115 research outputs found

    An Application of Declarative Languages in Distributed Architectures: ASP and DALI Microservices

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    In this paper we introduce an approach to the possible adoption of Answer Set Programming (ASP) for the definition of microservices, which are a successful abstraction for designing distributed applications as suites of independently deployable interacting components. Such ASP-based components might be employed in distributed architectures related to Cloud Computing or to the Internet of Things (IoT), where the ASP microservices might be usefully coordinated with intelligent logic-based agents. We develop a case study where we consider ASP microservices in synergy with agents defined in DALI, a well-known logic-based agent-oriented programming language developed by our research group

    Languages of games and play: A systematic mapping study

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    Digital games are a powerful means for creating enticing, beautiful, educational, and often highly addictive interactive experiences that impact the lives of billions of players worldwide. We explore what informs the design and construction of good games to learn how to speed-up game development. In particular, we study to what extent languages, notations, patterns, and tools, can offer experts theoretical foundations, systematic techniques, and practical solutions they need to raise their productivity and improve the quality of games and play. Despite the growing number of publications on this topic there is currently no overview describing the state-of-the-art that relates research areas, goals, and applications. As a result, efforts and successes are often one-off, lessons learned go overlooked, language reuse remains minimal, and opportunities for collaboration and synergy are lost. We present a systematic map that identifies relevant publications and gives an overview of research areas and publication venues. In addition, we categorize research perspectives along common objectives, techniques, and approaches, illustrated by summaries of selected languages. Finally, we distill challenges and opportunities for future research and development

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010)

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    http://ceur-ws.org/Vol-627/allproceedings.pdfInternational audienceMALLOW-2010 is a third edition of a series initiated in 2007 in Durham, and pursued in 2009 in Turin. The objective, as initially stated, is to "provide a venue where: the cost of participation was minimum; participants were able to attend various workshops, so fostering collaboration and cross-fertilization; there was a friendly atmosphere and plenty of time for networking, by maximizing the time participants spent together"

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    Kiel Declarative Programming Days 2013

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    This report contains the papers presented at the Kiel Declarative Programming Days 2013, held in Kiel (Germany) during September 11-13, 2013. The Kiel Declarative Programming Days 2013 unified the following events: * 20th International Conference on Applications of Declarative Programming and Knowledge Management (INAP 2013) * 22nd International Workshop on Functional and (Constraint) Logic Programming (WFLP 2013) * 27th Workshop on Logic Programming (WLP 2013) All these events are centered around declarative programming, an advanced paradigm for the modeling and solving of complex problems. These specification and implementation methods attracted increasing attention over the last decades, e.g., in the domains of databases and natural language processing, for modeling and processing combinatorial problems, and for high-level programming of complex, in particular, knowledge-based systems
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