6,163 research outputs found

    Depth-Map Image Compression Based on Region and Contour Modeling

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    In this thesis, the problem of depth-map image compression is treated. The compilation of articles included in the thesis provides methodological contributions in the fields of lossless and lossy compression of depth-map images.The first group of methods addresses the lossless compression problem. The introduced methods are using the approach of representing the depth-map image in terms of regions and contours. In the depth-map image, a segmentation defines the regions, by grouping pixels having similar properties, and separates them using (region) contours. The depth-map image is encoded by the contours and the auxiliary information needed to reconstruct the depth values in each region.One way of encoding the contours is to describe them using two matrices of horizontal and vertical contour edges. The matrices are encoded using template context coding where each context tree is optimally pruned. In certain contexts, the contour edges are found deterministically using only the currently available information. Another way of encoding the contours is to describe them as a sequence of contour segments. Each such segment is defined by an anchor (starting) point and a string of contour edges, equivalent to a string of chain-code symbols. Here we propose efficient ways to select and encode the anchor points and to generate contour segments by using a contour crossing point analysis and by imposing rules that help in minimizing the number of anchor points.The regions are reconstructed at the decoder using predictive coding or the piecewise constant model representation. In the first approach, the large constant regions are found and one depth value is encoded for each such region. For the rest of the image, suitable regions are generated by constraining the local variation of the depth level from one pixel to another. The nonlinear predictors selected specifically for each region are combining the results of several linear predictors, each fitting optimally a subset of pixels belonging to the local neighborhood. In the second approach, the depth value of a given region is encoded using the depth values of the neighboring regions already encoded. The natural smoothness of the depth variation and the mutual exclusiveness of the values in neighboring regions are exploited to efficiently predict and encode the current region's depth value.The second group of methods is studying the lossy compression problem. In a first contribution, different segmentations are generated by varying the threshold for the depth local variability. A lossy depth-map image is obtained for each segmentation and is encoded based on predictive coding, quantization and context tree coding. In another contribution, the lossy versions of one image are created either by successively merging the constant regions of the original image, or by iteratively splitting the regions of a template image using horizontal or vertical line segments. Merging and splitting decisions are greedily taken, according to the best slope towards the next point in the rate-distortion curve. An entropy coding algorithm is used to encode each image.We propose also a progressive coding method for coding the sequence of lossy versions of a depth-map image. The bitstream is encoded so that any lossy version of the original image is generated, starting from a very low resolution up to lossless reconstruction. The partitions of the lossy versions into regions are assumed to be nested so that a higher resolution image is obtained by splitting some regions of a lower resolution image. A current image in the sequence is encoded using the a priori information from a previously encoded image: the anchor points are encoded relative to the already encoded contour points; the depth information of the newly resulting regions is recovered using the depth value of the parent region.As a final contribution, the dissertation includes a study of the parameterization of planar models. The quantized heights at three-pixel locations are used to compute the optimal plane for each region. The three-pixel locations are selected so that the distortion due to the approximation of the plane over the region is minimized. The planar model and the piecewise constant model are competing in the merging process, where the two regions to be merged are those ensuring the optimal slope in the rate-distortion curve

    Aggressive saliency-aware point cloud compression

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    The increasing demand for accurate representations of 3D scenes, combined with immersive technologies has led point clouds to extensive popularity. However, quality point clouds require a large amount of data and therefore the need for compression methods is imperative. In this paper, we present a novel, geometry-based, end-to-end compression scheme, that combines information on the geometrical features of the point cloud and the user's position, achieving remarkable results for aggressive compression schemes demanding very small bit rates. After separating visible and non-visible points, four saliency maps are calculated, utilizing the point cloud's geometry and distance from the user, the visibility information, and the user's focus point. A combination of these maps results in a final saliency map, indicating the overall significance of each point and therefore quantizing different regions with a different number of bits during the encoding process. The decoder reconstructs the point cloud making use of delta coordinates and solving a sparse linear system. Evaluation studies and comparisons with the geometry-based point cloud compression (G-PCC) algorithm by the Moving Picture Experts Group (MPEG), carried out for a variety of point clouds, demonstrate that the proposed method achieves significantly better results for small bit rates

    High dynamic range video compression exploiting luminance masking

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    3D video compression based on high efficiency video coding

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    With the advent of autostereoscopic displays, questions rise on how to efficiently compress the video information needed by such displays. Additionally, for gradual market acceptance of this new technology it is valuable to have a solution offering forward compatibility with stereo 3D video as it is used nowadays. In this paper, a multiview compression scheme making use of the efficient single-view coding tools used in High Efficiency Video Coding (HEVC) is provided. Although efficient single view compression can be obtained with HEVC, a multiview adaptation of this standard under development is proposed, offering additional coding gains. On average, for the texture information, the total bitrate can be reduced by 37.2% compared to simulcast HEVC. For depth map compression, gains largely depend on the quality of the captured content. Additionally, a forward compatible solution is proposed offering the possibility for a gradual upgrade from H.264/AVC based stereoscopic 3D systems to an HEVC-based autostereoscopic environment. With the proposed system, significant rate savings compared to Multiview Video Coding (MVC) are presented(1)
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