800 research outputs found

    Dexterous Manipulation Graphs

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    We propose the Dexterous Manipulation Graph as a tool to address in-hand manipulation and reposition an object inside a robot's end-effector. This graph is used to plan a sequence of manipulation primitives so to bring the object to the desired end pose. This sequence of primitives is translated into motions of the robot to move the object held by the end-effector. We use a dual arm robot with parallel grippers to test our method on a real system and show successful planning and execution of in-hand manipulation

    RealDex: Towards Human-like Grasping for Robotic Dexterous Hand

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    In this paper, we introduce RealDex, a pioneering dataset capturing authentic dexterous hand grasping motions infused with human behavioral patterns, enriched by multi-view and multimodal visual data. Utilizing a teleoperation system, we seamlessly synchronize human-robot hand poses in real time. This collection of human-like motions is crucial for training dexterous hands to mimic human movements more naturally and precisely. RealDex holds immense promise in advancing humanoid robot for automated perception, cognition, and manipulation in real-world scenarios. Moreover, we introduce a cutting-edge dexterous grasping motion generation framework, which aligns with human experience and enhances real-world applicability through effectively utilizing Multimodal Large Language Models. Extensive experiments have demonstrated the superior performance of our method on RealDex and other open datasets. The complete dataset and code will be made available upon the publication of this work

    A Grasping-centered Analysis for Cloth Manipulation

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    Compliant and soft hands have gained a lot of attention in the past decade because of their ability to adapt to the shape of the objects, increasing their effectiveness for grasping. However, when it comes to grasping highly flexible objects such as textiles, we face the dual problem: it is the object that will adapt to the shape of the hand or gripper. In this context, the classic grasp analysis or grasping taxonomies are not suitable for describing textile objects grasps. This work proposes a novel definition of textile object grasps that abstracts from the robotic embodiment or hand shape and recovers concepts from the early neuroscience literature on hand prehension skills. This framework enables us to identify what grasps have been used in literature until now to perform robotic cloth manipulation, and allows for a precise definition of all the tasks that have been tackled in terms of manipulation primitives based on regrasps. In addition, we also review what grippers have been used. Our analysis shows how the vast majority of cloth manipulations have relied only on one type of grasp, and at the same time we identify several tasks that need more variety of grasp types to be executed successfully. Our framework is generic, provides a classification of cloth manipulation primitives and can inspire gripper design and benchmark construction for cloth manipulation.Comment: 13 pages, 4 figures, 4 tables. Accepted for publication at IEEE Transactions on Robotic

    Dexterous Functional Grasping

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    While there have been significant strides in dexterous manipulation, most of it is limited to benchmark tasks like in-hand reorientation which are of limited utility in the real world. The main benefit of dexterous hands over two-fingered ones is their ability to pickup tools and other objects (including thin ones) and grasp them firmly to apply force. However, this task requires both a complex understanding of functional affordances as well as precise low-level control. While prior work obtains affordances from human data this approach doesn't scale to low-level control. Similarly, simulation training cannot give the robot an understanding of real-world semantics. In this paper, we aim to combine the best of both worlds to accomplish functional grasping for in-the-wild objects. We use a modular approach. First, affordances are obtained by matching corresponding regions of different objects and then a low-level policy trained in sim is run to grasp it. We propose a novel application of eigengrasps to reduce the search space of RL using a small amount of human data and find that it leads to more stable and physically realistic motion. We find that eigengrasp action space beats baselines in simulation and outperforms hardcoded grasping in real and matches or outperforms a trained human teleoperator. Results visualizations and videos at https://dexfunc.github.io/Comment: In CoRL 2023. Website at https://dexfunc.github.io

    Robust Grasp with Compliant Multi-Fingered Hand

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    As robots find more and more applications in unstructured environments, the need for grippers able to grasp and manipulate a large variety of objects has brought consistent attention to the use of multi-fingered hands. The hardware development and the control of these devices have become one of the most active research subjects in the field of grasping and dexterous manipulation. Despite a large number of publications on grasp planning, grasping frameworks that strongly depend on information collected by touching the object are getting attention only in recent years. The objective of this thesis focuses on the development of a controller for a robotic system composed of a 7-dof collaborative arm + a 16-dof torque-controlled multi-fingered hand to successfully and robustly grasp various objects. The robustness of the grasp is increased through active interaction between the object and the arm/hand robotic system. Algorithms that rely on the kinematic model of the arm/hand system and its compliance characteristics are proposed and tested on real grasping applications. The obtained results underline the importance of taking advantage of information from hand-object contacts, which is necessary to achieve human-like abilities in grasping tasks

    Improved GelSight Tactile Sensor for Measuring Geometry and Slip

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    A GelSight sensor uses an elastomeric slab covered with a reflective membrane to measure tactile signals. It measures the 3D geometry and contact force information with high spacial resolution, and successfully helped many challenging robot tasks. A previous sensor, based on a semi-specular membrane, produces high resolution but with limited geometry accuracy. In this paper, we describe a new design of GelSight for robot gripper, using a Lambertian membrane and new illumination system, which gives greatly improved geometric accuracy while retaining the compact size. We demonstrate its use in measuring surface normals and reconstructing height maps using photometric stereo. We also use it for the task of slip detection, using a combination of information about relative motions on the membrane surface and the shear distortions. Using a robotic arm and a set of 37 everyday objects with varied properties, we find that the sensor can detect translational and rotational slip in general cases, and can be used to improve the stability of the grasp.Comment: IEEE/RSJ International Conference on Intelligent Robots and System
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