28,707 research outputs found

    Efficient management of backtracking in and-parallelism

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    A backtracking algorithm for AND-Parallelism and its implementation at the Abstract Machine level are presented: first, a class of AND-Parallelism models based on goal independence is defined, and a generalized version of Restricted AND-Parallelism (RAP) introduced as characteristic of this class. A simple and efficient backtracking algorithm for R A P is then discussed. An implementation scheme is presented for this algorithm which offers minimum overhead, while retaining the performance and storage economy of sequent ial implementations and taking advantage of goal independence to avoid unnecessary backtracking ("restricted intelligent backtracking"). Finally, the implementation of backtracking in sequential and AND-Parallcl systems is explained through a number of examples

    Extending the Nested Parallel Model to the Nested Dataflow Model with Provably Efficient Schedulers

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    The nested parallel (a.k.a. fork-join) model is widely used for writing parallel programs. However, the two composition constructs, i.e. "\parallel" (parallel) and ";;" (serial), are insufficient in expressing "partial dependencies" or "partial parallelism" in a program. We propose a new dataflow composition construct "\leadsto" to express partial dependencies in algorithms in a processor- and cache-oblivious way, thus extending the Nested Parallel (NP) model to the \emph{Nested Dataflow} (ND) model. We redesign several divide-and-conquer algorithms ranging from dense linear algebra to dynamic-programming in the ND model and prove that they all have optimal span while retaining optimal cache complexity. We propose the design of runtime schedulers that map ND programs to multicore processors with multiple levels of possibly shared caches (i.e, Parallel Memory Hierarchies) and provide theoretical guarantees on their ability to preserve locality and load balance. For this, we adapt space-bounded (SB) schedulers for the ND model. We show that our algorithms have increased "parallelizability" in the ND model, and that SB schedulers can use the extra parallelizability to achieve asymptotically optimal bounds on cache misses and running time on a greater number of processors than in the NP model. The running time for the algorithms in this paper is O(i=0h1Q(t;σMi)Cip)O\left(\frac{\sum_{i=0}^{h-1} Q^{*}({\mathsf t};\sigma\cdot M_i)\cdot C_i}{p}\right), where QQ^{*} is the cache complexity of task t{\mathsf t}, CiC_i is the cost of cache miss at level-ii cache which is of size MiM_i, σ(0,1)\sigma\in(0,1) is a constant, and pp is the number of processors in an hh-level cache hierarchy

    Exploiting loop level parallelism in nonprocedural dataflow programs

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    Discussed are how loop level parallelism is detected in a nonprocedural dataflow program, and how a procedural program with concurrent loops is scheduled. Also discussed is a program restructuring technique which may be applied to recursive equations so that concurrent loops may be generated for a seemingly iterative computation. A compiler which generates C code for the language described below has been implemented. The scheduling component of the compiler and the restructuring transformation are described

    CU2CL: A CUDA-to-OpenCL Translator for Multi- and Many-core Architectures

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    The use of graphics processing units (GPUs) in high-performance parallel computing continues to become more prevalent, often as part of a heterogeneous system. For years, CUDA has been the de facto programming environment for nearly all general-purpose GPU (GPGPU) applications. In spite of this, the framework is available only on NVIDIA GPUs, traditionally requiring reimplementation in other frameworks in order to utilize additional multi- or many-core devices. On the other hand, OpenCL provides an open and vendorneutral programming environment and runtime system. With implementations available for CPUs, GPUs, and other types of accelerators, OpenCL therefore holds the promise of a “write once, run anywhere” ecosystem for heterogeneous computing. Given the many similarities between CUDA and OpenCL, manually porting a CUDA application to OpenCL is typically straightforward, albeit tedious and error-prone. In response to this issue, we created CU2CL, an automated CUDA-to- OpenCL source-to-source translator that possesses a novel design and clever reuse of the Clang compiler framework. Currently, the CU2CL translator covers the primary constructs found in CUDA runtime API, and we have successfully translated many applications from the CUDA SDK and Rodinia benchmark suite. The performance of our automatically translated applications via CU2CL is on par with their manually ported countparts
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