an image patch contains a body joint, and joint localization, which
finds the exact location of the joint in the image patch. Finally, we develop
an algorithm to combine these joint detection/localization results from all the
image patches for estimating the human pose. The experimental results show the
effectiveness of the proposed method by comparing to the state-of-the-art
human-pose estimation methods based on pose priors that are estimated from
physiologically inspired graphical models or learned from a holistic
perspective.Comment: CVPR 201
Human-Machine CRFs for Identifying Bottlenecks in Holistic Scene Understanding
Recent trends in image understanding have pushed for holistic scene
understanding models that jointly reason about various tasks such as object
detection, scene recognition, shape analysis, contextual reasoning, and local
appearance based classifiers. In this work, we are interested in understanding
the roles of these different tasks in improved scene understanding, in
particular semantic segmentation, object detection and scene recognition.
Towards this goal, we "plug-in" human subjects for each of the various
components in a state-of-the-art conditional random field model. Comparisons
among various hybrid human-machine CRFs give us indications of how much "head
room" there is to improve scene understanding by focusing research efforts on
various individual tasks
Skeletal Video Anomaly Detection using Deep Learning: Survey, Challenges and Future Directions
The existing methods for video anomaly detection mostly utilize videos
containing identifiable facial and appearance-based features. The use of videos
with identifiable faces raises privacy concerns, especially when used in a
hospital or community-based setting. Appearance-based features can also be
sensitive to pixel-based noise, straining the anomaly detection methods to
model the changes in the background and making it difficult to focus on the
actions of humans in the foreground. Structural information in the form of
skeletons describing the human motion in the videos is privacy-protecting and
can overcome some of the problems posed by appearance-based features. In this
paper, we present a survey of privacy-protecting deep learning anomaly
detection methods using skeletons extracted from videos. We present a novel
taxonomy of algorithms based on the various learning approaches. We conclude
that skeleton-based approaches for anomaly detection can be a plausible
privacy-protecting alternative for video anomaly detection. Lastly, we identify
major open research questions and provide guidelines to address them.Comment: This work has been accepted by IEEE Transactions on Emerging Topics
in Computational Intelligenc
Deep Poselets for Human Detection
We address the problem of detecting people in natural scenes using a part
approach based on poselets. We propose a bootstrapping method that allows us to
collect millions of weakly labeled examples for each poselet type. We use these
examples to train a Convolutional Neural Net to discriminate different poselet
types and separate them from the background class. We then use the trained CNN
as a way to represent poselet patches with a Pose Discriminative Feature (PDF)
vector -- a compact 256-dimensional feature vector that is effective at
discriminating pose from appearance. We train the poselet model on top of PDF
features and combine them with object-level CNNs for detection and bounding box
prediction. The resulting model leads to state-of-the-art performance for human
detection on the PASCAL datasets
GrabCut-Based Human Segmentation in Video Sequences
In this paper, we present a fully-automatic Spatio-Temporal GrabCut human segmentation methodology that combines tracking and segmentation. GrabCut initialization is performed by a HOG-based subject detection, face detection, and skin color model. Spatial information is included by Mean Shift clustering whereas temporal coherence is considered by the historical of Gaussian Mixture Models. Moreover, full face and pose recovery is obtained by combining human segmentation with Active Appearance Models and Conditional Random Fields. Results over public datasets and in a new Human Limb dataset show a robust segmentation and recovery of both face and pose using the presented methodology
3D hand tracking.
The hand is often considered as one of the most natural and intuitive interaction modalities for human-to-human interaction. In human-computer interaction (HCI), proper 3D hand tracking is the first step in developing a more intuitive HCI system which can be used in applications such as gesture recognition, virtual object manipulation and gaming. However, accurate 3D hand tracking, remains a challenging problem due to the hand’s deformation, appearance similarity, high inter-finger occlusion and complex articulated motion. Further, 3D hand tracking is also interesting from a theoretical point of view as it deals with three major areas of computer vision- segmentation (of hand), detection (of hand parts), and tracking (of hand). This thesis proposes a region-based skin color detection technique, a model-based and an appearance-based 3D hand tracking techniques to bring the human-computer interaction applications one step closer. All techniques are briefly described below. Skin color provides a powerful cue for complex computer vision applications. Although skin color detection has been an active research area for decades, the mainstream technology is based on individual pixels. This thesis presents a new region-based technique for skin color detection which outperforms the current state-of-the-art pixel-based skin color detection technique on the popular Compaq dataset (Jones & Rehg 2002). The proposed technique achieves 91.17% true positive rate with 13.12% false negative rate on the Compaq dataset tested over approximately 14,000 web images. Hand tracking is not a trivial task as it requires tracking of 27 degreesof- freedom of hand. Hand deformation, self occlusion, appearance similarity and irregular motion are major problems that make 3D hand tracking a very challenging task. This thesis proposes a model-based 3D hand tracking technique, which is improved by using proposed depth-foreground-background ii feature, palm deformation module and context cue. However, the major problem of model-based techniques is, they are computationally expensive. This can be overcome by discriminative techniques as described below. Discriminative techniques (for example random forest) are good for hand part detection, however they fail due to sensor noise and high interfinger occlusion. Additionally, these techniques have difficulties in modelling kinematic or temporal constraints. Although model-based descriptive (for example Markov Random Field) or generative (for example Hidden Markov Model) techniques utilize kinematic and temporal constraints well, they are computationally expensive and hardly recover from tracking failure. This thesis presents a unified framework for 3D hand tracking, using the best of both methodologies, which out performs the current state-of-the-art 3D hand tracking techniques. The proposed 3D hand tracking techniques in this thesis can be used to extract accurate hand movement features and enable complex human machine interaction such as gaming and virtual object manipulation
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