3,020 research outputs found
Gunrock: GPU Graph Analytics
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs, have presented two
significant challenges to developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We characterize the performance of
various optimization strategies and evaluate Gunrock's overall performance on
different GPU architectures on a wide range of graph primitives that span from
traversal-based algorithms and ranking algorithms, to triangle counting and
bipartite-graph-based algorithms. The results show that on a single GPU,
Gunrock has on average at least an order of magnitude speedup over Boost and
PowerGraph, comparable performance to the fastest GPU hardwired primitives and
CPU shared-memory graph libraries such as Ligra and Galois, and better
performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing
(TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance
Graph Processing Library on the GPU
Choosing Colors for Geometric Graphs via Color Space Embeddings
Graph drawing research traditionally focuses on producing geometric
embeddings of graphs satisfying various aesthetic constraints. After the
geometric embedding is specified, there is an additional step that is often
overlooked or ignored: assigning display colors to the graph's vertices. We
study the additional aesthetic criterion of assigning distinct colors to
vertices of a geometric graph so that the colors assigned to adjacent vertices
are as different from one another as possible. We formulate this as a problem
involving perceptual metrics in color space and we develop algorithms for
solving this problem by embedding the graph in color space. We also present an
application of this work to a distributed load-balancing visualization problem.Comment: 12 pages, 4 figures. To appear at 14th Int. Symp. Graph Drawing, 200
MPI+X: task-based parallelization and dynamic load balance of finite element assembly
The main computing tasks of a finite element code(FE) for solving partial
differential equations (PDE's) are the algebraic system assembly and the
iterative solver. This work focuses on the first task, in the context of a
hybrid MPI+X paradigm. Although we will describe algorithms in the FE context,
a similar strategy can be straightforwardly applied to other discretization
methods, like the finite volume method. The matrix assembly consists of a loop
over the elements of the MPI partition to compute element matrices and
right-hand sides and their assemblies in the local system to each MPI
partition. In a MPI+X hybrid parallelism context, X has consisted traditionally
of loop parallelism using OpenMP. Several strategies have been proposed in the
literature to implement this loop parallelism, like coloring or substructuring
techniques to circumvent the race condition that appears when assembling the
element system into the local system. The main drawback of the first technique
is the decrease of the IPC due to bad spatial locality. The second technique
avoids this issue but requires extensive changes in the implementation, which
can be cumbersome when several element loops should be treated. We propose an
alternative, based on the task parallelism of the element loop using some
extensions to the OpenMP programming model. The taskification of the assembly
solves both aforementioned problems. In addition, dynamic load balance will be
applied using the DLB library, especially efficient in the presence of hybrid
meshes, where the relative costs of the different elements is impossible to
estimate a priori. This paper presents the proposed methodology, its
implementation and its validation through the solution of large computational
mechanics problems up to 16k cores
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