244 research outputs found
Examining the Impact of Game-Based Learning on Student Engagement and Performance in an Introductory Computer Programming Course at the University of the Southern Caribbean (USC)
At the University of the Southern Caribbean (USC) students often struggle with learning programming. Because of this struggle, they often become disengaged with the programming courses, with some transferring to other degree programmes or withdrawing from the programme. While several strategies have been used to ensure that students can problem- solve, design, and develop coded solutions, it has not been enough to alleviate the issues. Game- based learning (GBL) emerged as a possible strategy that can potentially help students develop these skills while keeping them engaged with the course content. Implementing such a strategy within the department requires evidence that it can be an effective technique for teaching and learning programming. Therefore, the aim of this study is to evaluate the impact of GBL on student engagement and overall performance in an introductory programming course. The research was designed as a deductive exploratory single case study research strategy and method. It approaches the aims and objectives from a pragmatic perspective, and as a result, uses a mixed methodological approach to data collection and analysis. The findings show that while GBL does not alleviate the common negative reactions to learning programming, it does provide a learning environment engaging enough for students to overlook these. This results in students having an enhanced perception of the knowledge and improved performance. In implementing GBL in other programming courses, some features that are potentially the most impactful on students learning are immediate feedback, freedom to fail, user interface, code without limitations, and a visual representation of progress
Examining the Relationships Between Distance Education Studentsâ Self-Efficacy and Their Achievement
This study aimed to examine the relationships between studentsâ self-efficacy (SSE) and studentsâ achievement (SA) in distance education. The instruments were administered to 100 undergraduate students in a distance university who work as migrant workers in Taiwan to gather data, while their SA scores were obtained from the university. The semi-structured interviews for 8 participants consisted of questions that showed the specific conditions of SSE and SA. The findings of this study were reported as follows: There was a significantly positive correlation between targeted SSE (overall scales and general self-efficacy) and SA. Targeted students' self-efficacy effectively predicted their achievement; besides, general self- efficacy had the most significant influence. In the qualitative findings, four themes were extracted for those students with lower self-efficacy but higher achievementâphysical and emotional condition, teaching and learning strategy, positive social interaction, and intrinsic motivation. Moreover, three themes were extracted for those students with moderate or higher self-efficacy but lower achievementâmore time for leisure (not hard-working), less social interaction, and external excuses. Providing effective learning environments, social interactions, and teaching and learning strategies are suggested in distance education
The role of industry technologies in is education: a South African case study
The issue of determining the most appropriate software tools for instructional purposes is not new. As the tools keep changing and evolving and considering the vast number of existing tools that are there, this process of selecting the best tools for students may become quite challenging and it is important that the dynamic be explored. This research targets studying factors that have impact on tool selection, implementation of tools in the curriculum, and impact of tool use on students. The study also uses Activity Theory as the theoretical framework in holistically exploring how these tools are implemented in an undergraduate Information Systems curriculum. The research adopts an interpretivist approach and follows an exploratory research design using qualitative methods to gather data and thematic analysis for data analysis. This case study is of a South African university, which was chosen using convenience sampling. Data was collected through interviews with 10 lecturers and 8 students at the Information Systems Department and analysis of course outlines. Key findings point to alignment with industry needs, affordability, availability of supplementary resources, and software functionality as some of the important criteria used by educators when selecting software products. The study also identifies primary and secondary contradictions as per the Activity Theory and these highlight the inconsistencies which exist in the department's use of technologies. It is important to note the lack of studies in this area, where existing research mainly focuses on tools used in specific courses in Information Systems, but none have looked at the Information Systems discipline as a whole. The study also highlights the different roles played by technology companies in facilitating the use of tools in courses, which to the researcher's knowledge, has never been done before. Thus, the research contributes to literature and fills the stated gaps in research and answers the research questions
The Investigation of Non-STEM Undergraduate Students\u27 Geometric Cognition Development within an Embodied Cognition Lens
According to Lakoff & NĂșñez (2000), the mind does not operate separately in the process of building mathematics concepts. Incorporating the human body and the material surroundings into mathematics learning may contribute to the development of studentsâ mathematical minds, which is consistent with the theory of embodied cognition asserting that cognition rests on the close interaction between the human body and mind, also coupled with the environment. To seek the possibility of applying this theory to mathematics education, this study examines non-STEM undergraduate studentsâ geometric cognition development as they took part in a geometry course that integrated the arts and the dance. The data comes from a previous study that was conducted at a university in New York, mainly including videos of non-STEM undergraduate studentsâ classroom interactions, and student submissions of select assignments. This study can inform educators of embodied approaches in further mathematics education by analyzing how students develop their geometric cognition through an embodied theoretical lens
2022-2023 Xavier University Undergraduate and Graduate University Catalog
https://www.exhibit.xavier.edu/coursecatalog/1275/thumbnail.jp
Continuing Education at Purdue University, 1975â2019
Continuing Education at Purdue University, 1975â2019 is intended to provide a follow-up to the monograph written by Dr. Frank K. Burrin after his retirement as director of Purdue Continuing Education in 1984, Continuing Education at Purdue University: The First Hundred Years (1874â1974). Burrin became ill shortly after his retirement, and he was not able to complete his project. His notes were later compiled, edited, and published by Elizabeth Boyd Thompson.
This monograph presents forty-five years of the history of Continuing Education and Conferences at Purdue under the leadership of eight deans and directors.https://docs.lib.purdue.edu/continuinged/1001/thumbnail.jp
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Examining university student satisfaction and barriers to taking online remote exams
Recent years have seen a surge in the popularity of online exams at universities, due to the greater convenience and flexibility they offer both students and institutions. Driven by the dearth of empirical data on distance learning students' satisfaction levels and the difficulties they face when taking online exams, a survey with 562 students at The Open University (UK) was conducted to gain insights into their experiences with this type of exam. Satisfaction was reported with the environment and exams, while work commitments and technical difficulties presented the greatest barriers. Gender, race and disability were also associated with different levels of satisfaction and barriers. This study adds to the increasing number of studies into online exams, demonstrating how this type of exam can still have a substantial effect on students experienced in online learning systems and
technologies
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