1,968 research outputs found

    Proceedings of RSEEM 2006 : 13th Research Symposium on Emerging Electronic Markets

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    Electronic markets have been a prominent topic of research for the past decade. Moreover, we have seen the rise but also the disappearance of many electronic marketplaces in practice. Today, electronic markets are a firm component of inter-organisational exchanges and can be observed in many branches. The Research Symposium on Emerging Electronic Markets is an annual conference bringing together researchers working on various topics concerning electronic markets in research and practice. The focus theme of the13th Research Symposium on Emerging Electronic Markets (RSEEM 2006) was ?Evolution in Electronic Markets?. Looking back at more than 10 years of research activities in electronic markets, the evolution can be well observed. While electronic commerce activities were based largely on catalogue-based shopping, there are now many examples that go beyond pure catalogues. For example, dynamic and flexible electronic transactions such as electronic negotiations and electronic auctions are enabled. Negotiations and auctions are the basis for inter-organisational trade exchanges about services as well as products. Mass customisation opens up new opportunities for electronic markets. Multichannel electronic commerce represents today?s various requirements posed on information and communication technology as well as on organisational structures. In recent years, service-oriented architectures of electronic markets have enabled ICT infrastructures for supporting flexible e-commerce and e-market solutions. RSEEM 2006 was held at the University of Hohenheim, Stuttgart, Germany in September 2006. The proceedings show a variety of approaches and include the selected 8 research papers. The contributions cover the focus theme through conceptual models and systems design, application scenarios as well as evaluation research approaches

    Bridging the gap between instructional design and double loop learning

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    Spoelstra, H., Matera, M., Rusman, E., Van Bruggen, J., & Koper, R. (2006). Bridging the gap between instructional design and double loop learning. Proceedings of IV International Conference on Multimedia and Information and Communication Technologies in Education (m-ICTE2006). November, 22-25, 2006, Seville, Spain.There seems to be a gap between instructional design, as implemented in workflow-like e-learning sys-tems, and double loop learning, because the former predefines educational processes and the latter as-sumes these processes can be reflected upon and can be modified by the learners. Instructional designs implemented in workflow-like e-learning systems that use modelling standards enable portability of the designs. While maintaining this advantage of portability, the COOPER environment aims to make room for learning reflection and influence as well. We will present a pedagogical scenario called “Virtual Com-pany”, which uses double loop learning extensively, to demonstrate the feasibility of our proposed solu-tion. We provide learners with “atomic actions”, that can be used to create and revise processes “on the fly”, thus enabling double-loop learning.This article is sponsored by the COOPER Project that is funded by the European Commission's 6th Framework Programme, priority 2 IST. Contract no.: 027073 (www.cooper-project.org

    A FUZZY LOGIC CLASSIFICATION OF INCOMING PACKET FOR VOIP

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    The Voice over Internet Protocol (VoIP) technology is cheaper and does not need new infrastructure because it has availables in the global computer (IP) network. Unfortunately, transition from PSTN to VoIP networks have emerged new problems in voice quality. Furthermore, the transmission of voice over IP networks can generate network congestion due to weak supervision of the traffic incoming packet, queuing and scheduling. This congestion affects the Quality of Service (QoS) such as delay, packet drop and packet loss. Packet delay effects will affect the other QoS such as: unstable voice packet delivery, packet jitter, packet loss and echo. Priority Queuing (PQ) algorithm is a popular technique used in the VoIP network to reduce delays. But, the method can result in repetition. This recursive leads to the next queue starved. To solving problems, there are three phases namely queuing, classifying and scheduling. It will be applied to the fuzzy inference system to classify the queuing incoming packet (voice, video and text). To justify the research of the improved PQ algorithm be compared against the algorithm existing

    Technology And Online Education: Models For Change

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    This paper contends that technology changes advance online education.  A number of mobile computing and transformative technologies will be examined and incorporated into a descriptive study.  The object of the study will be to design innovative mobile awareness models seeking to understand technology changes for mobile devices and how they can be used for online learning.  These models will take information from technology vicissitudes, online education systems, along with mobile device literature, and build a picture of past, current, and future trends for online learning.  The application of such an approach should lead to a better definition of mobile awareness requirements and greater online visibility relative to selection of the appropriate model criteria and requirements.  The models will identify online problem definitions, hardware and software advancements, analysis mobile objectives, and the selection of evaluation criteria and requirements to design online mobile awareness.  By using technology vicissitudes, online education systems, and mobile device variables that are found in the literature, models can be designed to achieve awareness for online learning and changing technologies.  These futuristic models can help to identify the appropriate techniques and methods to be used in facilitating the overall effort in future mobile devices for online learning.  Hopefully, seamless technology integration and borderless networks for mobile awareness will motivate and benefit all future online teaching and learning groups

    Survey on geographic visual display techniques in epidemiology: Taxonomy and characterization

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    Many works have been done on the topic of Geographic Visual Display with different objectives and approaches. There are studies to compare the traditional cartography techniques (the traditional term of Geographic Visual Display (GVD) without Human-Computer Interaction (HCI)) to Modern GIS which are also known as Geo-visualization, some literature differentiates and highlight the commonalities of features and architectures of different Geographic Visual Display tools (from layers and clusters to dot and color and more). Furthermore, with the existence of more advanced tools which support data exploration, few tasks are done to evaluate how those tools are used to handle complex and multivariate spatial-temporal data. Several test on usability and interactivity of tools toward user's needs or preferences, some even develop frameworks that address user's concern in a wide array of tasks, and others prove how these tools are able to stimulate the visual thought process and help in decision making or event prediction amongst decision-makers. This paper surveyed and categorized these research articles into 2 categories: Traditional Cartography (TC) and Geo-visualization (G). This paper will classify each category by their techniques and tasks that contribute to the significance of data representation in Geographic Visual Display and develop perspectives of each area and evaluating trends of Geographic Visual Display Techniques. Suggestions and ideas on what mechanisms can be used to improve and diversify Geographic Visual Display Techniques are provided at the end of this survey
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